%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3} m_Name: swt 1 m_EditorClassIdentifier: serializedUdonProgramAsset: {fileID: 11400000, guid: 484b4efe354923148bfa5b7f386c334b, type: 2} udonAssembly: ".data_start\r\n\r\n .export cgn\r\n .export A1\r\n .export A2\r\n .export sky1\r\n .export sky2\r\n .export newVariable_1\r\n .export A3\r\n .export A3down\r\n \r\n __instance_0: %UnityEngineGameObject, this\r\n __value_0: %SystemBoolean, null\r\n __instance_2: %UnityEngineGameObject, this\r\n __value_1: %SystemBoolean, null\r\n __Boolean_0: %SystemBoolean, null\r\n __a_0: %SystemString, null\r\n __b_0: %SystemString, null\r\n __instance_1: %UnityEngineUIText, null\r\n __value_2: %UnityEngineMaterial, null\r\n __instance_4: %UnityEngineGameObject, this\r\n __value_3: %SystemBoolean, null\r\n __Boolean_1: %SystemBoolean, null\r\n __a_1: %SystemString, null\r\n __b_1: %SystemString, null\r\n __instance_3: %UnityEngineUIText, null\r\n __value_4: %UnityEngineMaterial, null\r\n __instance_5: %UnityEngineGameObject, this\r\n __value_5: %SystemBoolean, null\r\n cgn: %UnityEngineUIText, null\r\n A1: %UnityEngineGameObject, this\r\n A2: %UnityEngineGameObject, this\r\n sky1: %UnityEngineMaterial, null\r\n sky2: %UnityEngineMaterial, null\r\n newVariable: %SystemString, null\r\n newVariable_1: %UnityEngineGameObject, this\r\n A3: %UnityEngineGameObject, this\r\n A3down: %UnityEngineGameObject, this\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _update\r\n \r\n _update:\r\n \r\n PUSH, A1\r\n PUSH, __instance_0\r\n COPY\r\n PUSH, cgn\r\n PUSH, __instance_1\r\n COPY\r\n PUSH, __instance_1\r\n PUSH, __a_0\r\n EXTERN, \"UnityEngineUIText.__get_text__SystemString\"\r\n PUSH, __a_0\r\n PUSH, __b_0\r\n PUSH, __value_0\r\n EXTERN, \"SystemString.__Equals__SystemString_SystemString__SystemBoolean\"\r\n PUSH, __instance_0\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, A2\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, cgn\r\n PUSH, __instance_3\r\n COPY\r\n PUSH, __instance_3\r\n PUSH, __a_1\r\n EXTERN, \"UnityEngineUIText.__get_text__SystemString\"\r\n PUSH, newVariable\r\n PUSH, __b_1\r\n COPY\r\n PUSH, __a_1\r\n PUSH, __b_1\r\n PUSH, __value_1\r\n EXTERN, \"SystemString.__Equals__SystemString_SystemString__SystemBoolean\"\r\n PUSH, __instance_2\r\n PUSH, __value_1\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, cgn\r\n PUSH, __instance_1\r\n COPY\r\n PUSH, __value_0\r\n PUSH, __Boolean_0\r\n COPY\r\n PUSH, __value_0\r\n JUMP_IF_FALSE, 0x00000194\r\n PUSH, sky1\r\n PUSH, __value_2\r\n COPY\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid\"\r\n PUSH, newVariable_1\r\n PUSH, __instance_4\r\n COPY\r\n PUSH, __instance_4\r\n PUSH, __value_3\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n JUMP, 0x00000194\r\n PUSH, cgn\r\n PUSH, __instance_3\r\n COPY\r\n PUSH, newVariable\r\n PUSH, __b_1\r\n COPY\r\n PUSH, __value_1\r\n PUSH, __Boolean_1\r\n COPY\r\n PUSH, __value_1\r\n JUMP_IF_FALSE, 0x00000238\r\n PUSH, sky2\r\n PUSH, __value_4\r\n COPY\r\n PUSH, __value_4\r\n EXTERN, \"UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid\"\r\n PUSH, newVariable_1\r\n PUSH, __instance_5\r\n COPY\r\n PUSH, __instance_5\r\n PUSH, __value_5\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n JUMP, 0x00000238\r\n JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n" assemblyError: graphData: name: description: nodes: - 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