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# 3D models
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*.3dm filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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||||||
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.c4d filter=lfs diff=lfs merge=lfs -text
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||||||
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*.collada filter=lfs diff=lfs merge=lfs -text
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||||||
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*.dae filter=lfs diff=lfs merge=lfs -text
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||||||
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*.dxf filter=lfs diff=lfs merge=lfs -text
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.jas filter=lfs diff=lfs merge=lfs -text
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*.lws filter=lfs diff=lfs merge=lfs -text
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*.lxo filter=lfs diff=lfs merge=lfs -text
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*.ma filter=lfs diff=lfs merge=lfs -text
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*.max filter=lfs diff=lfs merge=lfs -text
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*.mb filter=lfs diff=lfs merge=lfs -text
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*.obj filter=lfs diff=lfs merge=lfs -text
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*.ply filter=lfs diff=lfs merge=lfs -text
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*.skp filter=lfs diff=lfs merge=lfs -text
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*.stl filter=lfs diff=lfs merge=lfs -text
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*.ztl filter=lfs diff=lfs merge=lfs -text
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# Audio
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*.aif filter=lfs diff=lfs merge=lfs -text
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*.aiff filter=lfs diff=lfs merge=lfs -text
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*.it filter=lfs diff=lfs merge=lfs -text
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*.mod filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.s3m filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.xm filter=lfs diff=lfs merge=lfs -text
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||||||
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# Fonts
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||||||
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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# Images
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*.bmp filter=lfs diff=lfs merge=lfs -text
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*.exr filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.hdr filter=lfs diff=lfs merge=lfs -text
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*.iff filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.pict filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.tiff filter=lfs diff=lfs merge=lfs -text
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# Collapse Unity-generated files on GitHub
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*.asset linguist-generated
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*.mat linguist-generated
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*.meta linguist-generated
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*.prefab linguist-generated
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*.unity linguist-generated
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*.aar filter=lfs diff=lfs merge=lfs -text
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*.dll* filter=lfs diff=lfs merge=lfs -text
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Workload.ManagedGame"
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]
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}
