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# 3D models
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*.3dm filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.blend filter=lfs diff=lfs merge=lfs -text
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||||
*.c4d filter=lfs diff=lfs merge=lfs -text
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||||
*.collada filter=lfs diff=lfs merge=lfs -text
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||||
*.dae filter=lfs diff=lfs merge=lfs -text
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||||
*.dxf filter=lfs diff=lfs merge=lfs -text
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||||
*.fbx filter=lfs diff=lfs merge=lfs -text
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||||
*.jas filter=lfs diff=lfs merge=lfs -text
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||||
*.lws filter=lfs diff=lfs merge=lfs -text
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||||
*.lxo filter=lfs diff=lfs merge=lfs -text
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||||
*.ma filter=lfs diff=lfs merge=lfs -text
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||||
*.max filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.skp filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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# Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.it filter=lfs diff=lfs merge=lfs -text
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*.mod filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.s3m filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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# Fonts
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Images
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||||
*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.iff filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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||||
*.pict filter=lfs diff=lfs merge=lfs -text
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||||
*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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# Collapse Unity-generated files on GitHub
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*.asset linguist-generated
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*.mat linguist-generated
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*.meta linguist-generated
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*.prefab linguist-generated
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*.unity linguist-generated
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||||
*.aar filter=lfs diff=lfs merge=lfs -text
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*.dll* filter=lfs diff=lfs merge=lfs -text
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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7
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// Made with Amplify Shader Editor
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// Available at the Unity Asset Store - http://u3d.as/y3X
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{
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{
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_PlayerLocation("PlayerLocation", Vector) = (-0.5,-0.5,0,0)
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_WallXY_1("WallXY_1", Vector) = (0,0,0,0)
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_WallXY_2("WallXY_2", Vector) = (-1,0,0,0)
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_WallXY_3("WallXY_3", Vector) = (-2,0,0,0)
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_WallXY_4("WallXY_4", Vector) = (-2.9,0,0,0)
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[HideInInspector] _texcoord( "", 2D ) = "white" {}
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[HideInInspector] __dirty( "", Int ) = 1
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}
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Cull Back
