ArabDesert/Assets/Bakery/BakeryLightMesh.cs

78 lines
1.9 KiB
C#

using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
[ExecuteInEditMode]
[DisallowMultipleComponent]
public class BakeryLightMesh : MonoBehaviour
{
public int UID;
public Color color = Color.white;
public float intensity = 1.0f;
public Texture2D texture = null;
public float cutoff = 100;
public int samples = 256;
public int samples2 = 16;
public int bitmask = 1;
public bool selfShadow = true;
public bool bakeToIndirect = true;
public bool shadowmask = false;
public float indirectIntensity = 1.0f;
public bool shadowmaskFalloff = false;
public int lmid = -2;
public static int lightsChanged = 0;
static GameObject objShownError;
#if UNITY_EDITOR
void OnValidate()
{
if (lightsChanged == 0) lightsChanged = 1;
}
public void Start()
{
if (gameObject.GetComponent<BakeryDirectLight>() != null ||
gameObject.GetComponent<BakeryPointLight>() != null ||
gameObject.GetComponent<BakerySkyLight>() != null)
{
if (objShownError != gameObject)
{
EditorUtility.DisplayDialog("Bakery", "Can't have more than one Bakery light on one object", "OK");
objShownError = gameObject;
}
else
{
Debug.LogError("Can't have more than one Bakery light on one object");
}
DestroyImmediate(this);
return;
}
if (EditorApplication.isPlayingOrWillChangePlaymode) return;
if (UID == 0) UID = Guid.NewGuid().GetHashCode(); // legacy
}
#endif
void OnDrawGizmosSelected()
{
Gizmos.color = Color.yellow;
var mr = gameObject.GetComponent<MeshRenderer>();
if (mr!=null) Gizmos.DrawWireSphere(mr.bounds.center, cutoff);
}
}