ai-content-maker/.venv/Lib/site-packages/pygame/joystick.pyi

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2024-05-12 06:17:42 +03:00
from typing import Tuple, final
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def get_count() -> int: ...
@final
class JoystickType:
def __init__(self, id: int) -> None: ...
def init(self) -> None: ...
def quit(self) -> None: ...
def get_init(self) -> bool: ...
def get_id(self) -> int: ...
def get_instance_id(self) -> int: ...
def get_guid(self) -> str: ...
def get_power_level(self) -> str: ...
def get_name(self) -> str: ...
def get_numaxes(self) -> int: ...
def get_axis(self, axis_number: int) -> float: ...
def get_numballs(self) -> int: ...
def get_ball(self, ball_number: int) -> Tuple[float, float]: ...
def get_numbuttons(self) -> int: ...
def get_button(self, button: int) -> bool: ...
def get_numhats(self) -> int: ...
def get_hat(self, hat_number: int) -> Tuple[float, float]: ...
def rumble(
self, low_frequency: float, high_frequency: float, duration: int
) -> bool: ...
def stop_rumble(self) -> None: ...
# according to the current implementation, Joystick is a function that returns
# a JoystickType instance. In the future, when the C implementation is fixed to
# add __init__/__new__ to Joystick and it's exported directly, the typestubs
# here must be updated too
def Joystick(id: int) -> JoystickType: ...