ai-content-maker/.venv/Lib/site-packages/moviepy/video/tools/drawing.py

270 lines
8.6 KiB
Python
Raw Normal View History

2024-05-11 23:00:43 +03:00
"""
This module deals with making images (np arrays). It provides drawing
methods that are difficult to do with the existing Python libraries.
"""
import numpy as np
def blit(im1, im2, pos=None, mask=None, ismask=False):
""" Blit an image over another.
Blits ``im1`` on ``im2`` as position ``pos=(x,y)``, using the
``mask`` if provided. If ``im1`` and ``im2`` are mask pictures
(2D float arrays) then ``ismask`` must be ``True``.
"""
if pos is None:
pos = [0, 0]
# xp1,yp1,xp2,yp2 = blit area on im2
# x1,y1,x2,y2 = area of im1 to blit on im2
xp, yp = pos
x1 = max(0, -xp)
y1 = max(0, -yp)
h1, w1 = im1.shape[:2]
h2, w2 = im2.shape[:2]
xp2 = min(w2, xp + w1)
yp2 = min(h2, yp + h1)
x2 = min(w1, w2 - xp)
y2 = min(h1, h2 - yp)
xp1 = max(0, xp)
yp1 = max(0, yp)
if (xp1 >= xp2) or (yp1 >= yp2):
return im2
blitted = im1[y1:y2, x1:x2]
new_im2 = +im2
if mask is None:
new_im2[yp1:yp2, xp1:xp2] = blitted
else:
mask = mask[y1:y2, x1:x2]
if len(im1.shape) == 3:
mask = np.dstack(3 * [mask])
blit_region = new_im2[yp1:yp2, xp1:xp2]
new_im2[yp1:yp2, xp1:xp2] = (1.0 * mask * blitted + (1.0 - mask) * blit_region)
return new_im2.astype('uint8') if (not ismask) else new_im2
def color_gradient(size,p1,p2=None,vector=None, r=None, col1=0,col2=1.0,
shape='linear', offset = 0):
"""Draw a linear, bilinear, or radial gradient.
The result is a picture of size ``size``, whose color varies
gradually from color `col1` in position ``p1`` to color ``col2``
in position ``p2``.
If it is a RGB picture the result must be transformed into
a 'uint8' array to be displayed normally:
Parameters
------------
size
Size (width, height) in pixels of the final picture/array.
p1, p2
Coordinates (x,y) in pixels of the limit point for ``col1``
and ``col2``. The color 'before' ``p1`` is ``col1`` and it
gradually changes in the direction of ``p2`` until it is ``col2``
when it reaches ``p2``.
vector
A vector [x,y] in pixels that can be provided instead of ``p2``.
``p2`` is then defined as (p1 + vector).
col1, col2
Either floats between 0 and 1 (for gradients used in masks)
or [R,G,B] arrays (for colored gradients).
shape
'linear', 'bilinear', or 'circular'.
In a linear gradient the color varies in one direction,
from point ``p1`` to point ``p2``.
In a bilinear gradient it also varies symetrically form ``p1``
in the other direction.
In a circular gradient it goes from ``col1`` to ``col2`` in all
directions.
offset
Real number between 0 and 1 indicating the fraction of the vector
at which the gradient actually starts. For instance if ``offset``
is 0.9 in a gradient going from p1 to p2, then the gradient will
only occur near p2 (before that everything is of color ``col1``)
If the offset is 0.9 in a radial gradient, the gradient will
occur in the region located between 90% and 100% of the radius,
this creates a blurry disc of radius d(p1,p2).
Returns
--------
image
An Numpy array of dimensions (W,H,ncolors) of type float
representing the image of the gradient.
