This commit is contained in:
Saad AlKathiri 2024-05-25 09:10:35 +03:00
parent 09df400a70
commit 98d89d13c4
4801 changed files with 1296970 additions and 0 deletions

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# 3D models
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
# Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text
# Collapse Unity-generated files on GitHub
*.asset linguist-generated
*.mat linguist-generated
*.meta linguist-generated
*.prefab linguist-generated
*.unity linguist-generated
*.aar filter=lfs diff=lfs merge=lfs -text
*.dll* filter=lfs diff=lfs merge=lfs -text

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{
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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "FlappyHatScreen"
{
Properties
{
_Background("Background", 2D) = "white" {}
_TextOnScreen("TextOnScreen", 2D) = "white" {}
_Numbers_1("Numbers_1", 2D) = "white" {}
_Numbers_2("Numbers_2", 2D) = "white" {}
_Numbers_3("Numbers_3", 2D) = "white" {}
_Numbers_4("Numbers_4", 2D) = "white" {}
_Hat("Hat", 2D) = "white" {}
_Ground("Ground", 2D) = "white" {}
_CookieWall("CookieWall", 2D) = "white" {}
_Ground_Alpha("Ground_Alpha", 2D) = "white" {}
_Metalic("Metalic", Range( 0 , 1)) = 0
_Smoothness("Smoothness", Range( 0 , 1)) = 0
_EmissionLevel("EmissionLevel", Range( 0 , 2)) = 0
_PlayerLocation("PlayerLocation", Vector) = (-0.5,-0.5,0,0)
_WallXY_1("WallXY_1", Vector) = (0,0,0,0)
_WallXY_2("WallXY_2", Vector) = (-1,0,0,0)
_WallXY_3("WallXY_3", Vector) = (-2,0,0,0)
_WallXY_4("WallXY_4", Vector) = (-2.9,0,0,0)
_GroundRepeat("GroundRepeat", Vector) = (0,1,0,0)
[HideInInspector] _texcoord( "", 2D ) = "white" {}
[HideInInspector] __dirty( "", Int ) = 1
}
SubShader
{
Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" }
Cull Back
CGPROGRAM
#pragma target 3.0
#pragma surface surf Standard keepalpha noshadow
struct Input
{
float2 uv_texcoord;
};
uniform sampler2D _Background;
uniform float4 _Background_ST;
uniform sampler2D _Hat;
uniform float2 _PlayerLocation;
uniform sampler2D _CookieWall;
uniform float2 _WallXY_1;
uniform float2 _WallXY_2;
uniform float2 _WallXY_3;
uniform float2 _WallXY_4;
uniform sampler2D _Ground;
uniform float2 _GroundRepeat;
uniform sampler2D _Ground_Alpha;
uniform float4 _Ground_Alpha_ST;
uniform sampler2D _Numbers_1;
uniform sampler2D _Numbers_2;
uniform sampler2D _Numbers_3;
uniform sampler2D _Numbers_4;
uniform sampler2D _TextOnScreen;
uniform float _EmissionLevel;
uniform float _Metalic;
uniform float _Smoothness;
void surf( Input i , inout SurfaceOutputStandard o )
{
float2 uv_Background = i.uv_texcoord * _Background_ST.xy + _Background_ST.zw;
float2 uv_TexCoord25 = i.uv_texcoord + _PlayerLocation;
float4 tex2DNode6 = tex2D( _Hat, ( uv_TexCoord25 * 10.0 ) );
float4 lerpResult40 = lerp( tex2D( _Background, uv_Background ) , tex2DNode6 , tex2DNode6.a);
float4 startPipeline125 = lerpResult40;
float2 WallTile111 = float2( 3,0.25 );
float2 uv_TexCoord64 = i.uv_texcoord * WallTile111 + _WallXY_1;
float WallMultiplier116 = 4.0;
float4 tex2DNode66 = tex2D( _CookieWall, ( uv_TexCoord64 * WallMultiplier116 ) );
float4 lerpResult127 = lerp( startPipeline125 , tex2DNode66 , tex2DNode66.a);
float2 uv_TexCoord89 = i.uv_texcoord * WallTile111 + _WallXY_2;
float4 tex2DNode93 = tex2D( _CookieWall, ( uv_TexCoord89 * WallMultiplier116 ) );
