%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4f11136daadff0b44ac2278a314682ab, type: 3} m_Name: Settings m_EditorClassIdentifier: serializedUdonProgramAsset: {fileID: 11400000, guid: ef12e4dc2d8a07944b6cdccc3cbf841b, type: 2} udonAssembly: ".data_start\r\n\r\n .export A8pool\r\n .export drg\r\n .export PENS\r\n .export Chess\r\n .export Apo\r\n .export Ad\r\n .export Ape\r\n .export Ac\r\n .export Reflection\r\n .export Reflectiondown\r\n .export Board\r\n .export Boarddown\r\n .export Portals\r\n .export Portalsdown\r\n \r\n __instance_0: %UnityEngineGameObject, this\r\n __value_0: %SystemBoolean, null\r\n __instance_1: %UnityEngineGameObject, this\r\n __instance_2: %UnityEngineGameObject, this\r\n __value_1: %SystemBoolean, null\r\n __instance_3: %UnityEngineGameObject, this\r\n __instance_4: %UnityEngineGameObject, this\r\n __value_2: %SystemBoolean, null\r\n __instance_5: %UnityEngineGameObject, this\r\n __instance_6: %UnityEngineGameObject, this\r\n __value_3: %SystemBoolean, null\r\n __instance_7: %UnityEngineGameObject, this\r\n __instance_8: %UnityEngineGameObject, this\r\n __value_4: %SystemBoolean, null\r\n __instance_9: %UnityEngineGameObject, this\r\n __instance_A: %UnityEngineGameObject, this\r\n __value_5: %SystemBoolean, null\r\n __instance_B: %UnityEngineGameObject, this\r\n __instance_C: %UnityEngineGameObject, this\r\n __value_6: %SystemBoolean, null\r\n __instance_D: %UnityEngineGameObject, this\r\n A8pool: %UnityEngineGameObject, this\r\n drg: %UnityEngineGameObject, this\r\n PENS: %UnityEngineGameObject, this\r\n Chess: %UnityEngineGameObject, this\r\n Apo: %UnityEngineGameObject, this\r\n Ad: %UnityEngineGameObject, this\r\n Ape: %UnityEngineGameObject, this\r\n Ac: %UnityEngineGameObject, this\r\n Reflection: %UnityEngineGameObject, this\r\n Reflectiondown: %UnityEngineGameObject, this\r\n Board: %UnityEngineGameObject, this\r\n Boarddown: %UnityEngineGameObject, this\r\n Portals: %UnityEngineGameObject, this\r\n Portalsdown: %UnityEngineGameObject, this\r\n\r\n.data_end\r\n\r\n.code_start\r\n\r\n .export _update\r\n \r\n _update:\r\n \r\n PUSH, A8pool\r\n PUSH, __instance_0\r\n COPY\r\n PUSH, Apo\r\n PUSH, __instance_1\r\n COPY\r\n PUSH, __instance_1\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_0\r\n PUSH, __value_0\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, drg\r\n PUSH, __instance_2\r\n COPY\r\n PUSH, Ad\r\n PUSH, __instance_3\r\n COPY\r\n PUSH, __instance_3\r\n PUSH, __value_1\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_2\r\n PUSH, __value_1\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, PENS\r\n PUSH, __instance_4\r\n COPY\r\n PUSH, Ape\r\n PUSH, __instance_5\r\n COPY\r\n PUSH, __instance_5\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_4\r\n PUSH, __value_2\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, Chess\r\n PUSH, __instance_6\r\n COPY\r\n PUSH, Ac\r\n PUSH, __instance_7\r\n COPY\r\n PUSH, __instance_7\r\n PUSH, __value_3\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_6\r\n PUSH, __value_3\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, Reflection\r\n PUSH, __instance_8\r\n COPY\r\n PUSH, Reflectiondown\r\n PUSH, __instance_9\r\n COPY\r\n PUSH, __instance_9\r\n PUSH, __value_4\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_8\r\n PUSH, __value_4\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, Board\r\n PUSH, __instance_A\r\n COPY\r\n PUSH, Boarddown\r\n PUSH, __instance_B\r\n COPY\r\n PUSH, __instance_B\r\n PUSH, __value_5\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_A\r\n PUSH, __value_5\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n PUSH, Portals\r\n PUSH, __instance_C\r\n COPY\r\n PUSH, Portalsdown\r\n PUSH, __instance_D\r\n COPY\r\n PUSH, __instance_D\r\n PUSH, __value_6\r\n EXTERN, \"UnityEngineGameObject.__get_activeSelf__SystemBoolean\"\r\n PUSH, __instance_C\r\n PUSH, __value_6\r\n EXTERN, \"UnityEngineGameObject.__SetActive__SystemBoolean__SystemVoid\"\r\n JUMP, 0xFFFFFFFC\r\n \r\n\r\n.code_end\r\n" assemblyError: graphData: name: description: nodes: - 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