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CGPROGRAM
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#pragma target 3.0
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#pragma surface surf Standard keepalpha noshadow
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struct Input
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{
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float2 uv_texcoord;
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uniform float2 _WallXY_2;
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uniform float2 _WallXY_3;
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uniform sampler2D _Ground;
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uniform float2 _GroundRepeat;
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uniform float4 _Ground_Alpha_ST;
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uniform sampler2D _Numbers_2;
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uniform sampler2D _Numbers_3;
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uniform sampler2D _Numbers_4;
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uniform sampler2D _TextOnScreen;
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uniform float _EmissionLevel;
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uniform float _Metalic;
|
||||
uniform float _Smoothness;
|
||||
|
||||
void surf( Input i , inout SurfaceOutputStandard o )
|
||||
{
|
||||
float2 uv_Background = i.uv_texcoord * _Background_ST.xy + _Background_ST.zw;
|
||||
float2 uv_TexCoord25 = i.uv_texcoord + _PlayerLocation;
|
||||
float4 tex2DNode6 = tex2D( _Hat, ( uv_TexCoord25 * 10.0 ) );
|
||||
float4 lerpResult40 = lerp( tex2D( _Background, uv_Background ) , tex2DNode6 , tex2DNode6.a);
|
||||
float4 startPipeline125 = lerpResult40;
|
||||
float2 WallTile111 = float2( 3,0.25 );
|
||||
float2 uv_TexCoord64 = i.uv_texcoord * WallTile111 + _WallXY_1;
|
||||
float WallMultiplier116 = 4.0;
|
||||
float4 tex2DNode66 = tex2D( _CookieWall, ( uv_TexCoord64 * WallMultiplier116 ) );
|
||||
float4 lerpResult127 = lerp( startPipeline125 , tex2DNode66 , tex2DNode66.a);
|
||||
float2 uv_TexCoord89 = i.uv_texcoord * WallTile111 + _WallXY_2;
|
||||
float4 tex2DNode93 = tex2D( _CookieWall, ( uv_TexCoord89 * WallMultiplier116 ) );
|
||||
float4 lerpResult134 = lerp( lerpResult127 , tex2DNode93 , tex2DNode93.a);
|
||||
float2 uv_TexCoord97 = i.uv_texcoord * WallTile111 + _WallXY_3;
|
||||
float4 tex2DNode101 = tex2D( _CookieWall, ( uv_TexCoord97 * WallMultiplier116 ) );
|
||||
float4 lerpResult135 = lerp( lerpResult134 , tex2DNode101 , tex2DNode101.a);
|
||||
float2 uv_TexCoord104 = i.uv_texcoord * WallTile111 + _WallXY_4;
|
||||
float4 tex2DNode108 = tex2D( _CookieWall, ( uv_TexCoord104 * WallMultiplier116 ) );
|
||||
float4 lerpResult136 = lerp( lerpResult135 , tex2DNode108 , tex2DNode108.a);
|
||||
float4 endOfPipiline137 = lerpResult136;
|
||||
float2 uv_TexCoord53 = i.uv_texcoord + _GroundRepeat;
|
||||
float2 uv_Ground_Alpha = i.uv_texcoord * _Ground_Alpha_ST.xy + _Ground_Alpha_ST.zw;
|
||||
float4 tex2DNode61 = tex2D( _Ground_Alpha, uv_Ground_Alpha );
|
||||
float4 lerpResult57 = lerp( endOfPipiline137 , ( tex2D( _Ground, ( uv_TexCoord53 * 5.0 ) ) - tex2DNode61 ) , tex2DNode61.a);
|
||||
float2 uv_TexCoord178 = i.uv_texcoord + float2( -0.59,-0.9 );
|
||||
float4 tex2DNode154 = tex2D( _Numbers_1, ( uv_TexCoord178 * 10.0 ) );
|
||||
float4 lerpResult195 = lerp( lerpResult57 , tex2DNode154 , tex2DNode154.a);
|
||||
float2 uv_TexCoord186 = i.uv_texcoord + float2( -0.53,-0.9 );
|
||||
float4 tex2DNode185 = tex2D( _Numbers_2, ( uv_TexCoord186 * 10.0 ) );
|
||||
float4 lerpResult196 = lerp( lerpResult195 , tex2DNode185 , tex2DNode185.a);
|
||||
float2 uv_TexCoord191 = i.uv_texcoord + float2( -0.47,-0.9 );
|
||||
float4 tex2DNode190 = tex2D( _Numbers_3, ( uv_TexCoord191 * 10.0 ) );
|
||||
float4 lerpResult197 = lerp( lerpResult196 , tex2DNode190 , tex2DNode190.a);
|
||||
float2 uv_TexCoord207 = i.uv_texcoord + float2( -0.41,-0.9 );
|
||||
float4 tex2DNode209 = tex2D( _Numbers_4, ( uv_TexCoord207 * 10.0 ) );
|
||||
