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<section id="api-exported-by-pygame-display">
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<section id="src-c-display-c">
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<h2>src_c/display.c<a class="headerlink" href="#src-c-display-c" title="Permalink to this headline">¶</a></h2>
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<p>This is the <a class="tooltip reference internal" href="../ref/display.html#module-pygame.display" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.display</span></code><span class="tooltip-content">pygame module to control the display window and screen</span></a> extension module.</p>
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<p>Header file: src_c/include/pygame.h</p>
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<dl class="c type">
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<dt class="sig sig-object c" id="c.pgVidInfoObject">
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<span class="k"><span class="pre">type</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgVidInfoObject</span></span></span><a class="headerlink" href="#c.pgVidInfoObject" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>A pygame object that wraps an SDL_VideoInfo struct.
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The object returned by <a class="reference internal" href="../ref/display.html#pygame.display.Info" title="pygame.display.Info"><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.display.Info()</span></code></a>.</p>
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</dd></dl>
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<dl class="c var">
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<dt class="sig sig-object c" id="c.pgVidInfo_Type">
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<span class="n"><span class="pre">PyTypeObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgVidInfo_Type</span></span></span><a class="headerlink" href="#c.pgVidInfo_Type" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>The pgVidInfoObject object Python type.</p>
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</dd></dl>
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<dl class="c function">
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<dt class="sig sig-object c" id="c.pgVidInfo_AsVidInfo">
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<span class="n"><span class="pre">SDL_VideoInfo</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgVidInfo_AsVidInfo</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">obj</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgVidInfo_AsVidInfo" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>Return the SDL_VideoInfo field of <em>obj</em>, a <a class="reference internal" href="#c.pgVidInfo_Type" title="pgVidInfo_Type"><code class="xref c c-data docutils literal notranslate"><span class="pre">pgVidInfo_Type</span></code></a> instance.
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This macro does not check that <em>obj</em> is not <code class="docutils literal notranslate"><span class="pre">NULL</span></code> or an actual <a class="reference internal" href="#c.pgVidInfoObject" title="pgVidInfoObject"><code class="xref c c-type docutils literal notranslate"><span class="pre">pgVidInfoObject</span></code></a> object.</p>
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</dd></dl>
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<dl class="c function">
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<dt class="sig sig-object c" id="c.pgVidInfo_New">
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<span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="sig-name descname"><span class="n"><span class="pre">pgVidInfo_New</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">SDL_VideoInfo</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">i</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgVidInfo_New" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>Return a new <a class="reference internal" href="#c.pgVidInfoObject" title="pgVidInfoObject"><code class="xref c c-type docutils literal notranslate"><span class="pre">pgVidInfoObject</span></code></a> object for the SDL_VideoInfo <em>i</em>.
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On failure, raise a Python exception and return <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
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</dd></dl>
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<dl class="c function">
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<dt class="sig sig-object c" id="c.pgVidInfo_Check">
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<span class="kt"><span class="pre">int</span></span><span class="w"> </span><span class="sig-name descname"><span class="n"><span class="pre">pgVidInfo_Check</span></span></span><span class="sig-paren">(</span><span class="n"><span class="pre">PyObject</span></span><span class="w"> </span><span class="p"><span class="pre">*</span></span><span class="n"><span class="pre">x</span></span><span class="sig-paren">)</span><a class="headerlink" href="#c.pgVidInfo_Check" title="Permalink to this definition">¶</a><br /></dt>
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<dd><p>Return true if <em>x</em> is a <a class="reference internal" href="#c.pgVidInfo_Type" title="pgVidInfo_Type"><code class="xref c c-data docutils literal notranslate"><span class="pre">pgVidInfo_Type</span></code></a> instance</p>
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<p>Will return false if <em>x</em> is a subclass of <a class="reference internal" href="#c.pgVidInfo_Type" title="pgVidInfo_Type"><code class="xref c c-data docutils literal notranslate"><span class="pre">pgVidInfo_Type</span></code></a>.
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This macro does not check that <em>x</em> is not <code class="docutils literal notranslate"><span class="pre">NULL</span></code>.</p>
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</dd></dl>
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</section>
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</section>
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<br /><br />
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<hr />
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<a href="https://github.com/pygame/pygame/edit/main/docs/reST/c_api\display.rst" rel="nofollow">Edit on GitHub</a>
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