float4 lerpResult134 = lerp( lerpResult127 , tex2DNode93 , tex2DNode93.a);
float2 uv_TexCoord97 = i.uv_texcoord * WallTile111 + _WallXY_3;
float4 tex2DNode101 = tex2D( _CookieWall, ( uv_TexCoord97 * WallMultiplier116 ) );
float4 lerpResult135 = lerp( lerpResult134 , tex2DNode101 , tex2DNode101.a);
float2 uv_TexCoord104 = i.uv_texcoord * WallTile111 + _WallXY_4;
float4 tex2DNode108 = tex2D( _CookieWall, ( uv_TexCoord104 * WallMultiplier116 ) );
float4 lerpResult136 = lerp( lerpResult135 , tex2DNode108 , tex2DNode108.a);
float4 endOfPipiline137 = lerpResult136;
float2 uv_TexCoord53 = i.uv_texcoord + _GroundRepeat;
float2 uv_Ground_Alpha = i.uv_texcoord * _Ground_Alpha_ST.xy + _Ground_Alpha_ST.zw;
float4 tex2DNode61 = tex2D( _Ground_Alpha, uv_Ground_Alpha );
float4 lerpResult57 = lerp( endOfPipiline137 , ( tex2D( _Ground, ( uv_TexCoord53 * 5.0 ) ) - tex2DNode61 ) , tex2DNode61.a);
float2 uv_TexCoord178 = i.uv_texcoord + float2( -0.59,-0.9 );
float4 tex2DNode154 = tex2D( _Numbers_1, ( uv_TexCoord178 * 10.0 ) );
float4 lerpResult195 = lerp( lerpResult57 , tex2DNode154 , tex2DNode154.a);
float2 uv_TexCoord186 = i.uv_texcoord + float2( -0.53,-0.9 );
float4 tex2DNode185 = tex2D( _Numbers_2, ( uv_TexCoord186 * 10.0 ) );
float4 lerpResult196 = lerp( lerpResult195 , tex2DNode185 , tex2DNode185.a);
float2 uv_TexCoord191 = i.uv_texcoord + float2( -0.47,-0.9 );
float4 tex2DNode190 = tex2D( _Numbers_3, ( uv_TexCoord191 * 10.0 ) );
float4 lerpResult197 = lerp( lerpResult196 , tex2DNode190 , tex2DNode190.a);
float2 uv_TexCoord207 = i.uv_texcoord + float2( -0.41,-0.9 );
float4 tex2DNode209 = tex2D( _Numbers_4, ( uv_TexCoord207 * 10.0 ) );
float4 lerpResult210 = lerp( lerpResult197 , tex2DNode209 , tex2DNode209.a);
float2 uv_TexCoord201 = i.uv_texcoord + float2( -0.25,-0.25 );
float4 tex2DNode203 = tex2D( _TextOnScreen, ( uv_TexCoord201 * 2.0 ) );
float4 lerpResult204 = lerp( lerpResult210 , tex2DNode203 , tex2DNode203.a);
o.Albedo = lerpResult204.rgb;
o.Emission = ( lerpResult204 * _EmissionLevel ).rgb;
o.Metallic = _Metalic;
o.Smoothness = _Smoothness;
o.Alpha = 1;
}
ENDCG
}
Fallback "Standard"
CustomEditor ".1"
}
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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class ArcadeButton : UdonSharpBehaviour
{
public UdonBehaviour TargetBehavior;
public Animator button_animator;
public string animator_parameter;
public float pushButtonDelay;
private float buttonPushTime;
private bool isPushButton;
private bool leftHandNextToButton, rightHandNextToButton;
private void Update() {
if(isPushButton && Time.time - buttonPushTime > pushButtonDelay) {
isPushButton = false;
button_animator.SetBool("buttonPushed", false);
}
if(Networking.LocalPlayer.IsUserInVR()) {
VRCPlayerApi.TrackingData leftHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.LeftHand);
if(Vector3.Distance(leftHand.position, transform.position) < 0.05f) {
if(!leftHandNextToButton) {
leftHandNextToButton = true;
HitButton();
}
} else {
leftHandNextToButton = false;
}
VRCPlayerApi.TrackingData rightHand = Networking.LocalPlayer.GetTrackingData(VRCPlayerApi.TrackingDataType.RightHand);
if(Vector3.Distance(rightHand.position, transform.position) < 0.05f) {
if(!rightHandNextToButton) {
rightHandNextToButton = true;
