281 lines
7.3 KiB
C#
281 lines
7.3 KiB
C#
using TMPro;
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using UdonSharp;
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using UnityEngine;
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using UnityEngine.Animations;
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using UnityEngine.UI;
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using VRC.SDKBase;
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using VRC.Udon.Common;
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using VRC.Udon.Common.Interfaces;
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#pragma warning disable IDE0044
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#pragma warning disable IDE0090, IDE1006
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namespace QvPen.UdonScript
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{
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[DefaultExecutionOrder(20)]
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class QvPen_PenManager : UdonSharpBehaviour
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{
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[SerializeField]
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private QvPen_Pen pen;
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public Gradient colorGradient = new Gradient();
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public float inkWidth = 0.005f;
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// Layer 0 : Default
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// Layer 9 : Player
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public int inkMeshLayer = 0;
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public int inkColliderLayer = 9;
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public Material pcInkMaterial;
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public Material questInkMaterial;
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public LayerMask surftraceMask = ~0;
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[SerializeField]
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private GameObject respawnButton;
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[SerializeField]
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private GameObject clearButton;
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[SerializeField]
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private GameObject inUseUI;
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[SerializeField]
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private Text textInUse;
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[SerializeField]
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private TextMeshPro textInUseTMP;
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[SerializeField]
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private TextMeshProUGUI textInUseTMPU;
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[SerializeField]
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private Shader _roundedTrailShader;
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public Shader roundedTrailShader => _roundedTrailShader;
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private void Start()
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{
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pen._Init(this);
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}
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public override void OnPlayerJoined(VRCPlayerApi player)
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{
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if (Networking.IsOwner(pen.gameObject) && pen.IsUser)
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SendCustomNetworkEvent(NetworkEventTarget.All, nameof(StartUsing));
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if (player.isLocal)
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{
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if (clearButton)
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{
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clearButtonPositionConstraint = clearButton.GetComponent<PositionConstraint>();
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clearButtonRotationConstraint = clearButton.GetComponent<RotationConstraint>();
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EnableClearButtonConstraints();
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}
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}
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}
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public override void OnPlayerLeft(VRCPlayerApi player)
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{
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if (Networking.IsOwner(pen.gameObject) && !pen.IsUser)
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pen.OnDrop();
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}
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public void StartUsing()
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{
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pen.pickuped = true;
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if (respawnButton)
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respawnButton.SetActive(false);
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if (clearButton)
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SetClearButtonActive(false);
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if (inUseUI)
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inUseUI.SetActive(true);
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var owner = Networking.GetOwner(pen.gameObject);
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var text = owner != null ? owner.displayName : "Occupied";
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if (textInUse)
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textInUse.text = text;
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if (textInUseTMP)
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textInUseTMP.text = text;
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if (textInUseTMPU)
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textInUseTMPU.text = text;
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}
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public void EndUsing()
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{
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pen.pickuped = false;
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if (respawnButton)
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respawnButton.SetActive(true);
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if (clearButton)
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SetClearButtonActive(true);
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if (inUseUI)
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inUseUI.SetActive(false);
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textInUse.text = string.Empty;
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}
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private PositionConstraint clearButtonPositionConstraint;
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private RotationConstraint clearButtonRotationConstraint;
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private void SetClearButtonActive(bool isActive)
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{
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if (clearButton)
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clearButton.SetActive(isActive);
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else
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return;
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if (!isActive)
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return;
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EnableClearButtonConstraints();
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}
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private void EnableClearButtonConstraints()
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{
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if (clearButtonPositionConstraint)
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clearButtonPositionConstraint.enabled = true;
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if (clearButtonRotationConstraint)
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clearButtonRotationConstraint.enabled = true;
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SendCustomEventDelayedSeconds(nameof(_DisableClearButtonConstraints), 2f);
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}
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public void _DisableClearButtonConstraints()
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{
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if (clearButtonPositionConstraint)
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clearButtonPositionConstraint.enabled = false;
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if (clearButtonRotationConstraint)
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clearButtonRotationConstraint.enabled = false;
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}
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#region API
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public void _SetWidth(float width)
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{
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inkWidth = width;
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pen._UpdateInkData();
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}
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public void _SetMeshLayer(int layer)
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{
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inkMeshLayer = layer;
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pen._UpdateInkData();
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}
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public void _SetColliderLayer(int layer)
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{
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inkColliderLayer = layer;
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pen._UpdateInkData();
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}
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public void _SetUsingDoubleClick(bool value) => pen._SetUseDoubleClick(value);
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public void _SetEnabledLateSync(bool value) => pen._SetEnabledLateSync(value);
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public void _SetUsingSurftraceMode(bool value) => pen._SetUseSurftraceMode(value);
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public void ResetPen()
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{
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Clear();
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Respawn();
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}
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public void Respawn()
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{
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pen._Respawn();
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SetClearButtonActive(true);
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}
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public void Clear()
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{
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_ClearSyncBuffer();
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pen._Clear();
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}
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#endregion
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#region Network
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public bool _TakeOwnership()
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{
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if (Networking.IsOwner(gameObject))
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{
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_ClearSyncBuffer();
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return true;
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}
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else
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{
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Networking.SetOwner(Networking.LocalPlayer, gameObject);
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return Networking.IsOwner(gameObject);
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}
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}
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private bool _isNetworkSettled = false;
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private bool isNetworkSettled
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=> _isNetworkSettled || (_isNetworkSettled = Networking.IsNetworkSettled);
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[UdonSynced]
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private Vector3[] _syncedData;
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private Vector3[] syncedData
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{
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get => _syncedData;
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set
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{
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if (!isNetworkSettled)
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return;
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_syncedData = value;
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RequestSendPackage();
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if (_syncedData != null)
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pen._UnpackData(_syncedData);
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}
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}
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private bool isInUseSyncBuffer = false;
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private void RequestSendPackage()
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{
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if (VRCPlayerApi.GetPlayerCount() > 1 && Networking.IsOwner(gameObject) && !isInUseSyncBuffer)
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{
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isInUseSyncBuffer = true;
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RequestSerialization();
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}
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}
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public void _SendData(Vector3[] data)
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{
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if (!isInUseSyncBuffer)
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syncedData = data;
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}
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public override void OnPreSerialization()
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=> _syncedData = syncedData;
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public override void OnDeserialization()
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=> syncedData = _syncedData;
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public override void OnPostSerialization(SerializationResult result)
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{
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isInUseSyncBuffer = false;
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if (result.success)
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pen.ExecuteEraseInk();
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else
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pen.DestroyJustBeforeInk();
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}
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public void _ClearSyncBuffer()
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{
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syncedData = new Vector3[] { };
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isInUseSyncBuffer = false;
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}
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#endregion
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}
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}
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