ArabDesert/Assets/Bakery/BakerySectorCapture.cs

28 lines
487 B
C#

using UnityEngine;
using System.Collections.Generic;
public class BakerySectorCapture : ScriptableObject
{
#if UNITY_EDITOR
[SerializeField]
public Vector3 sectorPos;
[SerializeField]
public Quaternion sectorRot;
[SerializeField]
public List<Mesh> meshes;
[SerializeField]
public List<Vector3> positions;
[SerializeField]
public List<Texture2D> textures;
public List<Renderer> outsideRenderers;
public bool write = false;
#endif
}