ai-content-maker/.venv/Lib/site-packages/pygame/_sdl2/controller.pyi

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2024-05-12 06:17:42 +03:00
from typing import Dict, Mapping, Optional
from pygame.joystick import JoystickType
def init() -> None: ...
def get_init() -> bool: ...
def quit() -> None: ...
def set_eventstate(state: bool) -> None: ...
def get_eventstate() -> bool: ...
def update() -> None: ...
def get_count() -> int: ...
def is_controller(index: int) -> bool: ...
def name_forindex(index: int) -> Optional[str]: ...
class Controller:
def __init__(self, index: int) -> None: ...
@property
def name(self) -> str: ...
@property
def id(self) -> int: ...
def init(self) -> None: ...
def get_init(self) -> bool: ...
def quit(self) -> None: ...
@staticmethod
def from_joystick(joy: JoystickType) -> Controller: ...
def attached(self) -> bool: ...
def as_joystick(self) -> JoystickType: ...
def get_axis(self, axis: int) -> int: ...
def get_button(self, button: int) -> bool: ...
def get_mapping(self) -> Dict[str, str]: ...
def set_mapping(self, mapping: Mapping[str, str]) -> int: ...
def rumble(
self, low_frequency: float, high_frequency: float, duration: int
) -> bool: ...
def stop_rumble(self) -> None: ...