213 lines
7.0 KiB
C#
213 lines
7.0 KiB
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using VRC.SDK3.Video.Components;
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using VRC.SDK3.Video.Components.AVPro;
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using VRC.SDK3.Video.Components.Base;
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#if UNITY_EDITOR && !COMPILER_UDONSHARP
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using UnityEditor;
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using UdonSharpEditor;
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#endif
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namespace UdonSharp.Video
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{
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/// <summary>
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/// Forwards events sent by Udon video player components to the main video player controller and further abstracts the video players between AVPro and Unity players
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/// This exists so that we can put the Udon video player components on a different object from the main video player
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/// Prior to using this, people would get confused and change settings on the Udon video player components which would break things
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/// </summary>
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[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
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[AddComponentMenu("Udon Sharp/Video/Internal/Video Player Manager")]
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public class VideoPlayerManager : UdonSharpBehaviour
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{
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public USharpVideoPlayer receiver;
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public VRCUnityVideoPlayer unityVideoPlayer;
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public VRCAVProVideoPlayer avProPlayer;
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public Renderer unityTextureRenderer;
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public Renderer avProTextureRenderer;
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public AudioSource[] audioSources;
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BaseVRCVideoPlayer _currentPlayer;
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MaterialPropertyBlock _fetchBlock;
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Material avproFetchMaterial;
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bool _initialized = false;
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public void Start()
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{
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if (_initialized)
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return;
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_currentPlayer = unityVideoPlayer;
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Material m = unityTextureRenderer.material;
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m = avProTextureRenderer.material;
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_fetchBlock = new MaterialPropertyBlock();
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avproFetchMaterial = avProTextureRenderer.material;
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_initialized = true;
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}
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public override void OnVideoEnd()
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{
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receiver.OnVideoEnd();
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}
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public override void OnVideoError(VRC.SDK3.Components.Video.VideoError videoError)
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{
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receiver._OnVideoErrorCallback(videoError);
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}
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public override void OnVideoLoop()
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{
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receiver.OnVideoLoop();
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}
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public override void OnVideoPause()
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{
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receiver.OnVideoPause();
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}
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public override void OnVideoPlay()
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{
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receiver.OnVideoPlay();
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}
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public override void OnVideoReady()
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{
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receiver.OnVideoReady();
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}
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public override void OnVideoStart()
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{
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receiver.OnVideoStart();
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}
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public void Play() => _currentPlayer.Play();
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public void Pause() => _currentPlayer.Pause();
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public void Stop() => _currentPlayer.Stop();
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public float GetTime() => _currentPlayer.GetTime();
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public float GetDuration() => _currentPlayer.GetDuration();
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public bool IsPlaying() => _currentPlayer.IsPlaying;
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public void LoadURL(VRCUrl url) => _currentPlayer.LoadURL(url);
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public void SetTime(float time) => _currentPlayer.SetTime(time);
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public void SetLooping(bool loop)
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{
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unityVideoPlayer.Loop = loop;
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avProPlayer.Loop = loop;
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}
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public void SetToStreamPlayerMode()
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{
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if (_currentPlayer == avProPlayer)
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return;
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_currentPlayer.Stop();
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_currentPlayer = avProPlayer;
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}
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public void SetToVideoPlayerMode()
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{
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if (_currentPlayer == unityVideoPlayer)
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return;
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_currentPlayer.Stop();
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_currentPlayer = unityVideoPlayer;
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}
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public Texture GetVideoTexture()
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{
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if (_currentPlayer == unityVideoPlayer)
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{
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unityTextureRenderer.GetPropertyBlock(_fetchBlock);
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return _fetchBlock.GetTexture("_MainTex");
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}
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else
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{
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return avproFetchMaterial.GetTexture("_MainTex");
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}
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}
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float _currentVolume = 1f;
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bool _currentlyMuted = false;
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public float GetVolume() => _currentVolume;
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public bool IsMuted() => _currentlyMuted;
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public void SetVolume(float volume)
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{
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if (!_currentlyMuted)
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{
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// https://www.dr-lex.be/info-stuff/volumecontrols.html#ideal thanks TCL for help with finding and understanding this
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// Using the 50dB dynamic range constants
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float adjustedVolume = Mathf.Clamp01(3.1623e-3f * Mathf.Exp(volume * 5.757f) - 3.1623e-3f);
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foreach (AudioSource audioSource in audioSources)
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audioSource.volume = adjustedVolume;
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}
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_currentVolume = volume;
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}
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public void SetMuted(bool muted)
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{
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_currentlyMuted = muted;
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if (muted)
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{
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foreach (AudioSource audioSource in audioSources)
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audioSource.volume = 0f;
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}
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else
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{
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SetVolume(_currentVolume);
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}
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}
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}
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#if UNITY_EDITOR && !COMPILER_UDONSHARP
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[CustomEditor(typeof(VideoPlayerManager))]
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class VideoPlayerManagerInspector : Editor
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{
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SerializedProperty receiverProperty;
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SerializedProperty unityVideoProperty;
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SerializedProperty avProVideoProperty;
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SerializedProperty unityRendererProperty;
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SerializedProperty avProRendererProperty;
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SerializedProperty audioSourcesProperty;
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private void OnEnable()
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{
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receiverProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.receiver));
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unityVideoProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.unityVideoPlayer));
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avProVideoProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.avProPlayer));
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unityRendererProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.unityTextureRenderer));
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avProRendererProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.avProTextureRenderer));
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audioSourcesProperty = serializedObject.FindProperty(nameof(VideoPlayerManager.audioSources));
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}
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public override void OnInspectorGUI()
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{
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if (UdonSharpGUI.DrawConvertToUdonBehaviourButton(target)) return;
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if (UdonSharpGUI.DrawProgramSource(target, false)) return;
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EditorGUILayout.HelpBox("Do not modify the video players on this game object, all modifications must be done on the USharpVideoPlayer. If you change the settings on these, you will break things.", MessageType.Warning);
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EditorGUILayout.PropertyField(receiverProperty);
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EditorGUILayout.PropertyField(unityVideoProperty);
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EditorGUILayout.PropertyField(avProVideoProperty);
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EditorGUILayout.PropertyField(unityRendererProperty);
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EditorGUILayout.PropertyField(avProRendererProperty);
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EditorGUILayout.PropertyField(audioSourcesProperty, true);
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serializedObject.ApplyModifiedProperties();
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}
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}
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#endif
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}
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