51 lines
975 B
Plaintext
51 lines
975 B
Plaintext
Shader "Bakery/Light"
|
|
{
|
|
Properties
|
|
{
|
|
_Color ("Main Color", Color) = (1,1,1,1)
|
|
intensity ("intensity", Float) = 1.0
|
|
_MainTex ("Texture", 2D) = "white" {}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
float2 texCoords : TEXCOORD0;
|
|
UNITY_VERTEX_OUTPUT_STEREO
|
|
};
|
|
|
|
float4 _Color;
|
|
float intensity;
|
|
sampler2D _MainTex;
|
|
|
|
v2f vert (appdata_full v)
|
|
{
|
|
v2f o;
|
|
UNITY_SETUP_INSTANCE_ID(v);
|
|
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.texCoords = v.texcoord;
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
return _Color * intensity * tex2D(_MainTex, i.texCoords);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|