using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; using UnityEngine.UI; using TMPro; using System; using VRC.SDK3.StringLoading; using VRC.Udon.Common.Interfaces; public class name_gen : UdonSharpBehaviour { public VRCUrl url; private string[] players; public string[] admin_list; bool trust = false; bool andmin = false; [SerializeField] private GameObject Object_; [SerializeField] private GameObject gameopgect_; void Start() { if (Networking.LocalPlayer.displayName == "TheLostDevil") trust = true; VRCStringDownloader.LoadUrl(url, (IUdonEventReceiver)this); } public void OnStringLoadSuccess(IVRCStringDownload result) { for (int i = 0; i < admin_list.Length; i++) { if (Networking.LocalPlayer.displayName == admin_list[i]) andmin = true; } string[] players = result.Result.Split(','); for (int i = 0; i < players.Length; i++) { if (Networking.LocalPlayer.displayName == players[i]) trust = true; var name = VRCInstantiate(Object_); name.transform.SetParent(gameopgect_.transform, false); Text newText = name.GetComponent(); newText.text = players[i]; } } public void OnStringLoadError(IVRCStringDownload result) { var name = VRCInstantiate(Object_); name.transform.SetParent(gameopgect_.transform, false); Text newText = name.GetComponent(); newText.text = "Error"; } public bool istrust() { return trust; } public bool isadmin() { return andmin; } }