ArabDesert/Assets/harry_t/ht8b_shaders/timer_quest.shader

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Shader "harry_t/timer_quest"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_TimeFrac( "Time", Float ) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert noforwardadd
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
fixed4 _Color;
float _TimeFrac;
void surf (Input IN, inout SurfaceOutput o)
{
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
float4 colourterm = clamp( (c.r - _TimeFrac) * 12.0, 0.0, 1.0 );
o.Albedo = lerp( _Color * colourterm, fixed4(1.0,1.0,1.0,1.0), c.g );
o.Emission = colourterm * (1.0-c.g) * _Color;
}
ENDCG
}
FallBack "Diffuse"
}