192 lines
5.0 KiB
C#
192 lines
5.0 KiB
C#
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// A U# transcription of the VRC example video player graph
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// Original graph script written by TCL
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using UdonSharp;
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using UnityEngine;
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using VRC.SDK3.Components;
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using VRC.SDK3.Components.Video;
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using VRC.SDK3.Video.Components;
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using VRC.SDK3.Video.Components.AVPro;
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using VRC.SDK3.Video.Components.Base;
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using VRC.SDKBase;
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using VRC.Udon;
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namespace UdonSharp.Video
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{
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[AddComponentMenu("Udon Sharp/Video/Examples/Example Video Player")]
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public class ExampleVideoPlayer : UdonSharpBehaviour
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{
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public VRCUrlInputField inputField;
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[Header("Video Player References")]
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public VRCUnityVideoPlayer unityVideo;
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public VRCAVProVideoPlayer avProVideo;
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[Header("Sync parameters")]
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public float syncFrequency = 5.0f;
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public float syncThreshold = 1f;
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[UdonSynced]
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VRCUrl _syncedURL;
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[UdonSynced]
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int _videoNumber;
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int _loadedVideoNumber;
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BaseVRCVideoPlayer _currentPlayer;
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[UdonSynced]
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bool _ownerPlaying;
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[UdonSynced]
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float _videoStartNetworkTime;
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bool _waitForSync;
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float _lastSyncTime;
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private void Start()
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{
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unityVideo.Loop = false;
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_currentPlayer = unityVideo;
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}
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public void HandleURLInput()
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{
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if (!Networking.IsOwner(gameObject))
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return;
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_syncedURL = inputField.GetUrl();
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_videoNumber++;
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_loadedVideoNumber = _videoNumber;
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_currentPlayer.Stop();
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_currentPlayer.LoadURL(_syncedURL);
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_ownerPlaying = false;
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_videoStartNetworkTime = float.MaxValue;
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Debug.Log("Video URL Changed to " + _syncedURL);
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}
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// Stop video button
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public void StopVideo()
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{
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if (!Networking.IsOwner(gameObject))
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return;
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_videoStartNetworkTime = 0f;
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_ownerPlaying = false;
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_currentPlayer.Stop();
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_syncedURL = VRCUrl.Empty;
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}
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public override void OnVideoReady()
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{
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if (Networking.IsOwner(gameObject)) // The owner plays the video when it is ready
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{
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_currentPlayer.Play();
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}
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else // If the owner is playing the video, Play it and run SyncVideo
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{
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if (_ownerPlaying)
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{
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_currentPlayer.Play();
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SyncVideo();
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}
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else
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{
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_waitForSync = true;
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}
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}
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}
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public override void OnVideoStart()
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{
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if (Networking.IsOwner(gameObject))
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{
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_videoStartNetworkTime = (float)Networking.GetServerTimeInSeconds();
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_ownerPlaying = true;
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}
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else if (!_ownerPlaying) // Watchers pause and wait for sync from owner
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{
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_currentPlayer.Pause();
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_waitForSync = true;
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}
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}
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public override void OnVideoEnd()
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{
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// When the video ends on Owner, set time to 0 and playing to false
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if (Networking.IsOwner(gameObject))
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{
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_videoStartNetworkTime = 0f;
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_ownerPlaying = false;
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}
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}
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public override void OnVideoError(VideoError videoError)
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{
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_currentPlayer.Stop();
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Debug.LogError("Video failed: " + _syncedURL);
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}
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public override void OnDeserialization()
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{
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// Load new video when _videoNumber is changed
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if (Networking.IsOwner(gameObject))
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return;
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if (_videoNumber == _loadedVideoNumber)
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return;
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_currentPlayer.Stop();
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_currentPlayer.LoadURL(_syncedURL);
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SyncVideo();
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_loadedVideoNumber = _videoNumber;
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Debug.Log("Playing synced " + _syncedURL);
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}
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private void Update()
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{
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if (Networking.IsOwner(gameObject) || !_waitForSync)
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{
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SyncVideoIfTime();
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return;
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}
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if (!_ownerPlaying)
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return;
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_currentPlayer.Play();
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_waitForSync = false;
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SyncVideo();
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}
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void SyncVideoIfTime()
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{
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if (Time.realtimeSinceStartup - _lastSyncTime > syncFrequency)
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{
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_lastSyncTime = Time.realtimeSinceStartup;
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SyncVideo();
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}
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}
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void SyncVideo()
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{
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float offsetTime = Mathf.Clamp((float)Networking.GetServerTimeInSeconds() - _videoStartNetworkTime, 0f, _currentPlayer.GetDuration());
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if (Mathf.Abs(_currentPlayer.GetTime() - offsetTime) > syncThreshold)
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{
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_currentPlayer.SetTime(offsetTime);
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Debug.LogFormat("Syncing Video to {0:N2}", offsetTime);
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}
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}
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}
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}
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