Shader "harry_t/cuecenter_quest" { Properties { _ReColor("Main Color", Color) = (1,1,1,1) } SubShader { Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM #pragma surface surf Lambert noforwardadd sampler2D _MainTex; struct Input { float2 uv_MainTex; }; fixed4 _ReColor; void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed4(1,1,1,1); o.Emission = _ReColor; } ENDCG } }