44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
|
|
using UnityEngine;
|
|
using VRC.SDK3.Components;
|
|
using VRC.SDKBase;
|
|
using VRC.Udon;
|
|
|
|
namespace UdonSharp.Examples.Utilities
|
|
{
|
|
/// <summary>
|
|
/// This class allows anyone to toggle a gameobject for everyone in the world.
|
|
/// This script assumes that the object it is on will not have other things transferring ownership of it.
|
|
/// </summary>
|
|
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
|
public class GlobalToggleObject : UdonSharpBehaviour
|
|
{
|
|
public GameObject toggleObject;
|
|
|
|
[UdonSynced]
|
|
bool isEnabled;
|
|
|
|
private void Start()
|
|
{
|
|
isEnabled = toggleObject.activeSelf;
|
|
}
|
|
|
|
public override void OnDeserialization()
|
|
{
|
|
if (!Networking.IsOwner(gameObject))
|
|
toggleObject.SetActive(isEnabled);
|
|
}
|
|
|
|
public override void Interact()
|
|
{
|
|
if (!Networking.IsOwner(gameObject))
|
|
Networking.SetOwner(Networking.LocalPlayer, gameObject);
|
|
|
|
isEnabled = !isEnabled;
|
|
toggleObject.SetActive(isEnabled);
|
|
|
|
RequestSerialization();
|
|
}
|
|
}
|
|
}
|