21 lines
399 B
C#
21 lines
399 B
C#
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using UdonSharp;
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using UnityEngine;
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using VRC.SDKBase;
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using VRC.Udon;
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using UnityEngine.UI;
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public class Disable_all : UdonSharpBehaviour
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{
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private Button _button;
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public GameObject[] off;
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void Start()
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{
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_button = transform.GetComponent<Button>();
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}
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public void ObjectToggle()
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{
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for (int i = 0; i < off.Length; i++) off[i].SetActive(false);
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}
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}
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