ArabDesert/Assets/Scenes/VRCDefaultWorldScene/MirrorReflection.mat

111 lines
3.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MirrorReflection
m_Shader: {fileID: 4800000, guid: 693137b858e4dc64c83be531351f45e6, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex0:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ReflectionTex1:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _FresnelScale: 0.75
- _GerstnerIntensity: 1
- _Glossiness: 0.5
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _Shininess: 200
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _AnimationDirection: {r: 1, g: 1, b: 1, a: 1}
- _AnimationTiling: {r: 2.2, g: 2.2, b: -1.1, a: -1.1}
- _BaseColor: {r: 0.53999996, g: 0.95, b: 0.98999995, a: 0.5}
- _BumpDirection: {r: 1, g: 1, b: -1, a: 1}
- _BumpTiling: {r: 1, g: 1, b: -2, a: 3}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _DistortParams: {r: 1, g: 1, b: 2, a: 1.15}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _GAmplitude: {r: 0.3, g: 0.35, b: 0.25, a: 0.25}
- _GDirectionAB: {r: 0.3, g: 0.85, b: 0.85, a: 0.25}
- _GDirectionCD: {r: 0.1, g: 0.9, b: 0.5, a: 0.5}
- _GFrequency: {r: 1.3, g: 1.35, b: 1.25, a: 1.25}
- _GSpeed: {r: 1.2, g: 1.375, b: 1.1, a: 1.5}
- _GSteepness: {r: 1, g: 1, b: 1, a: 1}
- _InvFadeParemeter: {r: 0.15, g: 0.15, b: 0.5, a: 1}
- _ReflectionColor: {r: 0.53999996, g: 0.95, b: 0.98999995, a: 0.5}
- _SpecularColor: {r: 0.72, g: 0.72, b: 0.72, a: 1}
- _WorldLightDir: {r: 0, g: 0.1, b: -0.5, a: 0}
m_BuildTextureStacks: []