using UdonSharp; using UnityEngine; using VRC.SDKBase; using VRC.Udon; namespace UdonSharp.Video { [UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)] [AddComponentMenu("Udon Sharp/Video/Utilities/Renderer GI Update")] public class RendererGIUpdate : UdonSharpBehaviour { Renderer targetRenderer; void Start() { targetRenderer = GetComponent(); } private void Update() { RendererExtensions.UpdateGIMaterials(targetRenderer); } } }