50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
Shader "harry_t/standard_nocull"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
|
_Glossiness ("Smoothness", Range(0,1)) = 0.5
|
|
_Metallic ("Metallic", Range(0,1)) = 0.0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" }
|
|
|
|
Cull Off
|
|
Blend SrcAlpha OneMinusSrcAlpha
|
|
ZWrite Off
|
|
|
|
CGPROGRAM
|
|
|
|
#pragma surface surf Standard alpha:fade
|
|
|
|
// Use shader model 3.0 target, to get nicer looking lighting
|
|
#pragma target 3.0
|
|
|
|
sampler2D _MainTex;
|
|
|
|
struct Input
|
|
{
|
|
float2 uv_MainTex;
|
|
};
|
|
|
|
half _Glossiness;
|
|
half _Metallic;
|
|
fixed4 _Color;
|
|
|
|
void surf (Input IN, inout SurfaceOutputStandard o)
|
|
{
|
|
// Albedo comes from a texture tinted by color
|
|
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
|
|
o.Albedo = c.rgb;
|
|
// Metallic and smoothness come from slider variables
|
|
o.Metallic = _Metallic;
|
|
o.Smoothness = _Glossiness;
|
|
o.Alpha = c.a;
|
|
}
|
|
ENDCG
|
|
}
|
|
FallBack "Diffuse"
|
|
}
|