65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using UnityEngine.UI;
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using TMPro;
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using System;
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using VRC.SDK3.StringLoading;
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using VRC.Udon.Common.Interfaces;
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public class name_gen : UdonSharpBehaviour
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{
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public VRCUrl url;
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private string[] players;
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public string[] admin_list;
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bool trust = false;
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bool andmin = false;
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[SerializeField] private GameObject Object_;
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[SerializeField] private GameObject gameopgect_;
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void Start()
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{
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if (Networking.LocalPlayer.displayName == "TheLostDevil") trust = true;
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VRCStringDownloader.LoadUrl(url, (IUdonEventReceiver)this);
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}
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public void OnStringLoadSuccess(IVRCStringDownload result)
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{
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for (int i = 0; i < admin_list.Length; i++)
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{
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if (Networking.LocalPlayer.displayName == admin_list[i]) andmin = true;
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}
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string[] players = result.Result.Split(',');
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for (int i = 0; i < players.Length; i++)
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{
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if (Networking.LocalPlayer.displayName == players[i]) trust = true;
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var name = VRCInstantiate(Object_);
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name.transform.SetParent(gameopgect_.transform, false);
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Text newText = name.GetComponent<Text>();
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newText.text = players[i];
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}
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}
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public void OnStringLoadError(IVRCStringDownload result)
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{
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var name = VRCInstantiate(Object_);
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name.transform.SetParent(gameopgect_.transform, false);
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Text newText = name.GetComponent<Text>();
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newText.text = "Error";
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}
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public bool istrust()
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{
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return trust;
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}
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public bool isadmin()
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{
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return andmin;
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}
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} |