ArabDesert/Assets/Bakery/examples/example_mixed_directional_m...

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m_Text: '"Radiosity Normal Mapping"
Used in HL2 and Mirror''s Edge.
+ better contrast.
+ handles colored light from
varying angles.
+ diffuse shading is cheap.
- needs Bakery shader.
- 3 HDR maps total.
- specular is too approximate.'
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Used in Frostbite.
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