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2 Commits

Author SHA1 Message Date
Saad AlKathiri e51fd3236f Merge branch 'main' into android 2024-08-07 19:03:28 +03:00
Saad AlKathiri 1075c73b2e Just a test 2024-08-07 18:59:52 +03:00
14 changed files with 1417 additions and 1136 deletions

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@ -21,7 +21,7 @@ MonoBehaviour:
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- Assets/1-arab desert/2.5 update/source/plam tree.fbx - Assets/1-arab desert/2.5 update/source/plam tree.fbx
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@ -451,7 +451,7 @@ MonoBehaviour:
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padding: 01000000 padding: 05000000
unwrapper: 00000000 unwrapper: 00000000
assetList: assetList:
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@ -1072,3 +1072,9 @@ Tiles: 2
Loading shader denoisePrepareOIDN.ptx::oxMain... Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain... Loading shader denoiseFinishOIDN.ptx::oxMain...
Done Done
2024-8-7
Init...
Tiles: 1
Loading shader denoisePrepareOIDN.ptx::oxMain...
Loading shader denoiseFinishOIDN.ptx::oxMain...
Done

View File

@ -30507,3 +30507,659 @@ Launched
Loading shader dilateHalf.ptx::oxMain... Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain... Loading shader dilate.ptx::oxMain...
Done Done
Init...
fixpos12
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: fixpos12
USING FLOAT
Load shaders...
Loading shader fixPos12.ptx::oxMain...
Loading shader lambert_backface_check.ptx::oxMain...
Loading shader shadow.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 2
Num tex: 2
Pass uvpos_2.6_LM0.lz4_HDR...
Skipping pass Mask
Used host memory: 0mb, available GPU memory: 7033mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
-----
Mem stats:
Total: 112
Alphas: 2
GI albedos: 0
GI lightmaps: 0
Light data: 0
Output: 64
UV GBuffer: 10
Scene: 8227
-----
Tile 1x0...
Streaming...0
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Tile 2x0...
Streaming...6
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Tile 3x0...
Streaming...12
nFNFPFSd
Launching...
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Tile 0x1...
Streaming...18
nFNFPFSd
Launching...
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Tile 1x1...
Streaming...25
nFNFPFSd
Launching...
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Tile 2x1...
Streaming...31
nFNFPFSd
Launching...
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Tile 3x1...
Streaming...37
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Tile 0x2...
Streaming...43
nFNFPFSd
Launching...
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Tile 1x2...
Streaming...50
nFNFPFSd
Launching...
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Tile 2x2...
Streaming...56
nFNFPFSd
Launching...
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Tile 3x2...
Streaming...62
nFNFPFSd
Launching...
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Tile 0x3...
Streaming...68
nFNFPFSd
Launching...
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Tile 1x3...
Streaming...75
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Tile 2x3...
Streaming...81
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Tile 3x3...
Streaming...87
nFNFPFSd
Launching...
Used host memory: 0mb, available GPU memory: 6921mb
Render time: 0.502 sec
Writing...
uvpos_2.6_LM0.lz4
Done
Init...
skycubemapprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: skycubemapprobesh
USING HALF
Sky texture: sky34528.dds
Load shaders...
Loading shader lmSkyCubemapProbeSH.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 6
Num tex: 6
Skipping pass LDR
Pass light_1_1_HDR...
Pass light_1_1_RNM0...
Pass light_1_1_RNM1...
Pass light_1_1_RNM2...
Pass light_1_1_RNM3...
Used host memory: 0mb, available GPU memory: 7033mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6953mb
-----
Mem stats:
Total: 80
Alphas: 2
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 10
UV GBuffer: 5
Scene: 8230
-----
Render time: 0.769 sec
Writing...
light_1_1_HDR.lz4
light_1_1_RNM0.lz4
light_1_1_RNM1.lz4
light_1_1_RNM2.lz4
light_1_1_RNM3.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7217mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
skycubemap
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: skycubemap
USING HALF
Sky texture: sky34528.dds
Load shaders...
Loading shader lmSkyCubemap.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader miss.ptx::oxMain...
Loading shader trimesh.ptx::intersect...
Loading shader trimesh.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 2