float4 lerpResult210 = lerp( lerpResult197 , tex2DNode209 , tex2DNode209.a);
|
||||
float2 uv_TexCoord201 = i.uv_texcoord + float2( -0.25,-0.25 );
|
||||
float4 tex2DNode203 = tex2D( _TextOnScreen, ( uv_TexCoord201 * 2.0 ) );
|
||||
float4 lerpResult204 = lerp( lerpResult210 , tex2DNode203 , tex2DNode203.a);
|
||||
o.Albedo = lerpResult204.rgb;
|
||||
o.Emission = ( lerpResult204 * _EmissionLevel ).rgb;
|
||||
o.Metallic = _Metalic;
|
||||
o.Smoothness = _Smoothness;
|
||||
o.Alpha = 1;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
Fallback "Standard"
|
||||
CustomEditor ".1"
|
||||
}
|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
Entry: 1
|
||||
Data: isPushButton
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 17|System.RuntimeType, mscorlib
|
||||
- Name:
|
||||
Entry: 1
|
||||
Data: System.Boolean, mscorlib
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 17
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: false
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 18|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: leftHandNextToButton
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 19|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: leftHandNextToButton
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 17
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 17
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: false
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 20|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: rightHandNextToButton
|
||||
- Name: $v
|
||||
Entry: 7
|
||||
Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: rightHandNextToButton
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 17
|
||||
- Name: <SystemType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 17
|
||||
- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
Entry: 5
|
||||
Data: false
|
||||
- Name: _fieldAttributes
|
||||
Entry: 7
|
||||
Data: 22|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
Data: 0
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 13
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cf9cf68f8dced2743bc3c0ad0f4b293a
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,60 @@
|
|||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class ArcadeButton : UdonSharpBehaviour
|
||||
{
|
||||
public UdonBehaviour TargetBehavior;
|
||||
public Animator button_animator;
|
||||
public string animator_parameter;
|
||||
public float pushButtonDelay;
|
||||
private float buttonPushTime;
|
||||
private bool isPushButton;
|
||||
private bool leftHandNextToButton, rightHandNextToButton;
|
||||
|
||||
private void Update() {
|
||||
if(isPushButton && Time.time - buttonPushTime > pushButtonDelay) {
|
||||
isPushButton = false;
|
||||
button_animator.SetBool("buttonPushed", false);
|
||||
}
|
||||
if(Networking.LocalPlayer.IsUserInVR()) {
|
||||
VRCPlayerApi.TrackingData leftHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.LeftHand);
|
||||
if(Vector3.Distance(leftHand.position, transform.position) < 0.05f) {
|
||||
if(!leftHandNextToButton) {
|
||||
leftHandNextToButton = true;
|
||||
HitButton();
|
||||
}
|
||||
} else {
|
||||
leftHandNextToButton = false;
|
||||
}
|
||||
|
||||
VRCPlayerApi.TrackingData rightHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.RightHand);
|
||||
if(Vector3.Distance(rightHand.position, transform.position) < 0.05f) {
|
||||
if(!rightHandNextToButton) {
|
||||
rightHandNextToButton = true;
|
||||
HitButton();
|
||||
}
|
||||
} else {
|
||||
rightHandNextToButton = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override void Interact() {
|
||||
HitButton();
|
||||
}
|
||||
|
||||
private void HitButton() {
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "NetworkedHitButton");
|
||||
TargetBehavior.SendCustomEvent("ButtonHit");
|
||||
}
|
||||
|
||||
public void NetworkedHitButton() {
|
||||
button_animator.SetBool("buttonPushed", true);
|
||||
buttonPushTime = Time.time;
|
||||
isPushButton = true;
|
||||
}
|
||||
}
|
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/ArcadeButton.cs.meta
