23 lines
476 B
C#
23 lines
476 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(quest_stuff))]
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public class quest_stuff_inspector: Editor
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{
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public override void OnInspectorGUI()
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{
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quest_stuff qst = (quest_stuff)target;
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quest_stuff.DrawQuestStuffGUI( ref qst.data );
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if( GUI.changed )
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{
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serializedObject.ApplyModifiedProperties();
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EditorUtility.SetDirty( qst );
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}
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}
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}
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