47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UdonSharp.Video.Examples
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{
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/// <summary>
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/// Example sync delay script used for locally delaying sync by some amount of time.
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/// This can be used for something like karaoke where one person is singing a video and remote players want to hear the voice synced with the video audio.
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
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[AddComponentMenu("Udon Sharp/Video/Examples/Sync Delay Manager")]
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public class SyncDelayManager : UdonSharpBehaviour
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{
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public USharpVideoPlayer videoPlayer;
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public float maxDelay = 2f;
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public Slider delaySlider;
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public Text delayReadout;
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private void Start()
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{
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if (videoPlayer == null)
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Debug.LogError("SyncDelayManager must have a video player reference!", this);
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}
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public void OnSliderChange()
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{
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float sliderVal = delaySlider.value;
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float timeValue = sliderVal * maxDelay;
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delayReadout.text = $"{(int)(timeValue * 1000f)} ms";
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videoPlayer.localSyncOffset = -timeValue;
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videoPlayer.ForceSyncVideo();
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}
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public void OnResyncPress()
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{
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videoPlayer.ForceSyncVideo();
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}
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}
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}
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