214 lines
5.8 KiB
Plaintext
214 lines
5.8 KiB
Plaintext
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Pygame Front Page
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=================
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.. toctree::
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:maxdepth: 2
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:glob:
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:hidden:
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ref/*
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tut/*
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tut/en/**/*
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tut/ko/**/*
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c_api
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filepaths
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logos
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Quick start
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-----------
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Welcome to pygame! Once you've got pygame installed (:code:`pip install pygame` or
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:code:`pip3 install pygame` for most people), the next question is how to get a game
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loop running. Pygame, unlike some other libraries, gives you full control of program
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execution. That freedom means it is easy to mess up in your initial steps.
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Here is a good example of a basic setup (opens the window, updates the screen, and handles events)--
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.. literalinclude:: ref/code_examples/base_script.py
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Here is a slightly more fleshed out example, which shows you how to move something
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(a circle in this case) around on screen--
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.. literalinclude:: ref/code_examples/base_script_example.py
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For more in depth reference, check out the :ref:`tutorials-reference-label`
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section below, check out a video tutorial (`I'm a fan of this one
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<https://www.youtube.com/watch?v=AY9MnQ4x3zk>`_), or reference the API
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documentation by module.
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Documents
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---------
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`Readme`_
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Basic information about pygame: what it is, who is involved, and where to find it.
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`Install`_
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Steps needed to compile pygame on several platforms.
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Also help on finding and installing prebuilt binaries for your system.
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:doc:`filepaths`
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How pygame handles file system paths.
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:doc:`Pygame Logos <logos>`
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The logos of Pygame in different resolutions.
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`LGPL License`_
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This is the license pygame is distributed under.
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It provides for pygame to be distributed with open source and commercial software.
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Generally, if pygame is not changed, it can be used with any type of program.
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.. _tutorials-reference-label:
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Tutorials
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---------
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:doc:`Introduction to Pygame <tut/PygameIntro>`
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An introduction to the basics of pygame.
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This is written for users of Python and appeared in volume two of the Py magazine.
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:doc:`Import and Initialize <tut/ImportInit>`
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The beginning steps on importing and initializing pygame.
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The pygame package is made of several modules.
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Some modules are not included on all platforms.
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:doc:`How do I move an Image? <tut/MoveIt>`
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A basic tutorial that covers the concepts behind 2D computer animation.
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Information about drawing and clearing objects to make them appear animated.
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:doc:`Chimp Tutorial, Line by Line <tut/ChimpLineByLine>`
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The pygame examples include a simple program with an interactive fist and a chimpanzee.
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This was inspired by the annoying flash banner of the early 2000s.
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This tutorial examines every line of code used in the example.
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:doc:`Sprite Module Introduction <tut/SpriteIntro>`
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Pygame includes a higher level sprite module to help organize games.
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The sprite module includes several classes that help manage details found in almost all games types.
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The Sprite classes are a bit more advanced than the regular pygame modules,
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and need more understanding to be properly used.
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:doc:`Surfarray Introduction <tut/SurfarrayIntro>`
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Pygame used the NumPy python module to allow efficient per pixel effects on images.
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Using the surface arrays is an advanced feature that allows custom effects and filters.
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This also examines some of the simple effects from the pygame example, arraydemo.py.
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:doc:`Camera Module Introduction <tut/CameraIntro>`
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Pygame, as of 1.9, has a camera module that allows you to capture images,
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watch live streams, and do some basic computer vision.
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This tutorial covers those use cases.
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:doc:`Newbie Guide <tut/newbieguide>`
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A list of thirteen helpful tips for people to get comfortable using pygame.
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:doc:`Making Games Tutorial <tut/MakeGames>`
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A large tutorial that covers the bigger topics needed to create an entire game.
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:doc:`Display Modes <tut/DisplayModes>`
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Getting a display surface for the screen.
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:doc:`한국어 튜토리얼 (Korean Tutorial) <tut/ko/빨간블록 검은블록/개요>`
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빨간블록 검은블록
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Reference
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---------
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:ref:`genindex`
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A list of all functions, classes, and methods in the pygame package.
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:doc:`ref/bufferproxy`
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An array protocol view of surface pixels
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:doc:`ref/color`
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Color representation.
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:doc:`ref/cursors`
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Loading and compiling cursor images.
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:doc:`ref/display`
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Configure the display surface.
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:doc:`ref/draw`
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Drawing simple shapes like lines and ellipses to surfaces.
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:doc:`ref/event`
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Manage the incoming events from various input devices and the windowing platform.
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:doc:`ref/examples`
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Various programs demonstrating the use of individual pygame modules.
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:doc:`ref/font`
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Loading and rendering TrueType fonts.
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:doc:`ref/freetype`
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Enhanced pygame module for loading and rendering font faces.
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:doc:`ref/gfxdraw`
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Anti-aliasing draw functions.
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:doc:`ref/image`
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Loading, saving, and transferring of surfaces.
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:doc:`ref/joystick`
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Manage the joystick devices.
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:doc:`ref/key`
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Manage the keyboard device.
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:doc:`ref/locals`
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Pygame constants.
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:doc:`ref/mixer`
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Load and play sounds
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:doc:`ref/mouse`
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Manage the mouse device and display.
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:doc:`ref/music`
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Play streaming music tracks.
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:doc:`ref/pygame`
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Top level functions to manage pygame.
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:doc:`ref/pixelarray`
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Manipulate image pixel data.
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:doc:`ref/rect`
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Flexible container for a rectangle.
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:doc:`ref/scrap`
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Native clipboard access.
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:doc:`ref/sndarray`
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Manipulate sound sample data.
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:doc:`ref/sprite`
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Higher level objects to represent game images.
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:doc:`ref/surface`
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Objects for images and the screen.
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:doc:`ref/surfarray`
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Manipulate image pixel data.
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:doc:`ref/tests`
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Test pygame.
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:doc:`ref/time`
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Manage timing and framerate.
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:doc:`ref/transform`
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Resize and move images.
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:doc:`pygame C API <c_api>`
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The C api shared amongst pygame extension modules.
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:ref:`search`
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Search pygame documents by keyword.
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.. _Readme: ../wiki/about
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.. _Install: ../wiki/GettingStarted#Pygame%20Installation
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.. _LGPL License: LGPL.txt
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