Num tex: 2
Skipping pass LDR
Pass light_1_0_HDR...
Used host memory: 0mb, available GPU memory: 7033mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
-----
Mem stats:
Total: 102
Alphas: 2
GI albedos: 0
GI lightmaps: 0
Light data: 24
Output: 32
UV GBuffer: 5
Scene: 8230
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6931mb
Render time: 20.048 sec
Writing...
light_1_0_HDR.lz4
Done
Init...
addmul
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7217mb
MODE: addmul
USING FLOAT
Loading shader addHalf.ptx::oxMain...
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader mulHalfByte.ptx::oxMain...
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: texgi
USING HALF
Loading additional albedo: uvalbedo_2.6_LM0.lz4
Loading additional lightmap: 2.6_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass 2.6_LM0_diffuse_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 7033mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
-----
Mem stats:
Total: 128
Alphas: 2
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 8230
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6905mb
Render time: 16.541 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
2.6_LM0_diffuse_HDR.lz4
Done
Init...
texgiprobesh
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: texgiprobesh
USING HALF
Loading additional lightmap: 2.6_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGIProbeSH.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 7
Num tex: 7
Skipping pass LDR
Pass probes_final_HDR...
Skipping pass HDR2
Pass probes_final_RNM0...
Pass probes_final_RNM1...
Pass probes_final_RNM2...
Pass probes_final_RNM3...
Used host memory: 0mb, available GPU memory: 7033mb
Launch 1x1 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6941mb
-----
Mem stats:
Total: 92
Alphas: 2
GI albedos: 1
GI lightmaps: 32
Light data: 0
Output: 10
UV GBuffer: 7
Scene: 8231
-----
Render time: 0.842 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
probes_final_HDR.lz4
probes_final_RNM0.lz4
probes_final_RNM1.lz4
probes_final_RNM2.lz4
probes_final_RNM3.lz4
Done
Init...
texgi
Loading geometry...
Loading alphas...
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7033mb
MODE: texgi
USING HALF
Loading additional lightmap: 2.6_LM0_diffuse_HDR.lz4
LM is half
Load shaders...
Loading shader lmTexGI.ptx::oxMain...
Loading shader lambert_tex_gi2.ptx::oxMain...
Loading shader shadow3.ptx::oxMain...
Loading shader trimeshTex.ptx::intersect...
Loading shader trimeshTex.ptx::bbox...
Used host memory: 0mb, available GPU memory: 7033mb
Used host memory: 0mb, available GPU memory: 7033mb
Create buffer...
Num passes: 3
Num tex: 3
Skipping pass LDR
Pass 2.6_LM0_final_HDR...
Skipping pass HDR2
Used host memory: 0mb, available GPU memory: 7033mb
Launch 4x4 tiles...
Tile 0x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
-----
Mem stats:
Total: 114
Alphas: 2
GI albedos: 16
GI lightmaps: 32
Light data: 0
Output: 32
UV GBuffer: 7
Scene: 8216
-----
Tile 1x0...
Streaming...0
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 2x0...
Streaming...6
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 3x0...
Streaming...12
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 0x1...
Streaming...18
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 1x1...
Streaming...25
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 2x1...
Streaming...31
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 3x1...
Streaming...37
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 0x2...
Streaming...43
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 1x2...
Streaming...50
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 2x2...
Streaming...56
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 3x2...
Streaming...62
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 0x3...
Streaming...68
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 1x3...
Streaming...75
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 2x3...
Streaming...81
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Tile 3x3...
Streaming...87
npHD
Launching...
Used host memory: 0mb, available GPU memory: 6919mb
Render time: 16.745 sec
Dilate...
Loading shader dilateHalf.ptx::oxMain...
0...1...2...3...4...5...6...7...8...9...10...11...12...13...14...15...
Writing...
2.6_LM0_final_HDR.lz4
Done
Init...
addsh
Tile size: 512
Device 0: NVIDIA GeForce GTX 1070 (ON)
Used host memory: 0mb, available GPU memory: 7217mb
MODE: addsh
USING FLOAT
Loading shader addSH.ptx::oxMain...
Launched
Launched
Loading shader dilateHalf.ptx::oxMain...
Loading shader dilate.ptx::oxMain...
Done

