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<section id="module-pygame.mixer.music">
<span id="pygame-mixer-music"></span><dl class="definition">
<dt class="title module sig sig-object">
<code class="docutils literal notranslate"><span class="pre">pygame.mixer.music</span></code></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">pygame module for controlling streamed audio</span></div>
</div>
<table class="toc docutils align-default">
<colgroup>
<col style="width: 34%" />
<col style="width: 1%" />
<col style="width: 65%" />
</colgroup>
<tbody>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.load">pygame.mixer.music.load</a></div>
</td>
<td></td>
<td>Load a music file for playback</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.unload">pygame.mixer.music.unload</a></div>
</td>
<td></td>
<td>Unload the currently loaded music to free up resources</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.play">pygame.mixer.music.play</a></div>
</td>
<td></td>
<td>Start the playback of the music stream</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.rewind">pygame.mixer.music.rewind</a></div>
</td>
<td></td>
<td>restart music</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.stop">pygame.mixer.music.stop</a></div>
</td>
<td></td>
<td>stop the music playback</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.pause">pygame.mixer.music.pause</a></div>
</td>
<td></td>
<td>temporarily stop music playback</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.unpause">pygame.mixer.music.unpause</a></div>
</td>
<td></td>
<td>resume paused music</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.fadeout">pygame.mixer.music.fadeout</a></div>
</td>
<td></td>
<td>stop music playback after fading out</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.set_volume">pygame.mixer.music.set_volume</a></div>
</td>
<td></td>
<td>set the music volume</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.get_volume">pygame.mixer.music.get_volume</a></div>
</td>
<td></td>
<td>get the music volume</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.get_busy">pygame.mixer.music.get_busy</a></div>
</td>
<td></td>
<td>check if the music stream is playing</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.set_pos">pygame.mixer.music.set_pos</a></div>
</td>
<td></td>
<td>set position to play from</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.get_pos">pygame.mixer.music.get_pos</a></div>
</td>
<td></td>
<td>get the music play time</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.queue">pygame.mixer.music.queue</a></div>
</td>
<td></td>
<td>queue a sound file to follow the current</td>
</tr>
<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.set_endevent">pygame.mixer.music.set_endevent</a></div>
</td>
<td></td>
<td>have the music send an event when playback stops</td>
</tr>
<tr class="row-even"><td><div class="line"><a class="toc reference external" href="music.html#pygame.mixer.music.get_endevent">pygame.mixer.music.get_endevent</a></div>
</td>
<td></td>
<td>get the event a channel sends when playback stops</td>
</tr>
</tbody>
</table>
<p>The music module is closely tied to <a class="tooltip reference internal" href="mixer.html#module-pygame.mixer" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.mixer</span></code><span class="tooltip-content">pygame module for loading and playing sounds</span></a>. Use the music module
to control the playback of music in the sound mixer.</p>
<p>The difference between the music playback and regular Sound playback is that
the music is streamed, and never actually loaded all at once. The mixer system
only supports a single music stream at once.</p>
<p>On older pygame versions, <code class="docutils literal notranslate"><span class="pre">MP3</span></code> support was limited under Mac and Linux. This
changed in pygame <code class="docutils literal notranslate"><span class="pre">v2.0.2</span></code> which got improved MP3 support. Consider using
<code class="docutils literal notranslate"><span class="pre">OGG</span></code> file format for music as that can give slightly better compression than
MP3 in most cases.</p>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.load">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">load</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.load" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Load a music file for playback</span></div>
<div class="line"><span class="signature">load(filename) -&gt; None</span></div>
<div class="line"><span class="signature">load(fileobj, namehint=&quot;&quot;) -&gt; None</span></div>
</div>
<p>This will load a music filename/file object and prepare it for playback. If
a music stream is already playing it will be stopped. This does not start
the music playing.</p>
<p>If you are loading from a file object, the namehint parameter can be used to specify
the type of music data in the object. For example: <code class="code docutils literal notranslate"><span class="pre">load(fileobj,</span> <span class="pre">&quot;ogg&quot;)</span></code>.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>Added optional <code class="docutils literal notranslate"><span class="pre">namehint</span></code> argument</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.unload">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">unload</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.unload" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Unload the currently loaded music to free up resources</span></div>