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%UnityEngineGameObject, this\r\n OFF: %UnityEngineGameObject, this\r\n
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ON: %UnityEngineGameObject, this\r\n click: %UnityEngineAudioSource, null\r\n
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AC: %UnityEngineGameObject, this\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n
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COPY\r\n PUSH, __instance_1\r\n PUSH, __Boolean_0\r\n EXTERN,
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||||||
|
\"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __Boolean_0\r\n
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PUSH, __value_0\r\n EXTERN, \"SystemBoolean.__op_UnaryNegation__SystemBoolean__SystemBoolean\"\r\n
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__Boolean_1\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n
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PUSH, click\r\n PUSH, __instance_4\r\n COPY\r\n PUSH, __instance_4\r\n
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EXTERN, \"UnityEngineAudioSource.__Play__SystemVoid\"\r\n PUSH, AC\r\n
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||||||
|
PUSH, __instance_5\r\n COPY\r\n PUSH, OFF\r\n PUSH, __instance_3\r\n
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PUSH, __instance_5\r\n PUSH, __Boolean_1\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n
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JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n"
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7
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Controls_P1.prefab.meta
generated
Normal file
7
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Controls_P1.prefab.meta
generated
Normal file
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assetBundleVariant:
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@ -0,0 +1,296 @@
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|
// Made with Amplify Shader Editor
|
||||||
|
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||||
|
Shader "FlappyHatScreen"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Background("Background", 2D) = "white" {}
|
||||||
|
_TextOnScreen("TextOnScreen", 2D) = "white" {}
|
||||||
|
_Numbers_1("Numbers_1", 2D) = "white" {}
|
||||||
|
_Numbers_2("Numbers_2", 2D) = "white" {}
|
||||||
|
_Numbers_3("Numbers_3", 2D) = "white" {}
|
||||||
|
_Numbers_4("Numbers_4", 2D) = "white" {}
|
||||||
|
_Hat("Hat", 2D) = "white" {}
|
||||||
|
_Ground("Ground", 2D) = "white" {}
|
||||||
|
_CookieWall("CookieWall", 2D) = "white" {}
|
||||||
|
_Ground_Alpha("Ground_Alpha", 2D) = "white" {}
|
||||||
|
_Metalic("Metalic", Range( 0 , 1)) = 0
|
||||||
|
_Smoothness("Smoothness", Range( 0 , 1)) = 0
|
||||||
|
_EmissionLevel("EmissionLevel", Range( 0 , 2)) = 0
|
||||||
|
_PlayerLocation("PlayerLocation", Vector) = (-0.5,-0.5,0,0)
|
||||||
|
_WallXY_1("WallXY_1", Vector) = (0,0,0,0)
|
||||||
|
_WallXY_2("WallXY_2", Vector) = (-1,0,0,0)
|
||||||
|
_WallXY_3("WallXY_3", Vector) = (-2,0,0,0)
|
||||||
|
_WallXY_4("WallXY_4", Vector) = (-2.9,0,0,0)
|
||||||
|
_GroundRepeat("GroundRepeat", Vector) = (0,1,0,0)
|
||||||
|
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||||
|
[HideInInspector] __dirty( "", Int ) = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }
|
||||||
|
Cull Back
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma target 3.0
|
||||||
|
#pragma surface surf Standard keepalpha noshadow
|
||||||
|
struct Input
|
||||||
|
{
|
||||||
|
float2 uv_texcoord;
|
||||||
|
};
|
||||||
|
|
||||||
|
uniform sampler2D _Background;
|
||||||
|
uniform float4 _Background_ST;
|
||||||
|
uniform sampler2D _Hat;
|
||||||
|
uniform float2 _PlayerLocation;
|
||||||
|
uniform sampler2D _CookieWall;
|
||||||
|
uniform float2 _WallXY_1;
|
||||||
|
uniform float2 _WallXY_2;
|
||||||
|
uniform float2 _WallXY_3;
|
||||||
|
uniform float2 _WallXY_4;
|
||||||
|
uniform sampler2D _Ground;
|
||||||
|
uniform float2 _GroundRepeat;
|
||||||
|
