ai-content-maker/.venv/Lib/site-packages/matplotlib/bezier.pyi

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2024-05-03 04:18:51 +03:00
from collections.abc import Callable
from typing import Literal
import numpy as np
from numpy.typing import ArrayLike
from .path import Path
class NonIntersectingPathException(ValueError): ...
def get_intersection(
cx1: float,
cy1: float,
cos_t1: float,
sin_t1: float,
cx2: float,
cy2: float,
cos_t2: float,
sin_t2: float,
) -> tuple[float, float]: ...
def get_normal_points(
cx: float, cy: float, cos_t: float, sin_t: float, length: float
) -> tuple[float, float, float, float]: ...
def split_de_casteljau(beta: ArrayLike, t: float) -> tuple[np.ndarray, np.ndarray]: ...
def find_bezier_t_intersecting_with_closedpath(
bezier_point_at_t: Callable[[float], tuple[float, float]],
inside_closedpath: Callable[[tuple[float, float]], bool],
t0: float = ...,
t1: float = ...,
tolerance: float = ...,
) -> tuple[float, float]: ...
# TODO make generic over d, the dimension? ndarraydim
class BezierSegment:
def __init__(self, control_points: ArrayLike) -> None: ...
def __call__(self, t: ArrayLike) -> np.ndarray: ...
def point_at_t(self, t: float) -> tuple[float, ...]: ...
@property
def control_points(self) -> np.ndarray: ...
@property
def dimension(self) -> int: ...
@property
def degree(self) -> int: ...
@property
def polynomial_coefficients(self) -> np.ndarray: ...
def axis_aligned_extrema(self) -> tuple[np.ndarray, np.ndarray]: ...
def split_bezier_intersecting_with_closedpath(
bezier: ArrayLike,
inside_closedpath: Callable[[tuple[float, float]], bool],
tolerance: float = ...,
) -> tuple[np.ndarray, np.ndarray]: ...
def split_path_inout(
path: Path,
inside: Callable[[tuple[float, float]], bool],
tolerance: float = ...,
reorder_inout: bool = ...,
) -> tuple[Path, Path]: ...
def inside_circle(
cx: float, cy: float, r: float
) -> Callable[[tuple[float, float]], bool]: ...
def get_cos_sin(x0: float, y0: float, x1: float, y1: float) -> tuple[float, float]: ...
def check_if_parallel(
dx1: float, dy1: float, dx2: float, dy2: float, tolerance: float = ...
) -> Literal[-1, False, 1]: ...
def get_parallels(
bezier2: ArrayLike, width: float
) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ...
def find_control_points(
c1x: float, c1y: float, mmx: float, mmy: float, c2x: float, c2y: float
) -> list[tuple[float, float]]: ...
def make_wedged_bezier2(
bezier2: ArrayLike, width: float, w1: float = ..., wm: float = ..., w2: float = ...
) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]: ...