generated
Normal file
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/ArcadeButton.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1feedf5713e9e3c4f83eb57331facba5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
1961
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/FlappyHat_UC.asset
generated
Normal file
1961
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/FlappyHat_UC.asset
generated
Normal file
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5077e7a3065c0db41908c88c870c8006
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,368 @@
|
|||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
public class HnF_FlappyHat : UdonSharpBehaviour
|
||||
{
|
||||
const int STATE_STARTSCREEN = 0;
|
||||
const int STATE_GAME_START = 1;
|
||||
const int STATE_GAME_PLAYING = 2;
|
||||
const int STATE_HATDIES = 3;
|
||||
const int STATE_GAME_OVER = 4;
|
||||
const int STATE_EXIT_GAMEOVER = 5;
|
||||
const string MATTEXT_NumbersText_1 = "_Numbers_1";
|
||||
const string MATTEXT_NumbersText_2 = "_Numbers_2";
|
||||
const string MATTEXT_NumbersText_3 = "_Numbers_3";
|
||||
const string MATTEXT_NumbersText_4 = "_Numbers_4";
|
||||
const string MATTEXT_HatText = "_Hat";
|
||||
const string MATTEXT_ScreenText = "_TextOnScreen";
|
||||
const string MATTEXT_PlayerLocation = "_PlayerLocation";
|
||||
const string MATTEXT_WallXY_ = "_WallXY_";
|
||||
const string MATTEXT_GroundRepeatXY = "_GroundRepeat";
|
||||
const int SCREEN_STATE_BLANK = 0;
|
||||
const int SCREEN_STATE_START = 1;
|
||||
const int SCREEN_STATE_GAMEOVER = 2;
|
||||
const int HAT_STATE_DOWN = 0;
|
||||
const int HAT_STATE_UP = 1;
|
||||
const int HAT_STATE_BOOM = 2;
|
||||
|
||||
public bool UseUdonChips;
|
||||
public float CostToPlay, MultiplierForReward;
|
||||
public float HatGravity = 800f, HatMaxFallSpeed = 1000f, HatJumpSpeed = 500f, WallSpeed = 200f;
|
||||
|
||||
public Texture[] hatStates;
|
||||
public Texture[] numStates;
|
||||
public Texture[] screenStates;
|
||||
|
||||
public MeshRenderer screenMR;
|
||||
private Material screenMat;
|
||||
public AudioSource ding, woosh, crash, denied;
|
||||
|
||||
private bool doHatFlap, preHatCanDie, hasEnteredKillZone;
|
||||
private float hatFlapTime;
|
||||
|
||||
private float groundHeight = 200f;
|
||||
private float spawnTimer, screenWidth, towerWidth, resetGameTime, hatLength, groundX, radiusGive;
|
||||
private Vector2[] cookieTowerPos;
|
||||
private Vector2 flappyVelocity = Vector2.zero, flappyHatPos = Vector2.zero;
|
||||
private int curSpawnedTower, curScoreTower;
|
||||
private UdonBehaviour udonChips;
|
||||
|
||||
[UdonSynced] private float yValue, curWallY;
|
||||
[UdonSynced] private int score, currentState;
|
||||
|
||||
private void Start() {
|
||||
if(UseUdonChips) {
|
||||
GameObject chipObject = GameObject.Find("UdonChips");
|
||||
UseUdonChips = Utilities.IsValid(chipObject);
|
||||
if(UseUdonChips) {
|
||||
udonChips = (UdonBehaviour)chipObject.GetComponent(typeof(UdonBehaviour));
|
||||
}
|
||||
}
|
||||
screenMat = screenMR.materials[1];
|
||||
flappyHatPos = new Vector2(500f, 500f);
|
||||
//wallSpeed = 200f;
|
||||
radiusGive = 20f;
|
||||
towerWidth = 80f;
|
||||
hatLength = 100f;
|
||||
screenWidth = 1000f;
|
||||
cookieTowerPos = new Vector2[4];
|
||||
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||
cookieTowerPos[i] = new Vector2(1,0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeserialization() {
|
||||
UpdatePlayerLoc();
|
||||
SetScoreNum(score);
|
||||
|
||||
switch(currentState) {
|
||||
case STATE_EXIT_GAMEOVER:
|
||||
case STATE_STARTSCREEN:
|
||||
ResetTowers();
|
||||
groundX = 0f;
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
|
||||
break;
|
||||
case STATE_GAME_PLAYING:
|
||||
case STATE_GAME_START:
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
|
||||
break;
|
||||
case STATE_HATDIES:
|
||||
case STATE_GAME_OVER:
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnTower() {
|
||||
cookieTowerPos[curSpawnedTower] = new Vector2(screenWidth, curWallY);
|
||||
curSpawnedTower++;
|
||||
if(curSpawnedTower >= 4) {
