using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; using UnityEngine.UI; public class mirrors_ui : UdonSharpBehaviour { public Button[] buttons; public GameObject[] Mirrors; public void HQ() { for (int i = 0; i < Mirrors.Length; i++) if (i!=0) Mirrors[i].SetActive(false); Mirrors[0].SetActive(!Mirrors[0].activeSelf); } public void LQ() { for (int i = 0; i < Mirrors.Length; i++) if (i != 1) Mirrors[i].SetActive(false); Mirrors[1].SetActive(!Mirrors[1].activeSelf); } public void Q() { for (int i = 0; i < Mirrors.Length; i++) if (i != 2) Mirrors[i].SetActive(false); Mirrors[2].SetActive(!Mirrors[2].activeSelf); } }