<div class="line"><span class="signature">unload() -&gt; None</span></div>
</div>
<p>This closes resources like files for any music that may be loaded.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 2.0.0.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.play">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">play</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.play" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">Start the playback of the music stream</span></div>
<div class="line"><span class="signature">play(loops=0, start=0.0, fade_ms=0) -&gt; None</span></div>
</div>
<p>This will play the loaded music stream. If the music is already playing it
will be restarted.</p>
<p><code class="docutils literal notranslate"><span class="pre">loops</span></code> is an optional integer argument, which is <code class="docutils literal notranslate"><span class="pre">0</span></code> by default, which
indicates how many times to repeat the music. The music repeats indefinitely if
this argument is set to <code class="docutils literal notranslate"><span class="pre">-1</span></code>.</p>
<p><code class="docutils literal notranslate"><span class="pre">start</span></code> is an optional float argument, which is <code class="docutils literal notranslate"><span class="pre">0.0</span></code> by default, which
denotes the position in time from which the music starts playing. The starting
position depends on the format of the music played. <code class="docutils literal notranslate"><span class="pre">MP3</span></code> and <code class="docutils literal notranslate"><span class="pre">OGG</span></code> use
the position as time in seconds. For <code class="docutils literal notranslate"><span class="pre">MP3</span></code> files the start time position
selected may not be accurate as things like variable bit rate encoding and ID3
tags can throw off the timing calculations. For <code class="docutils literal notranslate"><span class="pre">MOD</span></code> music it is the pattern
order number. Passing a start position will raise a NotImplementedError if
the start position cannot be set.</p>
<p><code class="docutils literal notranslate"><span class="pre">fade_ms</span></code> is an optional integer argument, which is <code class="docutils literal notranslate"><span class="pre">0</span></code> by default,
which denotes the period of time (in milliseconds) over which the music
will fade up from volume level <code class="docutils literal notranslate"><span class="pre">0.0</span></code> to full volume (or the volume level
previously set by <a class="reference internal" href="#pygame.mixer.music.set_volume" title="pygame.mixer.music.set_volume"><code class="xref py py-func docutils literal notranslate"><span class="pre">set_volume()</span></code></a>). The sample may end before the fade-in
is complete. If the music is already streaming <code class="docutils literal notranslate"><span class="pre">fade_ms</span></code> is ignored.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.0: </span>Added optional <code class="docutils literal notranslate"><span class="pre">fade_ms</span></code> argument</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.rewind">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">rewind</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.rewind" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">restart music</span></div>
<div class="line"><span class="signature">rewind() -&gt; None</span></div>
</div>
<p>Resets playback of the current music to the beginning. If <a class="reference internal" href="#pygame.mixer.music.pause" title="pygame.mixer.music.pause"><code class="xref py py-func docutils literal notranslate"><span class="pre">pause()</span></code></a> has
previously been used to pause the music, the music will remain paused.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p><a class="reference internal" href="#pygame.mixer.music.rewind" title="pygame.mixer.music.rewind"><code class="xref py py-func docutils literal notranslate"><span class="pre">rewind()</span></code></a> supports a limited number of file types and notably
<code class="docutils literal notranslate"><span class="pre">WAV</span></code> files are NOT supported. For unsupported file types use <a class="reference internal" href="#pygame.mixer.music.play" title="pygame.mixer.music.play"><code class="xref py py-func docutils literal notranslate"><span class="pre">play()</span></code></a>
which will restart the music that's already playing (note that this
will start the music playing again even if previously paused).</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.stop">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">stop</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.stop" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">stop the music playback</span></div>
<div class="line"><span class="signature">stop() -&gt; None</span></div>
</div>
<p>Stops the music playback if it is currently playing.
endevent will be triggered, if set.
