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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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@ -2,24 +2,20 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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@ -63,13 +59,11 @@ Material:
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m_Ints: []
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@ -86,4 +80,3 @@ Material:
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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@ -2,24 +2,20 @@
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%TAG !u! tag:unity3d.com,2011:
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
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serializedVersion: 3
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serializedVersion: 3
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m_TexEnvs:
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@ -59,13 +55,11 @@ Material:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _GlossyReflections: 1
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@ -81,4 +75,3 @@ Material:
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m_Colors:
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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|
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Reference in New Issue