52 lines
1023 B
Plaintext
52 lines
1023 B
Plaintext
Shader "harry_t/sgamefill"
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{
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Properties
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{
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_Colour ("Color", Color) = (0,0,0,0)
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}
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SubShader
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{
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Tags { "RenderQueue"="Transparent" }
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Cull Off
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ZWrite Off
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ZTest Always
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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fixed4 _Colour;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = float4( v.vertex.xy*2.0, UNITY_NEAR_CLIP_VALUE, 1.0 );
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o.uv = v.uv;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return _Colour;
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}
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ENDCG
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}
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}
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}
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