ArabDesert/Assets/Editor/x64/Bakery/scripts/ftLightmappedPrefabInspecto...

122 lines
4.2 KiB
C#

using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(BakeryLightmappedPrefab))]
[CanEditMultipleObjects]
public class ftLightmappedPrefabInspector : UnityEditor.Editor
{
bool allPrefabsGood = true;
SerializedProperty isEnabled;
SerializedProperty ignoreWarnings;
void Refresh(BakeryLightmappedPrefab selected)
{
allPrefabsGood = selected.IsValid() && allPrefabsGood;
}
void OnPrefabInstanceUpdate(GameObject go)
{
allPrefabsGood = true;
foreach(BakeryLightmappedPrefab selected in targets)
{
//if (go != selected.gameObject) continue;
Refresh(selected);
}
}
void OnEnable()
{
allPrefabsGood = true;
foreach(BakeryLightmappedPrefab selected in targets)
{
Refresh(selected);
}
PrefabUtility.prefabInstanceUpdated += OnPrefabInstanceUpdate;
isEnabled = serializedObject.FindProperty("enableBaking");
ignoreWarnings = serializedObject.FindProperty("ignoreWarnings");
}
void OnDisable()
{
PrefabUtility.prefabInstanceUpdated -= OnPrefabInstanceUpdate;
}
public ftLightmapsStorage FindPrefabStorage(BakeryLightmappedPrefab pref)
{
var p = pref.gameObject;
var bdataName = "BakeryPrefabLightmapData";
var pstoreT = p.transform.Find(bdataName);
if (pstoreT == null)
{
var pstoreG = new GameObject();
pstoreG.name = bdataName;
pstoreT = pstoreG.transform;
pstoreT.parent = p.transform;
}
var pstore = pstoreT.gameObject.GetComponent<ftLightmapsStorage>();
if (pstore == null) pstore = pstoreT.gameObject.AddComponent<ftLightmapsStorage>();
return pstore;
}
public override void OnInspectorGUI() {
serializedObject.Update();
var prev = isEnabled.boolValue;
EditorGUILayout.PropertyField(isEnabled, new GUIContent("Enable baking", "Prefab contents will be patched after baking if this checkbox is on. Patched prefab will be lightmapped when instantiated in any scene."));
EditorGUILayout.PropertyField(ignoreWarnings, new GUIContent("Ignore warnings", "Still attempt to bake the prefab, even if it has unapplied properties."));
serializedObject.ApplyModifiedProperties();
if (isEnabled.boolValue != prev)
{
allPrefabsGood = true;
foreach(BakeryLightmappedPrefab selected in targets)
{
selected.enableBaking = isEnabled.boolValue;
Refresh(selected);
}
}
if (allPrefabsGood)
{
EditorGUILayout.LabelField("Prefab connection: OK");
}
else
{
foreach(BakeryLightmappedPrefab selected in targets)
{
if (selected.errorMessage.Length > 0) EditorGUILayout.LabelField("Error: " + selected.errorMessage);
}
}
if (GUILayout.Button("Load render settings from prefab"))
{
if (EditorUtility.DisplayDialog("Bakery", "Change current render settings to prefab?", "OK", "Cancel"))
{
var storage = ftRenderLightmap.FindRenderSettingsStorage();
foreach(BakeryLightmappedPrefab pref in targets)
{
var prefabStorage = FindPrefabStorage(pref);
ftLightmapsStorage.CopySettings(prefabStorage, storage);
}
var instance = (ftRenderLightmap)EditorWindow.GetWindow(typeof(ftRenderLightmap));
if (instance != null) instance.LoadRenderSettings();
}
}
if (GUILayout.Button("Save current render settings to prefab"))
{
if (EditorUtility.DisplayDialog("Bakery", "Save current render settings to prefab?", "OK", "Cancel"))
{
var storage = ftRenderLightmap.FindRenderSettingsStorage();
foreach(BakeryLightmappedPrefab pref in targets)
{
var prefabStorage = FindPrefabStorage(pref);
ftLightmapsStorage.CopySettings(storage, prefabStorage);
EditorUtility.SetDirty(prefabStorage);
}
}
}
}
}