ArabDesert/Assets/USharpVideo/Scripts/Utility/VideoScreenHandler.cs

123 lines
4.1 KiB
C#

using JetBrains.Annotations;
using UdonSharp;
using UnityEngine;
namespace UdonSharp.Video
{
[UdonBehaviourSyncMode(BehaviourSyncMode.NoVariableSync)]
[AddComponentMenu("Udon Sharp/Video/Utilities/Video Screen Handler")]
public class VideoScreenHandler : UdonSharpBehaviour
{
[SerializeField, NotNull, Tooltip("The video player that this pulls from")]
private USharpVideoPlayer sourceVideoPlayer;
[Header("Renderer")]
[Tooltip("Name of parameter the shader on this renderer uses for the video texture")]
public string texParam = "_EmissionMap";
[Tooltip("Name of the parameter the shader on this renderer uses to determine if it should preform color and UV correction on the render texture")]
public string avProToggleParam = "_IsAVProInput";
[Tooltip("Sets render textures on the renderer's shared material which allows multiple screens to share the same texture and batch")]
public bool useSharedMaterial = false;
[Tooltip("The index of the renderer to set the video texture on")]
public int rendererIndex = 0;
[Tooltip("Texture that will be shown on the screen when the video player is not playing a video")]
public Texture standbyTexture;
private Renderer targetRenderer;
private Texture lastRenderTexture;
private void Start()
{
targetRenderer = GetComponent<Renderer>();
OnEnable();
}
private void OnEnable()
{
SetSourceVideoPlayer(sourceVideoPlayer);
}
private void OnDisable()
{
if (sourceVideoPlayer)
sourceVideoPlayer.UnregisterScreenHandler(this);
}
[PublicAPI]
public Texture GetVideoTexture()
{
return lastRenderTexture;
}
public void UpdateVideoTexture(Texture renderTexture, bool isAVPro)
{
if (renderTexture == lastRenderTexture)
return;
if (targetRenderer)
{
Material rendererMat;
// Sadly we can't use property blocks and respect the renderer index at the same time when shared materials are disabled.
// This is because Unity is bad. Specifically when you set a property block with a specific material index, realtime GI updates do not detect the binding.
if (useSharedMaterial)
rendererMat = targetRenderer.sharedMaterials[rendererIndex];
else
rendererMat = targetRenderer.materials[rendererIndex];
if (renderTexture != null)
{
rendererMat.SetTexture(texParam, renderTexture);
if (!string.IsNullOrEmpty(avProToggleParam))
rendererMat.SetInt(avProToggleParam, isAVPro ? 1 : 0);
}
else
{
rendererMat.SetTexture(texParam, standbyTexture);
rendererMat.SetInt(avProToggleParam, 0);
}
}
lastRenderTexture = renderTexture;
//if (renderTexture == null)
// Debug.Log("Null texture set");
//else
// Debug.Log("Set tex to " + renderTexture);
}
public void SetToStandby()
{
Material rendererMat;
if (useSharedMaterial)
rendererMat = targetRenderer.sharedMaterials[rendererIndex];
else
rendererMat = targetRenderer.materials[rendererIndex];
rendererMat.SetTexture(texParam, standbyTexture);
if (!string.IsNullOrEmpty(avProToggleParam))
rendererMat.SetInt(avProToggleParam, 0);
}
[PublicAPI]
public void SetSourceVideoPlayer(USharpVideoPlayer sourcePlayer)
{
if (sourcePlayer)
{
sourceVideoPlayer.UnregisterScreenHandler(this);
sourceVideoPlayer = sourcePlayer;
sourceVideoPlayer.RegisterScreenHandler(this);
}
}
}
}