64 lines
1.1 KiB
Plaintext
64 lines
1.1 KiB
Plaintext
Shader "harry_t/balls"
|
|
{
|
|
Properties
|
|
{
|
|
[HDR] _Color("Main Color", Color) = (1,1,1,1)
|
|
_FresnelBias ("Fresnel Bias", Float) = 0
|
|
_FresnelScale ("Fresnel Scale", Float) = 1
|
|
_FresnelPower ("Fresnel Power", Float) = 1
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags { "Queue" = "Transparent+13" }
|
|
|
|
ZWrite Off
|
|
|
|
Pass
|
|
{
|
|
Blend One One
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata_t
|
|
{
|
|
float4 pos : POSITION;
|
|
half3 normal : NORMAL;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
float fresnel : TEXCOORD0;
|
|
};
|
|
|
|
|
|
float4 _Color;
|
|
fixed _FresnelBias;
|
|
fixed _FresnelScale;
|
|
fixed _FresnelPower;
|
|
|
|
v2f vert(appdata_t v)
|
|
{
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.pos);
|
|
|
|
float3 i = normalize(ObjSpaceViewDir(v.pos));
|
|
o.fresnel = _FresnelBias + _FresnelScale * pow(1 + dot(i, v.normal), _FresnelPower);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag(v2f i) : SV_Target
|
|
{
|
|
return lerp(fixed4(0.0,0.0,0.0,0.0), _Color, saturate(1 - i.fresnel));
|
|
}
|
|
|
|
ENDCG
|
|
}
|
|
}
|
|
} |