using UdonSharp; using UnityEngine; using VRC.SDKBase; namespace QvPen.UdonScript.World { [UdonBehaviourSyncMode(BehaviourSyncMode.None)] public class QvPen_PlayerMods : UdonSharpBehaviour { [SerializeField] private float walkSpeed = 2f; [SerializeField] private float runSpeed = 4f; [SerializeField] private float strafeSpeed = 2f; [SerializeField] private float jumpImpulse = 3f; [SerializeField] private float gravityStrength = 1f; [SerializeField] private bool useLegacyLocomotion = false; public override void OnPlayerJoined(VRCPlayerApi player) { if (player.isLocal) { player.SetRunSpeed(runSpeed); player.SetWalkSpeed(walkSpeed); player.SetStrafeSpeed(strafeSpeed); player.SetJumpImpulse(jumpImpulse); player.SetGravityStrength(gravityStrength); if (useLegacyLocomotion) player.UseLegacyLocomotion(); } } } }