uniform sampler2D _Ground_Alpha;
|
||||||
|
uniform float4 _Ground_Alpha_ST;
|
||||||
|
uniform sampler2D _Numbers_1;
|
||||||
|
uniform sampler2D _Numbers_2;
|
||||||
|
uniform sampler2D _Numbers_3;
|
||||||
|
uniform sampler2D _Numbers_4;
|
||||||
|
uniform sampler2D _TextOnScreen;
|
||||||
|
uniform float _EmissionLevel;
|
||||||
|
uniform float _Metalic;
|
||||||
|
uniform float _Smoothness;
|
||||||
|
|
||||||
|
void surf( Input i , inout SurfaceOutputStandard o )
|
||||||
|
{
|
||||||
|
float2 uv_Background = i.uv_texcoord * _Background_ST.xy + _Background_ST.zw;
|
||||||
|
float2 uv_TexCoord25 = i.uv_texcoord + _PlayerLocation;
|
||||||
|
float4 tex2DNode6 = tex2D( _Hat, ( uv_TexCoord25 * 10.0 ) );
|
||||||
|
float4 lerpResult40 = lerp( tex2D( _Background, uv_Background ) , tex2DNode6 , tex2DNode6.a);
|
||||||
|
float4 startPipeline125 = lerpResult40;
|
||||||
|
float2 WallTile111 = float2( 3,0.25 );
|
||||||
|
float2 uv_TexCoord64 = i.uv_texcoord * WallTile111 + _WallXY_1;
|
||||||
|
float WallMultiplier116 = 4.0;
|
||||||
|
float4 tex2DNode66 = tex2D( _CookieWall, ( uv_TexCoord64 * WallMultiplier116 ) );
|
||||||
|
float4 lerpResult127 = lerp( startPipeline125 , tex2DNode66 , tex2DNode66.a);
|
||||||
|
float2 uv_TexCoord89 = i.uv_texcoord * WallTile111 + _WallXY_2;
|
||||||
|
float4 tex2DNode93 = tex2D( _CookieWall, ( uv_TexCoord89 * WallMultiplier116 ) );
|
||||||
|
float4 lerpResult134 = lerp( lerpResult127 , tex2DNode93 , tex2DNode93.a);
|
||||||
|
float2 uv_TexCoord97 = i.uv_texcoord * WallTile111 + _WallXY_3;
|
||||||
|
float4 tex2DNode101 = tex2D( _CookieWall, ( uv_TexCoord97 * WallMultiplier116 ) );
|
||||||
|
float4 lerpResult135 = lerp( lerpResult134 , tex2DNode101 , tex2DNode101.a);
|
||||||
|
float2 uv_TexCoord104 = i.uv_texcoord * WallTile111 + _WallXY_4;
|
||||||
|
float4 tex2DNode108 = tex2D( _CookieWall, ( uv_TexCoord104 * WallMultiplier116 ) );
|
||||||
|
float4 lerpResult136 = lerp( lerpResult135 , tex2DNode108 , tex2DNode108.a);
|
||||||
|
float4 endOfPipiline137 = lerpResult136;
|
||||||
|
float2 uv_TexCoord53 = i.uv_texcoord + _GroundRepeat;
|
||||||
|
float2 uv_Ground_Alpha = i.uv_texcoord * _Ground_Alpha_ST.xy + _Ground_Alpha_ST.zw;
|
||||||
|
float4 tex2DNode61 = tex2D( _Ground_Alpha, uv_Ground_Alpha );
|
||||||
|
float4 lerpResult57 = lerp( endOfPipiline137 , ( tex2D( _Ground, ( uv_TexCoord53 * 5.0 ) ) - tex2DNode61 ) , tex2DNode61.a);
|
||||||
|
float2 uv_TexCoord178 = i.uv_texcoord + float2( -0.59,-0.9 );
|
||||||
|
float4 tex2DNode154 = tex2D( _Numbers_1, ( uv_TexCoord178 * 10.0 ) );
|
||||||
|
float4 lerpResult195 = lerp( lerpResult57 , tex2DNode154 , tex2DNode154.a);
|
||||||
|
float2 uv_TexCoord186 = i.uv_texcoord + float2( -0.53,-0.9 );
|
||||||
|
float4 tex2DNode185 = tex2D( _Numbers_2, ( uv_TexCoord186 * 10.0 ) );
|
||||||
|
float4 lerpResult196 = lerp( lerpResult195 , tex2DNode185 , tex2DNode185.a);
|
||||||
|
float2 uv_TexCoord191 = i.uv_texcoord + float2( -0.47,-0.9 );
|
||||||
|
float4 tex2DNode190 = tex2D( _Numbers_3, ( uv_TexCoord191 * 10.0 ) );
|
||||||
|
float4 lerpResult197 = lerp( lerpResult196 , tex2DNode190 , tex2DNode190.a);
|
||||||
|
float2 uv_TexCoord207 = i.uv_texcoord + float2( -0.41,-0.9 );
|
||||||
|
float4 tex2DNode209 = tex2D( _Numbers_4, ( uv_TexCoord207 * 10.0 ) );
|
||||||
|
float4 lerpResult210 = lerp( lerpResult197 , tex2DNode209 , tex2DNode209.a);
|
||||||
|
float2 uv_TexCoord201 = i.uv_texcoord + float2( -0.25,-0.25 );
|
||||||
|
float4 tex2DNode203 = tex2D( _TextOnScreen, ( uv_TexCoord201 * 2.0 ) );
|
||||||
|
float4 lerpResult204 = lerp( lerpResult210 , tex2DNode203 , tex2DNode203.a);
|
||||||
|
o.Albedo = lerpResult204.rgb;
|
||||||
|
o.Emission = ( lerpResult204 * _EmissionLevel ).rgb;
|
||||||
|
o.Metallic = _Metalic;
|
||||||
|
o.Smoothness = _Smoothness;
|
||||||
|
o.Alpha = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
Fallback "Standard"
|
||||||
|
CustomEditor ".1"
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||||||
|
}
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||||||
|
