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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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public class ht8b_set4b : UdonSharpBehaviour
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{
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[SerializeField] ht8b target;
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[SerializeField] bool kr;
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void Interact()
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{
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if( kr )
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{
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target._tr_sagu();
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}
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else
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{
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target._tr_yotsudama();
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}
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}
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}
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