It won't unload the music.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.pause">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">pause</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.pause" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">temporarily stop music playback</span></div>
<div class="line"><span class="signature">pause() -&gt; None</span></div>
</div>
<p>Temporarily stop playback of the music stream. It can be resumed with the
<a class="reference internal" href="#pygame.mixer.music.unpause" title="pygame.mixer.music.unpause"><code class="xref py py-func docutils literal notranslate"><span class="pre">unpause()</span></code></a> function.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.unpause">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">unpause</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.unpause" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">resume paused music</span></div>
<div class="line"><span class="signature">unpause() -&gt; None</span></div>
</div>
<p>This will resume the playback of a music stream after it has been paused.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.fadeout">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">fadeout</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.fadeout" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">stop music playback after fading out</span></div>
<div class="line"><span class="signature">fadeout(time) -&gt; None</span></div>
</div>
<p>Fade out and stop the currently playing music.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">time</span></code> argument denotes the integer milliseconds for which the
fading effect is generated.</p>
<p>Note, that this function blocks until the music has faded out. Calls
to <a class="reference internal" href="#pygame.mixer.music.fadeout" title="pygame.mixer.music.fadeout"><code class="xref py py-func docutils literal notranslate"><span class="pre">fadeout()</span></code></a> and <a class="reference internal" href="#pygame.mixer.music.set_volume" title="pygame.mixer.music.set_volume"><code class="xref py py-func docutils literal notranslate"><span class="pre">set_volume()</span></code></a> will have no effect during
this time. If an event was set using <a class="reference internal" href="#pygame.mixer.music.set_endevent" title="pygame.mixer.music.set_endevent"><code class="xref py py-func docutils literal notranslate"><span class="pre">set_endevent()</span></code></a> it will be
called after the music has faded.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.set_volume">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">set_volume</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.set_volume" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">set the music volume</span></div>
<div class="line"><span class="signature">set_volume(volume) -&gt; None</span></div>
</div>
<p>Set the volume of the music playback.</p>
<p>The <code class="docutils literal notranslate"><span class="pre">volume</span></code> argument is a float between <code class="docutils literal notranslate"><span class="pre">0.0</span></code> and <code class="docutils literal notranslate"><span class="pre">1.0</span></code> that sets
the volume level. When new music is loaded the volume is reset to full
volume. If <code class="docutils literal notranslate"><span class="pre">volume</span></code> is a negative value it will be ignored and the
volume will remain set at the current level. If the <code class="docutils literal notranslate"><span class="pre">volume</span></code> argument
is greater than <code class="docutils literal notranslate"><span class="pre">1.0</span></code>, the volume will be set to <code class="docutils literal notranslate"><span class="pre">1.0</span></code>.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.get_volume">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">get_volume</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.get_volume" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get the music volume</span></div>
<div class="line"><span class="signature">get_volume() -&gt; value</span></div>
</div>
<p>Returns the current volume for the mixer. The value will be between <code class="docutils literal notranslate"><span class="pre">0.0</span></code>
and <code class="docutils literal notranslate"><span class="pre">1.0</span></code>.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.get_busy">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">get_busy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.get_busy" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">check if the music stream is playing</span></div>
<div class="line"><span class="signature">get_busy() -&gt; bool</span></div>
</div>
<p>Returns True when the music stream is actively playing. When the music is
idle this returns False. In pygame 2.0.1 and above this function returns
False when the music is paused. In pygame 1 it returns True when the music
is paused.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.1: </span>Returns False when music paused.</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.set_pos">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">set_pos</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.set_pos" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">set position to play from</span></div>
<div class="line"><span class="signature">set_pos(pos) -&gt; None</span></div>
</div>
<p>This sets the position in the music file where playback will start.
The meaning of &quot;pos&quot;, a float (or a number that can be converted to a float),
depends on the music format.</p>
<p>For <code class="docutils literal notranslate"><span class="pre">MOD</span></code> files, pos is the integer pattern number in the module.