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|
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||||||
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||||||
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
Node;AmplifyShaderEditor.RegisterLocalVarNode;116;-3063.819,-193.0098;Inherit;False;WallMultiplier;-1;True;1;0;FLOAT;0;False;1;FLOAT;0
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||||||
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Node;AmplifyShaderEditor.SamplerNode;66;-2591.726,-522.5615;Inherit;True;Property;_CookieWall_1;CookieWall_1;8;0;Fetch;True;0;0;0;False;0;False;-1;b937e526b9e5b6e43bde9ce8009621bb;2a147ec194e945546b013e29809be508;True;0;False;white;Auto;False;Instance;87;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
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||||||
|
Data: leftHandNextToButton
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 17
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 17
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 20|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 0
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: rightHandNextToButton
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 21|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: rightHandNextToButton
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 17
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 17
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 22|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 0
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf9cf68f8dced2743bc3c0ad0f4b293a
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,60 @@
|
||||||
|
|
||||||
|
using UdonSharp;
|
||||||
|
using UnityEngine;
|
||||||
|
using VRC.SDKBase;
|
||||||
|
using VRC.Udon;
|
||||||
|
|
||||||
|
public class ArcadeButton : UdonSharpBehaviour
|
||||||
|
{
|
||||||
|
public UdonBehaviour TargetBehavior;
|
||||||
|
public Animator button_animator;
|
||||||
|
public string animator_parameter;
|
||||||
|
public float pushButtonDelay;
|
||||||
|
private float buttonPushTime;
|
||||||
|
private bool isPushButton;
|
||||||
|
private bool leftHandNextToButton, rightHandNextToButton;
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if(isPushButton && Time.time - buttonPushTime > pushButtonDelay) {
|
||||||
|
isPushButton = false;
|
||||||
|
button_animator.SetBool("buttonPushed", false);
|
||||||
|
}
|
||||||
|
if(Networking.LocalPlayer.IsUserInVR()) {
|
||||||
|
VRCPlayerApi.TrackingData leftHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.LeftHand);
|
||||||
|
if(Vector3.Distance(leftHand.position, transform.position) < 0.05f) {
|
||||||
|
if(!leftHandNextToButton) {
|
||||||
|
leftHandNextToButton = true;
|
||||||
|
HitButton();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
leftHandNextToButton = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
VRCPlayerApi.TrackingData rightHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.RightHand);
|
||||||
|
if(Vector3.Distance(rightHand.position, transform.position) < 0.05f) {
|
||||||
|
if(!rightHandNextToButton) {
|
||||||
|
rightHandNextToButton = true;
|
||||||
|
HitButton();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
rightHandNextToButton = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Interact() {
|
||||||
|
HitButton();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HitButton() {
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "NetworkedHitButton");
|
||||||
|
TargetBehavior.SendCustomEvent("ButtonHit");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void NetworkedHitButton() {
|
||||||
|
button_animator.SetBool("buttonPushed", true);
|
||||||
|
buttonPushTime = Time.time;
|
||||||
|
isPushButton = true;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/ArcadeButton.cs.meta
generated
Normal file
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/ArcadeButton.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1feedf5713e9e3c4f83eb57331facba5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1961