|
||||
curSpawnedTower = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScoreNum(float newScore) {
|
||||
int tens, ones, hundreds;
|
||||
int thousands = (int)(newScore / 1000f);
|
||||
if(thousands > 9) {
|
||||
thousands = 9;
|
||||
hundreds = 9;
|
||||
tens = 9;
|
||||
ones = 9;
|
||||
} else {
|
||||
hundreds = (int)((newScore - (thousands * 1000f)) / 100f);
|
||||
tens = (int)((newScore - (thousands * 1000f) - (hundreds * 100f)) / 10f);
|
||||
ones = (int)((newScore - (thousands * 1000f) - (hundreds * 100f) - (tens * 10f)));
|
||||
}
|
||||
screenMat.SetTexture(MATTEXT_NumbersText_1, numStates[ones]);
|
||||
screenMat.SetTexture(MATTEXT_NumbersText_2, numStates[tens]);
|
||||
screenMat.SetTexture(MATTEXT_NumbersText_3, numStates[hundreds]);
|
||||
screenMat.SetTexture(MATTEXT_NumbersText_4, numStates[thousands]);
|
||||
}
|
||||
|
||||
public void PlayWoosh() {
|
||||
Vector2 extraPush = new Vector2(0, yValue - flappyHatPos.y);
|
||||
flappyVelocity = (Vector2.up * HatJumpSpeed) + extraPush;
|
||||
HatFlap();
|
||||
woosh.Play();
|
||||
}
|
||||
public void PlayDing() {
|
||||
ding.Play();
|
||||
}
|
||||
public void PlayCrash() {
|
||||
crash.Play();
|
||||
}
|
||||
|
||||
public void ButtonHit() {
|
||||
switch(currentState) {
|
||||
case STATE_STARTSCREEN:
|
||||
if(CanIPlay()) {
|
||||
ClaimOwnership();
|
||||
currentState = STATE_GAME_START;
|
||||
}
|
||||
break;
|
||||
case STATE_GAME_PLAYING:
|
||||
if(Networking.IsOwner(gameObject)) {
|
||||
yValue = flappyHatPos.y;
|
||||
RequestSerialization();
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayWoosh");
|
||||
}
|
||||
break;
|
||||
case STATE_GAME_OVER:
|
||||
ClaimOwnership();
|
||||
currentState = STATE_EXIT_GAMEOVER;
|
||||
RequestSerialization();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void ScorePoint() {
|
||||
score++;
|
||||
SetScoreNum(score);
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayDing");
|
||||
RequestSerialization();
|
||||
}
|
||||
|
||||
private void HatFlap() {
|
||||
doHatFlap = true;
|
||||
hatFlapTime = Time.time;
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_UP]);
|
||||
}
|
||||
|
||||
private void HandleHatFlap() {
|
||||
if(doHatFlap && Time.time - hatFlapTime > 0.1f) {
|
||||
doHatFlap = false;
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetHat() {
|
||||
flappyHatPos = new Vector2(flappyHatPos.x, yValue);
|
||||
flappyVelocity = Vector2.zero;
|
||||
}
|
||||
private void ClaimOwnership() {
|
||||
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
||||
}
|
||||
private void ResetTowers() {
|
||||
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||
cookieTowerPos[i].x = -100;
|
||||
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
|
||||
}
|
||||
curSpawnedTower = 0;
|
||||
hasEnteredKillZone = false;
|
||||
preHatCanDie = false;
|
||||
}
|
||||
|
||||
public void KillHat() {
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayCrash");
|
||||
currentState = STATE_HATDIES;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
switch(currentState) {
|
||||
case STATE_STARTSCREEN:
|
||||
break;
|
||||
case STATE_GAME_START:
|
||||
SetScoreNum(0);
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
|
||||
if(Networking.IsOwner(gameObject)) {
|
||||
score = 0;
|
||||
curScoreTower = 0;
|
||||
spawnTimer = Time.time;
|
||||
ResetTowers();
|
||||
currentState = STATE_GAME_PLAYING;
|
||||
RequestSerialization();
|
||||
}
|
||||
break;
|
||||
case STATE_GAME_PLAYING:
|
||||
DoHatPhysics();
|
||||
if(Networking.IsOwner(gameObject)) {
|
||||
DoWallPhysics();
|
||||
DoTowerSpawning();
|
||||
}
|
||||
UpdateTowerLocs();
|
||||
HandleHatFlap();
|
||||
UpdateGround();
|
||||
break;
|
||||
case STATE_HATDIES:
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
|
||||
if(Networking.IsOwner(gameObject)) {
|
||||
resetGameTime = Time.time;
|
||||
GetReward();
|
||||
currentState = STATE_GAME_OVER;
|
||||
RequestSerialization();
|
||||
}
|
||||
break;
|
||||
case STATE_GAME_OVER:
|
||||
if(Networking.IsOwner(gameObject) && Time.time - resetGameTime > 10f) {
|
||||