Examples
---------
>>> grad = color_gradient(blabla).astype('uint8')
"""
# np-arrayize and change x,y coordinates to y,x
w,h = size
col1 = np.array(col1).astype(float)
col2 = np.array(col2).astype(float)
if shape == 'bilinear':
if vector is None:
vector = np.array(p2) - np.array(p1)
m1, m2 = [ color_gradient(size, p1, vector=v, col1 = 1.0, col2 = 0,
shape = 'linear', offset= offset)
for v in [vector,-vector]]
arr = np.maximum(m1, m2)
if col1.size > 1:
arr = np.dstack(3*[arr])
return arr*col1 + (1-arr)*col2
p1 = np.array(p1[::-1]).astype(float)
if vector is None and p2:
p2 = np.array(p2[::-1])
vector = p2-p1
else:
vector = np.array(vector[::-1])
p2 = p1 + vector
if vector:
norm = np.linalg.norm(vector)
M = np.dstack(np.meshgrid(range(w),range(h))[::-1]).astype(float)
if shape == 'linear':
n_vec = vector/norm**2 # norm 1/norm(vector)
p1 = p1 + offset*vector
arr = (M- p1).dot(n_vec)/(1-offset)
arr = np.minimum(1,np.maximum(0,arr))
if col1.size > 1:
arr = np.dstack(3*[arr])
return arr*col1 + (1-arr)*col2
elif shape == 'radial':
if r is None:
r = norm
if r == 0:
arr = np.ones((h,w))
else:
arr = (np.sqrt(((M - p1) ** 2).sum(axis=2))) - offset * r
arr = arr / ((1-offset)*r)
arr = np.minimum(1.0, np.maximum(0, arr))
if col1.size > 1:
arr = np.dstack(3*[arr])
return (1-arr)*col1 + arr*col2
def color_split(size,x=None,y=None,p1=None,p2=None,vector=None,
col1=0,col2=1.0, grad_width=0):
"""Make an image splitted in 2 colored regions.
Returns an array of size ``size`` divided in two regions called 1 and
2 in wht follows, and which will have colors col& and col2
respectively.
Parameters
-----------
x: (int)
If provided, the image is splitted horizontally in x, the left
region being region 1.
y: (int)
If provided, the image is splitted vertically in y, the top region
being region 1.
p1,p2:
Positions (x1,y1),(x2,y2) in pixels, where the numbers can be
floats. Region 1 is defined as the whole region on the left when
going from ``p1`` to ``p2``.
p1, vector:
``p1`` is (x1,y1) and vector (v1,v2), where the numbers can be
floats. Region 1 is then the region on the left when starting
in position ``p1`` and going in the direction given by ``vector``.
gradient_width
If not zero, the split is not sharp, but gradual over a region of
width ``gradient_width`` (in pixels). This is preferable in many
situations (for instance for antialiasing).
Examples
---------
>>> size = [200,200]
>>> # an image with all pixels with x<50 =0, the others =1
>>> color_split(size, x=50, col1=0, col2=1)
>>> # an image with all pixels with y<50 red, the others green
>>> color_split(size, x=50, col1=[255,0,0], col2=[0,255,0])
>>> # An image splitted along an arbitrary line (see below)
>>> color_split(size, p1=[20,50], p2=[25,70] col1=0, col2=1)
"""
if grad_width or ( (x is None) and (y is None)):
if p2 is not None:
vector = (np.array(p2) - np.array(p1))
elif x is not None:
vector = np.array([0,-1.0])
p1 = np.array([x, 0])
elif y is not None:
vector = np.array([1.0, 0.0])
p1 = np.array([0,y])
x,y = vector
vector = np.array([y,-x]).astype('float')
norm = np.linalg.norm(vector)
vector = max(0.1, grad_width) * vector / norm
return color_gradient(size,p1,vector=vector,
col1 = col1, col2 = col2, shape='linear')
else:
w, h = size
shape = (h, w) if np.isscalar(col1) else (h, w, len(col1))
arr = np.zeros(shape)
if x:
arr[:,:x] = col1
arr[:,x:] = col2
elif y:
arr[:y] = col1
arr[y:] = col2
return arr
# if we are here, it means we didn't exit with a proper 'return'
print( "Arguments in color_split not understood !" )
raise
def circle(screensize, center, radius, col1=1.0, col2=0, blur=1):
""" Draw an image with a circle.
Draws a circle of color ``col1``, on a background of color ``col2``,
on a screen of size ``screensize`` at the position ``center=(x,y)``,
with a radius ``radius`` but slightly blurred on the border by ``blur``
pixels
"""
offset = 1.0*(radius-blur)/radius if radius else 0
return color_gradient(screensize,p1=center,r=radius, col1=col1,
col2=col2, shape='radial', offset=offset)