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/FlappyHat_UC.asset
generated
Normal file
1961
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/FlappyHat_UC.asset
generated
Normal file
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5077e7a3065c0db41908c88c870c8006
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,368 @@
|
||||||
|
|
||||||
|
using UdonSharp;
|
||||||
|
using UnityEngine;
|
||||||
|
using VRC.SDKBase;
|
||||||
|
using VRC.Udon;
|
||||||
|
|
||||||
|
public class HnF_FlappyHat : UdonSharpBehaviour
|
||||||
|
{
|
||||||
|
const int STATE_STARTSCREEN = 0;
|
||||||
|
const int STATE_GAME_START = 1;
|
||||||
|
const int STATE_GAME_PLAYING = 2;
|
||||||
|
const int STATE_HATDIES = 3;
|
||||||
|
const int STATE_GAME_OVER = 4;
|
||||||
|
const int STATE_EXIT_GAMEOVER = 5;
|
||||||
|
const string MATTEXT_NumbersText_1 = "_Numbers_1";
|
||||||
|
const string MATTEXT_NumbersText_2 = "_Numbers_2";
|
||||||
|
const string MATTEXT_NumbersText_3 = "_Numbers_3";
|
||||||
|
const string MATTEXT_NumbersText_4 = "_Numbers_4";
|
||||||
|
const string MATTEXT_HatText = "_Hat";
|
||||||
|
const string MATTEXT_ScreenText = "_TextOnScreen";
|
||||||
|
const string MATTEXT_PlayerLocation = "_PlayerLocation";
|
||||||
|
const string MATTEXT_WallXY_ = "_WallXY_";
|
||||||
|
const string MATTEXT_GroundRepeatXY = "_GroundRepeat";
|
||||||
|
const int SCREEN_STATE_BLANK = 0;
|
||||||
|
const int SCREEN_STATE_START = 1;
|
||||||
|
const int SCREEN_STATE_GAMEOVER = 2;
|
||||||
|
const int HAT_STATE_DOWN = 0;
|
||||||
|
const int HAT_STATE_UP = 1;
|
||||||
|
const int HAT_STATE_BOOM = 2;
|
||||||
|
|
||||||
|
public bool UseUdonChips;
|
||||||
|
public float CostToPlay, MultiplierForReward;
|
||||||
|
public float HatGravity = 800f, HatMaxFallSpeed = 1000f, HatJumpSpeed = 500f, WallSpeed = 200f;
|
||||||
|
|
||||||
|
public Texture[] hatStates;
|
||||||
|
public Texture[] numStates;
|
||||||
|
public Texture[] screenStates;
|
||||||
|
|
||||||
|
public MeshRenderer screenMR;
|
||||||
|
private Material screenMat;
|
||||||
|
public AudioSource ding, woosh, crash, denied;
|
||||||
|
|
||||||
|
private bool doHatFlap, preHatCanDie, hasEnteredKillZone;
|
||||||
|
private float hatFlapTime;
|
||||||
|
|
||||||
|
private float groundHeight = 200f;
|
||||||
|
private float spawnTimer, screenWidth, towerWidth, resetGameTime, hatLength, groundX, radiusGive;
|
||||||
|
private Vector2[] cookieTowerPos;
|
||||||
|
private Vector2 flappyVelocity = Vector2.zero, flappyHatPos = Vector2.zero;
|
||||||
|
private int curSpawnedTower, curScoreTower;
|
||||||
|
private UdonBehaviour udonChips;
|
||||||
|
|
||||||
|
[UdonSynced] private float yValue, curWallY;
|
||||||
|
[UdonSynced] private int score, currentState;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
if(UseUdonChips) {
|
||||||
|
GameObject chipObject = GameObject.Find("UdonChips");
|
||||||
|
UseUdonChips = Utilities.IsValid(chipObject);
|
||||||
|
if(UseUdonChips) {
|
||||||
|
udonChips = (UdonBehaviour)chipObject.GetComponent(typeof(UdonBehaviour));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
screenMat = screenMR.materials[1];
|
||||||
|
flappyHatPos = new Vector2(500f, 500f);
|
||||||
|
//wallSpeed = 200f;
|
||||||
|
radiusGive = 20f;
|
||||||
|
towerWidth = 80f;
|
||||||
|
hatLength = 100f;
|
||||||
|
screenWidth = 1000f;
|
||||||
|
cookieTowerPos = new Vector2[4];
|
||||||
|
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||||
|
cookieTowerPos[i] = new Vector2(1,0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnDeserialization() {
|
||||||
|
UpdatePlayerLoc();
|
||||||
|
SetScoreNum(score);
|
||||||
|
|
||||||
|
switch(currentState) {
|
||||||
|
case STATE_EXIT_GAMEOVER:
|
||||||
|
case STATE_STARTSCREEN:
|
||||||
|
ResetTowers();
|
||||||
|
groundX = 0f;
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
|
||||||
|
break;
|
||||||
|
case STATE_GAME_PLAYING:
|
||||||
|
case STATE_GAME_START:
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
|
||||||
|
break;
|
||||||
|
case STATE_HATDIES:
|
||||||
|
case STATE_GAME_OVER:
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SpawnTower() {
|
||||||
|
cookieTowerPos[curSpawnedTower] = new Vector2(screenWidth, curWallY);
|
||||||
|
curSpawnedTower++;
|
||||||
|
if(curSpawnedTower >= 4) {
|
||||||
|
curSpawnedTower = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetScoreNum(float newScore) {
|
||||||
|
int tens, ones, hundreds;
|
||||||
|
int thousands = (int)(newScore / 1000f);
|
||||||
|
if(thousands > 9) {
|
||||||
|
thousands = 9;
|
||||||
|
hundreds = 9;
|
||||||
|
tens = 9;
|
||||||
|
ones = 9;
|
||||||
|
} else {
|
||||||
|
hundreds = (int)((newScore - (thousands * 1000f)) / 100f);
|
||||||
|
tens = (int)((newScore - (thousands * 1000f) - (hundreds * 100f)) / 10f);
|
||||||
|
ones = (int)((newScore - (thousands * 1000f) - (hundreds * 100f) - (tens * 10f)));
|
||||||
|
}
|
||||||
|
screenMat.SetTexture(MATTEXT_NumbersText_1, numStates[ones]);
|
||||||
|
screenMat.SetTexture(MATTEXT_NumbersText_2, numStates[tens]);
|
||||||
|
screenMat.SetTexture(MATTEXT_NumbersText_3, numStates[hundreds]);
|
||||||
|
screenMat.SetTexture(MATTEXT_NumbersText_4, numStates[thousands]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayWoosh() {
|
||||||
|
Vector2 extraPush = new Vector2(0, yValue - flappyHatPos.y);
|
||||||
|
flappyVelocity = (Vector2.up * HatJumpSpeed) + extraPush;
|
||||||
|
HatFlap();
|
||||||
|
woosh.Play();
|
||||||
|
}
|
||||||
|
public void PlayDing() {
|
||||||
|
ding.Play();
|
||||||
|
}
|
||||||
|
public void PlayCrash() {
|
||||||
|
crash.Play();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ButtonHit() {
|
||||||
|
switch(currentState) {
|
||||||
|
case STATE_STARTSCREEN:
|
||||||
|
if(CanIPlay()) {
|
||||||
|
ClaimOwnership();
|
||||||
|
currentState = STATE_GAME_START;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_GAME_PLAYING:
|
||||||
|
if(Networking.IsOwner(gameObject)) {
|
||||||
|
yValue = flappyHatPos.y;
|
||||||
|
RequestSerialization();
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayWoosh");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_GAME_OVER:
|
||||||
|
ClaimOwnership();
|
||||||
|
currentState = STATE_EXIT_GAMEOVER;
|
||||||
|
RequestSerialization();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ScorePoint() {
|
||||||
|
score++;
|
||||||
|
SetScoreNum(score);
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayDing");
|
||||||
|
RequestSerialization();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HatFlap() {
|
||||||
|
doHatFlap = true;
|
||||||
|
hatFlapTime = Time.time;
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_UP]);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleHatFlap() {
|
||||||
|
if(doHatFlap && Time.time - hatFlapTime > 0.1f) {
|
||||||
|
doHatFlap = false;
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResetHat() {
|
||||||
|
flappyHatPos = new Vector2(flappyHatPos.x, yValue);
|
||||||
|
flappyVelocity = Vector2.zero;
|
||||||
|
}
|
||||||
|
private void ClaimOwnership() {
|
||||||
|
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
||||||
|
}
|
||||||
|
private void ResetTowers() {
|
||||||
|
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||||
|
cookieTowerPos[i].x = -100;
|
||||||
|
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
|
||||||
|
}
|
||||||
|
curSpawnedTower = 0;
|
||||||
|
hasEnteredKillZone = false;
|
||||||
|
preHatCanDie = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void KillHat() {
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayCrash");
|
||||||
|
currentState = STATE_HATDIES;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
switch(currentState) {
|
||||||
|
case STATE_STARTSCREEN:
|
||||||
|
break;
|
||||||
|
case STATE_GAME_START:
|
||||||
|
SetScoreNum(0);
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
|
||||||
|
if(Networking.IsOwner(gameObject)) {
|
||||||
|
score = 0;
|
||||||
|
curScoreTower = 0;
|
||||||
|
spawnTimer = Time.time;
|
||||||
|
ResetTowers();
|
||||||
|
currentState = STATE_GAME_PLAYING;
|
||||||
|