For <code class="docutils literal notranslate"><span class="pre">OGG</span></code> it is the absolute position, in seconds, from
the beginning of the sound. For <code class="docutils literal notranslate"><span class="pre">MP3</span></code> files, it is the relative position,
in seconds, from the current position. For absolute positioning in an <code class="docutils literal notranslate"><span class="pre">MP3</span></code>
file, first call <a class="reference internal" href="#pygame.mixer.music.rewind" title="pygame.mixer.music.rewind"><code class="xref py py-func docutils literal notranslate"><span class="pre">rewind()</span></code></a>.</p>
<p>Other file formats are unsupported. Newer versions of SDL_mixer have
better positioning support than earlier ones. An SDLError is raised if a
particular format does not support positioning.</p>
<p>Function <a class="reference internal" href="#pygame.mixer.music.set_pos" title="pygame.mixer.music.set_pos"><code class="xref py py-func docutils literal notranslate"><span class="pre">set_pos()</span></code></a> calls underlining SDL_mixer function
<code class="docutils literal notranslate"><span class="pre">Mix_SetMusicPosition</span></code>.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in pygame 1.9.2.</span></p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.get_pos">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">get_pos</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.get_pos" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get the music play time</span></div>
<div class="line"><span class="signature">get_pos() -&gt; time</span></div>
</div>
<p>This gets the number of milliseconds that the music has been playing for.
The returned time only represents how long the music has been playing; it
does not take into account any starting position offsets.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.queue">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">queue</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.queue" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">queue a sound file to follow the current</span></div>
<div class="line"><span class="signature">queue(filename) -&gt; None</span></div>
<div class="line"><span class="signature">queue(fileobj, namehint=&quot;&quot;, loops=0) -&gt; None</span></div>
</div>
<p>This will load a sound file and queue it. A queued sound file will begin as
soon as the current sound naturally ends. Only one sound can be queued at a
time. Queuing a new sound while another sound is queued will result in the
new sound becoming the queued sound. Also, if the current sound is ever
stopped or changed, the queued sound will be lost.</p>
<p>If you are loading from a file object, the namehint parameter can be used to specify
the type of music data in the object. For example: <code class="code docutils literal notranslate"><span class="pre">queue(fileobj,</span> <span class="pre">&quot;ogg&quot;)</span></code>.</p>
<p>The following example will play music by Bach six times, then play music by
Mozart once:</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">pygame</span><span class="o">.</span><span class="n">mixer</span><span class="o">.</span><span class="n">music</span><span class="o">.</span><span class="n">load</span><span class="p">(</span><span class="s1">&#39;bach.ogg&#39;</span><span class="p">)</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">mixer</span><span class="o">.</span><span class="n">music</span><span class="o">.</span><span class="n">play</span><span class="p">(</span><span class="mi">5</span><span class="p">)</span> <span class="c1"># Plays six times, not five!</span>
<span class="n">pygame</span><span class="o">.</span><span class="n">mixer</span><span class="o">.</span><span class="n">music</span><span class="o">.</span><span class="n">queue</span><span class="p">(</span><span class="s1">&#39;mozart.ogg&#39;</span><span class="p">)</span>
</pre></div>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in pygame 2.0.2: </span>Added optional <code class="docutils literal notranslate"><span class="pre">namehint</span></code> argument</p>
</div>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.set_endevent">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">set_endevent</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.set_endevent" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">have the music send an event when playback stops</span></div>
<div class="line"><span class="signature">set_endevent() -&gt; None</span></div>
<div class="line"><span class="signature">set_endevent(type) -&gt; None</span></div>
</div>
<p>This causes pygame to signal (by means of the event queue) when the music is
done playing. The argument determines the type of event that will be queued.</p>
<p>The event will be queued every time the music finishes, not just the first
time. To stop the event from being queued, call this method with no
argument.</p>
</dd></dl>
<dl class="py function definition">
<dt class="sig sig-object py title" id="pygame.mixer.music.get_endevent">
<span class="sig-prename descclassname"><span class="pre">pygame.mixer.music.</span></span><span class="sig-name descname"><span class="pre">get_endevent</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.mixer.music.get_endevent" title="Permalink to this definition"></a></dt>
<dd><div class="line-block">
<div class="line"><span class="summaryline">get the event a channel sends when playback stops</span></div>
<div class="line"><span class="signature">get_endevent() -&gt; type</span></div>
</div>
<p>Returns the event type to be sent every time the music finishes playback. If
there is no endevent the function returns <code class="docutils literal notranslate"><span class="pre">pygame.NOEVENT</span></code>.</p>
</dd></dl>
</dd></dl>
</section>
<br /><br />
<hr />
<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\music.rst" rel="nofollow">Edit on GitHub</a>
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