HitButton();
}
} else {
rightHandNextToButton = false;
}
}
}
public override void Interact() {
HitButton();
}
private void HitButton() {
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "NetworkedHitButton");
TargetBehavior.SendCustomEvent("ButtonHit");
}
public void NetworkedHitButton() {
button_animator.SetBool("buttonPushed", true);
buttonPushTime = Time.time;
isPushButton = true;
}
}

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using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
public class HnF_FlappyHat : UdonSharpBehaviour
{
const int STATE_STARTSCREEN = 0;
const int STATE_GAME_START = 1;
const int STATE_GAME_PLAYING = 2;
const int STATE_HATDIES = 3;
const int STATE_GAME_OVER = 4;
const int STATE_EXIT_GAMEOVER = 5;
const string MATTEXT_NumbersText_1 = "_Numbers_1";
const string MATTEXT_NumbersText_2 = "_Numbers_2";
const string MATTEXT_NumbersText_3 = "_Numbers_3";
const string MATTEXT_NumbersText_4 = "_Numbers_4";
const string MATTEXT_HatText = "_Hat";
const string MATTEXT_ScreenText = "_TextOnScreen";
const string MATTEXT_PlayerLocation = "_PlayerLocation";
const string MATTEXT_WallXY_ = "_WallXY_";
const string MATTEXT_GroundRepeatXY = "_GroundRepeat";
const int SCREEN_STATE_BLANK = 0;
const int SCREEN_STATE_START = 1;
const int SCREEN_STATE_GAMEOVER = 2;
const int HAT_STATE_DOWN = 0;
const int HAT_STATE_UP = 1;
const int HAT_STATE_BOOM = 2;
public bool UseUdonChips;
public float CostToPlay, MultiplierForReward;
public float HatGravity = 800f, HatMaxFallSpeed = 1000f, HatJumpSpeed = 500f, WallSpeed = 200f;
public Texture[] hatStates;
public Texture[] numStates;
public Texture[] screenStates;
public MeshRenderer screenMR;
private Material screenMat;
public AudioSource ding, woosh, crash, denied;
private bool doHatFlap, preHatCanDie, hasEnteredKillZone;
private float hatFlapTime;
private float groundHeight = 200f;
private float spawnTimer, screenWidth, towerWidth, resetGameTime, hatLength, groundX, radiusGive;
private Vector2[] cookieTowerPos;
private Vector2 flappyVelocity = Vector2.zero, flappyHatPos = Vector2.zero;
private int curSpawnedTower, curScoreTower;
private UdonBehaviour udonChips;
[UdonSynced] private float yValue, curWallY;
[UdonSynced] private int score, currentState;
private void Start() {
if(UseUdonChips) {
GameObject chipObject = GameObject.Find("UdonChips");
UseUdonChips = Utilities.IsValid(chipObject);
if(UseUdonChips) {
udonChips = (UdonBehaviour)chipObject.GetComponent(typeof(UdonBehaviour));
}
}
screenMat = screenMR.materials[1];
flappyHatPos = new Vector2(500f, 500f);
//wallSpeed = 200f;
radiusGive = 20f;
towerWidth = 80f;
hatLength = 100f;
screenWidth = 1000f;
cookieTowerPos = new Vector2[4];
for(int i = 0; i < cookieTowerPos.Length; i++) {
cookieTowerPos[i] = new Vector2(1,0);
}
}
public override void OnDeserialization() {
UpdatePlayerLoc();
SetScoreNum(score);
switch(currentState) {
case STATE_EXIT_GAMEOVER:
case STATE_STARTSCREEN:
ResetTowers();
groundX = 0f;
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
break;
case STATE_GAME_PLAYING:
case STATE_GAME_START:
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
break;
case STATE_HATDIES:
case STATE_GAME_OVER:
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
break;
}
}
public void SpawnTower() {
cookieTowerPos[curSpawnedTower] = new Vector2(screenWidth, curWallY);
