using UnityEngine; using System.Collections.Generic; public class BakerySectorCapture : ScriptableObject { #if UNITY_EDITOR [SerializeField] public Vector3 sectorPos; [SerializeField] public Quaternion sectorRot; [SerializeField] public List meshes; [SerializeField] public List positions; [SerializeField] public List textures; public List outsideRenderers; public bool write = false; #endif }