ArabDesert/Assets/harry_t/ht8b_shaders/timer.shader

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Shader "harry_t/timer"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_TimeFrac( "Time", Float ) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
fixed4 _Color;
float _TimeFrac;
void surf (Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
float4 colourterm = clamp( (c.r - _TimeFrac) * 12.0, 0.0, 1.0 );
o.Albedo = lerp( _Color * colourterm, fixed4(1.0,1.0,1.0,1.0), c.g );
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
o.Emission = colourterm * (1.0-c.g) * _Color;
}
ENDCG
}
FallBack "Diffuse"
}