RequestSerialization();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_GAME_PLAYING:
|
||||||
|
DoHatPhysics();
|
||||||
|
if(Networking.IsOwner(gameObject)) {
|
||||||
|
DoWallPhysics();
|
||||||
|
DoTowerSpawning();
|
||||||
|
}
|
||||||
|
UpdateTowerLocs();
|
||||||
|
HandleHatFlap();
|
||||||
|
UpdateGround();
|
||||||
|
break;
|
||||||
|
case STATE_HATDIES:
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
|
||||||
|
if(Networking.IsOwner(gameObject)) {
|
||||||
|
resetGameTime = Time.time;
|
||||||
|
GetReward();
|
||||||
|
currentState = STATE_GAME_OVER;
|
||||||
|
RequestSerialization();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_GAME_OVER:
|
||||||
|
if(Networking.IsOwner(gameObject) && Time.time - resetGameTime > 10f) {
|
||||||
|
currentState = STATE_EXIT_GAMEOVER;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_EXIT_GAMEOVER:
|
||||||
|
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
|
||||||
|
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
|
||||||
|
if(Networking.IsOwner(gameObject)) {
|
||||||
|
yValue = screenWidth / 2f;
|
||||||
|
currentState = STATE_STARTSCREEN;
|
||||||
|
ResetTowers();
|
||||||
|
RequestSerialization();
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "ResetHat");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoTowerSpawning() {
|
||||||
|
if(Time.time - spawnTimer > 2f) {
|
||||||
|
spawnTimer = Time.time;
|
||||||
|
curWallY = Random.Range(350f, 850f);
|
||||||
|
RequestSerialization();
|
||||||
|
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "SpawnTower");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoHatPhysics() {
|
||||||
|
if(flappyVelocity.y > -HatMaxFallSpeed) {
|
||||||
|
flappyVelocity += Vector2.down * HatGravity * Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
flappyHatPos += flappyVelocity * Time.deltaTime;
|
||||||
|
|
||||||
|
if(Networking.LocalPlayer.IsOwner(gameObject) && flappyHatPos.y < groundHeight) {
|
||||||
|
flappyVelocity = Vector2.zero;
|
||||||
|
flappyHatPos = new Vector2(flappyHatPos.x, groundHeight);
|
||||||
|
KillHat();
|
||||||
|
}
|
||||||
|
if(flappyHatPos.y > 1000f - hatLength) {
|
||||||
|
flappyVelocity = Vector2.zero;
|
||||||
|
flappyHatPos = new Vector2(flappyHatPos.x, screenWidth - hatLength);
|
||||||
|
}
|
||||||
|
UpdatePlayerLoc();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoWallPhysics() {
|
||||||
|
bool hatCanDie = GetHatRightEdge() - radiusGive > cookieTowerPos[curScoreTower].x &&
|
||||||
|
GetHatLeftEdge() + radiusGive < cookieTowerPos[curScoreTower].x + towerWidth;
|
||||||
|
if(hatCanDie != preHatCanDie) {
|
||||||
|
preHatCanDie = hatCanDie;
|
||||||
|
if(hasEnteredKillZone) {
|
||||||
|
ScorePoint();
|
||||||
|
hasEnteredKillZone = false;
|
||||||
|
curScoreTower++;
|
||||||
|
if(curScoreTower >= 4) {
|
||||||
|
curScoreTower = 0;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
hasEnteredKillZone = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(hatCanDie &&
|
||||||
|
(GetHatTopEdge() - radiusGive > 150f + cookieTowerPos[curScoreTower].y ||
|
||||||
|
GetHatBottomEdge() + radiusGive < cookieTowerPos[curScoreTower].y - 150f)) {
|
||||||
|
KillHat();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void UpdatePlayerLoc() {
|
||||||
|
screenMat.SetVector(MATTEXT_PlayerLocation, -(flappyHatPos / screenWidth));
|
||||||
|
}
|
||||||
|
public void UpdateTowerLocs() {
|
||||||
|
for(int i = 0; i < cookieTowerPos.Length; i++) {
|
||||||
|
if(cookieTowerPos[i].x > -100) {
|
||||||
|
cookieTowerPos[i].x -= WallSpeed * Time.deltaTime;
|
||||||
|
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private Vector2 GetConvertedWalPos(int wallNum) {
|
||||||
|
return new Vector2(-(0.003f * cookieTowerPos[wallNum].x), -cookieTowerPos[wallNum].y / 4000f + 0.125f);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateGround() {
|
||||||
|
groundX += Time.deltaTime;
|
||||||
|
if(groundX >= 2f) {
|
||||||
|
groundX = 0f;
|
||||||
|
}
|
||||||
|
screenMat.SetVector(MATTEXT_GroundRepeatXY, new Vector2(groundX, 1.21f));
