ArabDesert/Assets/USharpVideo/Scripts/Editor/EditorURLResolverShim.cs

122 lines
5.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Components.Video;
using VRC.SDK3.Video.Components;
using VRC.SDKBase;
namespace UdonSharp.Video.Internal
{
/// <summary>
/// Allows people to put in links to YouTube videos and other supported video services and have links just work
/// Hooks into VRC's video player URL resolve callback and uses the VRC installation of YouTubeDL to resolve URLs in the editor.
/// </summary>
public static class EditorURLResolverShim
{
static string youtubeDLPath = "";
static HashSet<System.Diagnostics.Process> runningYTDLProcesses = new HashSet<System.Diagnostics.Process>();
static HashSet<MonoBehaviour> registeredBehaviours = new HashSet<MonoBehaviour>();
static DateTime lastRequestTime = DateTime.MinValue;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
static void SetupURLResolveCallback()
{
string[] splitPath = Application.persistentDataPath.Split('/', '\\');
youtubeDLPath = string.Join("\\", splitPath.Take(splitPath.Length - 2)) + "\\VRChat\\VRChat\\Tools\\youtube-dl.exe";
//youtubeDLPath = "D:/Merlin/Desktop/youtube-dl.exe";
if (!File.Exists(youtubeDLPath))
{
Debug.LogWarning("[USharpVideo YTDL] Unable to find VRC YouTube-dl installation, URLs will not be resolved.");
return;
}
VRCUnityVideoPlayer.StartResolveURLCoroutine = ResolveURLCallback;
EditorApplication.playModeStateChanged += PlayModeChanged;
}
/// <summary>
/// Cleans up any remaining YTDL processes from this play.
/// In some cases VRC's YTDL has hung indefinitely eating CPU so this is a precaution against that potentially happening.
/// </summary>
/// <param name="change"></param>
private static void PlayModeChanged(PlayModeStateChange change)
{
if (change == PlayModeStateChange.ExitingPlayMode)
{
foreach (var process in runningYTDLProcesses)
{
if (!process.HasExited)
{
//Debug.Log("Closing YTDL process");
process.Close();
}
}
runningYTDLProcesses.Clear();
// Apparently the URLResolveCoroutine will run after this method in some cases magically. So don't because the process will throw an exception.
foreach (MonoBehaviour behaviour in registeredBehaviours)
behaviour.StopAllCoroutines();
registeredBehaviours.Clear();
}
}
static void ResolveURLCallback(VRCUrl url, int resolution, UnityEngine.Object videoPlayer, Action<string> urlResolvedCallback, Action<VideoError> errorCallback)
{
// Broken for some unknown reason, when multiple rate limits fire off, only fires the first callback.
//if ((System.DateTime.UtcNow - lastRequestTime).TotalSeconds < 5.0)
//{
// Debug.LogWarning("Rate limited " + videoPlayer, videoPlayer);
// errorCallback(VideoError.RateLimited);
// return;
//}
lastRequestTime = System.DateTime.UtcNow;
System.Diagnostics.Process ytdlProcess = new System.Diagnostics.Process();
ytdlProcess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
ytdlProcess.StartInfo.CreateNoWindow = true;
ytdlProcess.StartInfo.UseShellExecute = false;
ytdlProcess.StartInfo.RedirectStandardOutput = true;
ytdlProcess.StartInfo.FileName = youtubeDLPath;
ytdlProcess.StartInfo.Arguments = $"--no-check-certificate --no-cache-dir --rm-cache-dir -f \"mp4[height<=?{resolution}]/best[height<=?{resolution}]\" --get-url \"{url}\"";
Debug.Log($"[<color=#9C6994>USharpVideo YTDL</color>] Attempting to resolve URL '{url}'");
ytdlProcess.Start();
runningYTDLProcesses.Add(ytdlProcess);
((MonoBehaviour)videoPlayer).StartCoroutine(URLResolveCoroutine(url.ToString(), ytdlProcess, videoPlayer, urlResolvedCallback, errorCallback));
registeredBehaviours.Add((MonoBehaviour)videoPlayer);
}
static IEnumerator URLResolveCoroutine(string originalUrl, System.Diagnostics.Process ytdlProcess, UnityEngine.Object videoPlayer, Action<string> urlResolvedCallback, Action<VideoError> errorCallback)
{
while (!ytdlProcess.HasExited)
yield return new WaitForSeconds(0.1f);
runningYTDLProcesses.Remove(ytdlProcess);
string resolvedURL = ytdlProcess.StandardOutput.ReadLine();
// If a URL fails to resolve, YTDL will send error to stderror and nothing will be output to stdout
if (string.IsNullOrEmpty(resolvedURL))
errorCallback(VideoError.InvalidURL);
else
{
Debug.Log($"[<color=#9C6994>USharpVideo YTDL</color>] Successfully resolved URL '{originalUrl}' to '{resolvedURL}'");
urlResolvedCallback(resolvedURL);
}
}
}
}