ArabDesert/Assets/harry_t/ht8b_desktop/sgamefill.shader

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Shader "harry_t/sgamefill"
{
Properties
{
_Colour ("Color", Color) = (0,0,0,0)
}
SubShader
{
Tags { "RenderQueue"="Transparent" }
Cull Off
ZWrite Off
ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
fixed4 _Colour;
v2f vert (appdata v)
{
v2f o;
o.vertex = float4( v.vertex.xy*2.0, UNITY_NEAR_CLIP_VALUE, 1.0 );
o.uv = v.uv;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return _Colour;
}
ENDCG
}
}
}