currentState = STATE_EXIT_GAMEOVER;
|
||||
}
|
||||
break;
|
||||
case STATE_EXIT_GAMEOVER:
|
||||
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
|
||||
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||
if(Networking.IsOwner(gameObject)) {
|
||||
yValue = screenWidth / 2f;
|
||||
currentState = STATE_STARTSCREEN;
|
||||
ResetTowers();
|
||||
RequestSerialization();
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "ResetHat");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoTowerSpawning() {
|
||||
if(Time.time - spawnTimer > 2f) {
|
||||
spawnTimer = Time.time;
|
||||
curWallY = Random.Range(350f, 850f);
|
||||
RequestSerialization();
|
||||
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "SpawnTower");
|
||||
}
|
||||
}
|
||||
|
||||
private void DoHatPhysics() {
|
||||
if(flappyVelocity.y > -HatMaxFallSpeed) {
|
||||
flappyVelocity += Vector2.down * HatGravity * Time.deltaTime;
|
||||
}
|
||||
|
||||
flappyHatPos += flappyVelocity * Time.deltaTime;
|
||||
|
||||
if(Networking.LocalPlayer.IsOwner(gameObject) && flappyHatPos.y < groundHeight) {
|
||||
flappyVelocity = Vector2.zero;
|
||||
flappyHatPos = new Vector2(flappyHatPos.x, groundHeight);
|
||||
KillHat();
|
||||
}
|
||||
if(flappyHatPos.y > 1000f - hatLength) {
|
||||
flappyVelocity = Vector2.zero;
|
||||
flappyHatPos = new Vector2(flappyHatPos.x, screenWidth - hatLength);
|
||||
}
|
||||
UpdatePlayerLoc();
|
||||
}
|
||||
|
||||
private void DoWallPhysics() {
|
||||
bool hatCanDie = GetHatRightEdge() - radiusGive > cookieTowerPos[curScoreTower].x &&
|
||||
GetHatLeftEdge() + radiusGive < cookieTowerPos[curScoreTower].x + towerWidth;
|
||||
if(hatCanDie != preHatCanDie) {
|
||||
preHatCanDie = hatCanDie;
|
||||
if(hasEnteredKillZone) {
|
||||
ScorePoint();
|
||||
hasEnteredKillZone = false;
|
||||
curScoreTower++;
|
||||
if(curScoreTower >= 4) {
|
||||
curScoreTower = 0;
|
||||
}
|
||||
} else {
|
||||
hasEnteredKillZone = true;
|
||||
}
|
||||
}
|
||||
if(hatCanDie &&
|
||||
(GetHatTopEdge() - radiusGive > 150f + cookieTowerPos[curScoreTower].y ||
|
||||
GetHatBottomEdge() + radiusGive < cookieTowerPos[curScoreTower].y - 150f)) {
|
||||
KillHat();
|
||||
}
|
||||
}
|
||||
public void UpdatePlayerLoc() {
|
||||
screenMat.SetVector(MATTEXT_PlayerLocation, -(flappyHatPos / screenWidth));
|
||||
}
|
||||
public void UpdateTowerLocs() {
|
||||
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||
if(cookieTowerPos[i].x > -100) {
|
||||
cookieTowerPos[i].x -= WallSpeed * Time.deltaTime;
|
||||
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
private Vector2 GetConvertedWalPos(int wallNum) {
|
||||
return new Vector2(-(0.003f * cookieTowerPos[wallNum].x), -cookieTowerPos[wallNum].y / 4000f + 0.125f);
|
||||
}
|
||||
|
||||
public void UpdateGround() {
|
||||
groundX += Time.deltaTime;
|
||||
if(groundX >= 2f) {
|
||||
groundX = 0f;
|
||||
}
|
||||
screenMat.SetVector(MATTEXT_GroundRepeatXY, new Vector2(groundX, 1.21f));
|
||||
}
|
||||
|
||||
public float GetHatRightEdge() {
|
||||
return flappyHatPos.x + hatLength;
|
||||
}
|
||||
public float GetHatLeftEdge() {
|
||||
return flappyHatPos.x;
|
||||
}
|
||||
public float GetHatTopEdge() {
|
||||
return flappyHatPos.y + hatLength;
|
||||
}
|
||||
public float GetHatBottomEdge() {
|
||||
return flappyHatPos.y;
|
||||
}
|
||||
|
||||
private bool CanIPlay() {
|
||||
if(UseUdonChips) {
|
||||
float currentChips = (float)udonChips.GetProgramVariable("money");
|
||||
if(currentChips >= CostToPlay) {
|
||||
udonChips.SetProgramVariable("money", currentChips - CostToPlay);
|
||||
return true;
|
||||
} else {
|
||||
denied.Play();
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
private void GetReward() {
|
||||
if(UseUdonChips) {
|
||||
udonChips.SetProgramVariable("money", (float)udonChips.GetProgramVariable("money") + score * MultiplierForReward);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
11
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11
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|
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Reference in New Issue