curSpawnedTower++;
if(curSpawnedTower >= 4) {
curSpawnedTower = 0;
}
}
public void SetScoreNum(float newScore) {
int tens, ones, hundreds;
int thousands = (int)(newScore / 1000f);
if(thousands > 9) {
thousands = 9;
hundreds = 9;
tens = 9;
ones = 9;
} else {
hundreds = (int)((newScore - (thousands * 1000f)) / 100f);
tens = (int)((newScore - (thousands * 1000f) - (hundreds * 100f)) / 10f);
ones = (int)((newScore - (thousands * 1000f) - (hundreds * 100f) - (tens * 10f)));
}
screenMat.SetTexture(MATTEXT_NumbersText_1, numStates[ones]);
screenMat.SetTexture(MATTEXT_NumbersText_2, numStates[tens]);
screenMat.SetTexture(MATTEXT_NumbersText_3, numStates[hundreds]);
screenMat.SetTexture(MATTEXT_NumbersText_4, numStates[thousands]);
}
public void PlayWoosh() {
Vector2 extraPush = new Vector2(0, yValue - flappyHatPos.y);
flappyVelocity = (Vector2.up * HatJumpSpeed) + extraPush;
HatFlap();
woosh.Play();
}
public void PlayDing() {
ding.Play();
}
public void PlayCrash() {
crash.Play();
}
public void ButtonHit() {
switch(currentState) {
case STATE_STARTSCREEN:
if(CanIPlay()) {
ClaimOwnership();
currentState = STATE_GAME_START;
}
break;
case STATE_GAME_PLAYING:
if(Networking.IsOwner(gameObject)) {
yValue = flappyHatPos.y;
RequestSerialization();
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayWoosh");
}
break;
case STATE_GAME_OVER:
ClaimOwnership();
currentState = STATE_EXIT_GAMEOVER;
RequestSerialization();
break;
}
}
public void ScorePoint() {
score++;
SetScoreNum(score);
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayDing");
RequestSerialization();
}
private void HatFlap() {
doHatFlap = true;
hatFlapTime = Time.time;
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_UP]);
}
private void HandleHatFlap() {
if(doHatFlap && Time.time - hatFlapTime > 0.1f) {
doHatFlap = false;
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
}
}
public void ResetHat() {
flappyHatPos = new Vector2(flappyHatPos.x, yValue);
flappyVelocity = Vector2.zero;
}
private void ClaimOwnership() {
Networking.SetOwner(Networking.LocalPlayer, gameObject);
}
private void ResetTowers() {
for(int i = 0; i < cookieTowerPos.Length; i++) {
cookieTowerPos[i].x = -100;
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
}
curSpawnedTower = 0;
hasEnteredKillZone = false;
preHatCanDie = false;
}
public void KillHat() {
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "PlayCrash");
currentState = STATE_HATDIES;
}
private void Update() {
switch(currentState) {
case STATE_STARTSCREEN:
break;
case STATE_GAME_START:
SetScoreNum(0);
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_BLANK]);
if(Networking.IsOwner(gameObject)) {
score = 0;
curScoreTower = 0;
spawnTimer = Time.time;
ResetTowers();
currentState = STATE_GAME_PLAYING;
RequestSerialization();
}
break;
case STATE_GAME_PLAYING:
DoHatPhysics();
if(Networking.IsOwner(gameObject)) {
DoWallPhysics();
DoTowerSpawning();
}
UpdateTowerLocs();
HandleHatFlap();
UpdateGround();
break;
case STATE_HATDIES:
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_GAMEOVER]);
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_BOOM]);
if(Networking.IsOwner(gameObject)) {
resetGameTime = Time.time;
GetReward();
currentState = STATE_GAME_OVER;
RequestSerialization();
}
break;
case STATE_GAME_OVER:
if(Networking.IsOwner(gameObject) && Time.time - resetGameTime > 10f) {
currentState = STATE_EXIT_GAMEOVER;
}
break;
case STATE_EXIT_GAMEOVER:
screenMat.SetTexture(MATTEXT_ScreenText, screenStates[SCREEN_STATE_START]);
screenMat.SetTexture(MATTEXT_HatText, hatStates[HAT_STATE_DOWN]);
if(Networking.IsOwner(gameObject)) {
yValue = screenWidth / 2f;
currentState = STATE_STARTSCREEN;
ResetTowers();
RequestSerialization();
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "ResetHat");
}
break;
}
}
private void DoTowerSpawning() {
if(Time.time - spawnTimer > 2f) {
spawnTimer = Time.time;
curWallY = Random.Range(350f, 850f);
RequestSerialization();
SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget.All, "SpawnTower");
}
}
private void DoHatPhysics() {
if(flappyVelocity.y > -HatMaxFallSpeed) {
flappyVelocity += Vector2.down * HatGravity * Time.deltaTime;
}
flappyHatPos += flappyVelocity * Time.deltaTime;
if(Networking.LocalPlayer.IsOwner(gameObject) && flappyHatPos.y < groundHeight) {
flappyVelocity = Vector2.zero;
flappyHatPos = new Vector2(flappyHatPos.x, groundHeight);
KillHat();
}
if(flappyHatPos.y > 1000f - hatLength) {
flappyVelocity = Vector2.zero;
flappyHatPos = new Vector2(flappyHatPos.x, screenWidth - hatLength);
}
UpdatePlayerLoc();
}
private void DoWallPhysics() {
bool hatCanDie = GetHatRightEdge() - radiusGive > cookieTowerPos[curScoreTower].x &&
GetHatLeftEdge() + radiusGive < cookieTowerPos[curScoreTower].x + towerWidth;
if(hatCanDie != preHatCanDie) {
preHatCanDie = hatCanDie;
if(hasEnteredKillZone) {
ScorePoint();
hasEnteredKillZone = false;
curScoreTower++;
if(curScoreTower >= 4) {
curScoreTower = 0;
}
} else {
hasEnteredKillZone = true;
}
}
if(hatCanDie &&
(GetHatTopEdge() - radiusGive > 150f + cookieTowerPos[curScoreTower].y ||
GetHatBottomEdge() + radiusGive < cookieTowerPos[curScoreTower].y - 150f)) {
KillHat();
}
}
public void UpdatePlayerLoc() {
screenMat.SetVector(MATTEXT_PlayerLocation, -(flappyHatPos / screenWidth));
}
public void UpdateTowerLocs() {
for(int i = 0; i < cookieTowerPos.Length; i++) {
if(cookieTowerPos[i].x > -100) {
cookieTowerPos[i].x -= WallSpeed * Time.deltaTime;
screenMat.SetVector(MATTEXT_WallXY_ + (i + 1).ToString(), GetConvertedWalPos(i));
}
}
}
private Vector2 GetConvertedWalPos(int wallNum) {
return new Vector2(-(0.003f * cookieTowerPos[wallNum].x), -cookieTowerPos[wallNum].y / 4000f + 0.125f);
}
public void UpdateGround() {
groundX += Time.deltaTime;
if(groundX >= 2f) {
groundX = 0f;
}
screenMat.SetVector(MATTEXT_GroundRepeatXY, new Vector2(groundX, 1.21f));
}
public float GetHatRightEdge() {
return flappyHatPos.x + hatLength;
}
public float GetHatLeftEdge() {
return flappyHatPos.x;
}
public float GetHatTopEdge() {
return flappyHatPos.y + hatLength;
}
public float GetHatBottomEdge() {
return flappyHatPos.y;
}
private bool CanIPlay() {
if(UseUdonChips) {
float currentChips = (float)udonChips.GetProgramVariable("money");
if(currentChips >= CostToPlay) {
udonChips.SetProgramVariable("money", currentChips - CostToPlay);
return true;
} else {
denied.Play();
return false;
}
} else {
return true;
}
}
private void GetReward() {
if(UseUdonChips) {
udonChips.SetProgramVariable("money", (float)udonChips.GetProgramVariable("money") + score * MultiplierForReward);
}
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