#if UNITY_EDITOR // Disable 'obsolete' warnings #pragma warning disable 0618 using UnityEngine; using UnityEditor; using System.Collections; // For reasons unknown Unity will reset all shader variables set by Shader.SetGlobal... if you save a scene // So here is a hack to fix it public class ftFixResettingsGlobalsOnSave : SaveAssetsProcessor { static void ProcUpdate() { if (BakeryVolume.globalVolume != null) BakeryVolume.globalVolume.OnEnable(); // set global volume again EditorApplication.update -= ProcUpdate; // remove the callback } static string[] OnWillSaveAssets(string[] paths) { // Only do anything if there is a global volume in the scene if (BakeryVolume.globalVolume != null) { EditorApplication.update += ProcUpdate; // wait for the next editor update } return paths; } } #endif