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetHatRightEdge() {
|
||||||
|
return flappyHatPos.x + hatLength;
|
||||||
|
}
|
||||||
|
public float GetHatLeftEdge() {
|
||||||
|
return flappyHatPos.x;
|
||||||
|
}
|
||||||
|
public float GetHatTopEdge() {
|
||||||
|
return flappyHatPos.y + hatLength;
|
||||||
|
}
|
||||||
|
public float GetHatBottomEdge() {
|
||||||
|
return flappyHatPos.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool CanIPlay() {
|
||||||
|
if(UseUdonChips) {
|
||||||
|
float currentChips = (float)udonChips.GetProgramVariable("money");
|
||||||
|
if(currentChips >= CostToPlay) {
|
||||||
|
udonChips.SetProgramVariable("money", currentChips - CostToPlay);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
denied.Play();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void GetReward() {
|
||||||
|
if(UseUdonChips) {
|
||||||
|
udonChips.SetProgramVariable("money", (float)udonChips.GetProgramVariable("money") + score * MultiplierForReward);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/HnF_FlappyHat.cs.meta
generated
Normal file
11
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Scripts/HnF_FlappyHat.cs.meta
generated
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6cda094cf751dec458ce3bac14b5c227
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures.meta
generated
Normal file
8
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures.meta
generated
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2269613d2e5856048933eb3b08929188
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture.jpg (Stored with Git LFS)
Normal file
BIN
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture.jpg (Stored with Git LFS)
Normal file
Binary file not shown.
116
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture.jpg.meta
generated
Normal file
116
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture.jpg.meta
generated
Normal file
|
@ -0,0 +1,116 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0907ef5649446340957a7853ced6503
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
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|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
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|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
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|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 1
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 1
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
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|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture_emission.jpg (Stored with Git LFS)
Normal file
BIN
Assets/1-arab desert/2.5 update/!!a/HnFScripts/Other/Arcade/FlappyHat/Textures/arcadeTexture_emission.jpg (Stored with Git LFS)
Normal file
Binary file not shown.
|
@ -0,0 +1,116 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d17cdf59e1b3d643a7581d692b4521c
|
||||||
|
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|
||||||
|
internalIDToNameTable: []
|
||||||
|
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|
||||||
|
serializedVersion: 11
|
||||||
|
mipmaps:
|
||||||
|
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|
||||||
|
enableMipMap: 1
|
||||||
|
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|
||||||
|
linearTexture: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
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|
||||||
|
textureSettings:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
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||||||
|
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|
||||||
|
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|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 512
|
||||||
|
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|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
compressionQuality: 50
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 512
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
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