View File

@ -3268,3 +3268,25 @@ Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LM0_final_H
Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA9_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA9_final.hdr" 1024 Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA9_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA9_final.hdr" 1024
Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA1_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA1_final.hdr" 1024 Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA1_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA1_final.hdr" 1024
Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA3_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA3_final.hdr" 1024 Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LMA3_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LMA3_final.hdr" 1024
2024-8-7
Rendering UV GBuffer for 2.6_LM0 51
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Rendering UV normal...
Rendering faceted UV normal...
Rendering UV pos...
Rendering smooth UV pos...
Rendering UV GBuffer for probes 256
RGBA32F...RGBA8...RGBA8_SRGB...RGBA16F...states...
Done
Running ftrace fixpos12 "C:\Users\wwwwe\AppData\Local\Temp\frender" "uvpos_2.6_LM0.lz4" 2 0 0 0
Running ftrace skycubemapprobesh "C:\Users\wwwwe\AppData\Local\Temp\frender" "light_1_1" 1924 0 1 sky0.bin
Running ftrace addmul "C:\Users\wwwwe\AppData\Local\Temp\frender" "probes" 4 0 1 comp_1.bin
Running ftrace skycubemap "C:\Users\wwwwe\AppData\Local\Temp\frender" "light_1_0" 4 0 0 sky0.bin
Running ftrace addmul "C:\Users\wwwwe\AppData\Local\Temp\frender" "2.6_LM0" 4 0 0 comp_0.bin
Running ftrace texgi "C:\Users\wwwwe\AppData\Local\Temp\frender" "2.6_LM0_diffuse" 4 16 0 "gi_2.6_LM00.bin" "2.6_LM0_diffuse0_HDR.lz4" vbTraceTex.bin
Running ftrace texgiprobesh "C:\Users\wwwwe\AppData\Local\Temp\frender" "probes_final" 1924 16 1 "gi_probes1.bin" "probes_lights_HDR.lz4" vbTraceTex.bin
Running ftrace texgi "C:\Users\wwwwe\AppData\Local\Temp\frender" "2.6_LM0_final" 4 16 0 "gi_2.6_LM01.bin" "2.6_LM0_lights_HDR.lz4" vbTraceTex.bin
Running ftrace addsh "C:\Users\wwwwe\AppData\Local\Temp\frender" "probes_final_" 4 0 1 shcomp_1.bin
Running denoiserOIDN c "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LM0_final_HDR.lz4" "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LM0_final_HDR.lz4" 2048 1
Running seamfixer "C:\Users\wwwwe\AppData\Local\Temp\frender" "0" "2.6_LM0_final_HDR.lz4"
Running halffloat2hdr "C:\Users\wwwwe\AppData\Local\Temp\frender/2.6_LM0_final_HDR.lz4" "E:/vrc/Arab-desert-Git-Migrated/Assets/BakeryLightmaps/2.6_LM0_final.hdr" 1024

View File

@ -14,3 +14,4 @@
04/20/2024 19:39 | 2.6 | 0h 26m 16s 04/20/2024 19:39 | 2.6 | 0h 26m 16s
08/05/2024 18:27 | 2.6 | 0h 20m 25s 08/05/2024 18:27 | 2.6 | 0h 20m 25s
08/05/2024 19:50 | 2.6 | 0h 19m 58s 08/05/2024 19:50 | 2.6 | 0h 19m 58s
08/07/2024 18:59 | 2.6 | 0h 1m 11s