using UnityEditor; using UnityEngine; using System; using System.IO; using System.Collections.Generic; using System.Runtime.InteropServices; [CustomEditor(typeof(ftLightmapsStorage))] public class ftLightmapsStorageInspector : UnityEditor.Editor { static bool showDebug = false; public override void OnInspectorGUI() { EditorGUILayout.LabelField("This object stores Bakery lightmapping data"); if (showDebug) { if (GUILayout.Button("Hide debug info")) showDebug = false; DrawDefaultInspector(); } else { if (GUILayout.Button("Show debug info")) showDebug = true; } } }