ai-content-maker/.venv/Lib/site-packages/pygame/tests/scrap_test.py

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2024-05-12 06:17:42 +03:00
import os
import sys
if os.environ.get("SDL_VIDEODRIVER") == "dummy":
__tags__ = ("ignore", "subprocess_ignore")
import unittest
from pygame.tests.test_utils import trunk_relative_path
import pygame
from pygame import scrap
class ScrapModuleTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
pygame.display.init()
pygame.display.set_mode((1, 1))
scrap.init()
@classmethod
def tearDownClass(cls):
# scrap.quit() # Does not exist!
pygame.display.quit()
def test_init(self):
"""Ensures scrap module still initialized after multiple init calls."""
scrap.init()
scrap.init()
self.assertTrue(scrap.get_init())
def test_init__reinit(self):
"""Ensures reinitializing the scrap module doesn't clear its data."""
data_type = pygame.SCRAP_TEXT
expected_data = b"test_init__reinit"
scrap.put(data_type, expected_data)
scrap.init()
self.assertEqual(scrap.get(data_type), expected_data)
def test_get_init(self):
"""Ensures get_init gets the init state."""
self.assertTrue(scrap.get_init())
def todo_test_contains(self):
"""Ensures contains works as expected."""
self.fail()
def todo_test_get(self):
"""Ensures get works as expected."""
self.fail()
def test_get__owned_empty_type(self):
"""Ensures get works when there is no data of the requested type
in the clipboard and the clipboard is owned by the pygame application.
"""
# Use a unique data type identifier to ensure there is no preexisting
# data.
DATA_TYPE = "test_get__owned_empty_type"
if scrap.lost():
# Try to acquire the clipboard.
scrap.put(pygame.SCRAP_TEXT, b"text to clipboard")
if scrap.lost():
self.skipTest("requires the pygame application to own the clipboard")
data = scrap.get(DATA_TYPE)
self.assertIsNone(data)
def todo_test_get_types(self):
"""Ensures get_types works as expected."""
self.fail()
def todo_test_lost(self):
"""Ensures lost works as expected."""
self.fail()
def test_set_mode(self):
"""Ensures set_mode works as expected."""
scrap.set_mode(pygame.SCRAP_SELECTION)
scrap.set_mode(pygame.SCRAP_CLIPBOARD)
self.assertRaises(ValueError, scrap.set_mode, 1099)
def test_put__text(self):
"""Ensures put can place text into the clipboard."""
scrap.put(pygame.SCRAP_TEXT, b"Hello world")
self.assertEqual(scrap.get(pygame.SCRAP_TEXT), b"Hello world")
scrap.put(pygame.SCRAP_TEXT, b"Another String")
self.assertEqual(scrap.get(pygame.SCRAP_TEXT), b"Another String")
@unittest.skipIf("pygame.image" not in sys.modules, "requires pygame.image module")
def test_put__bmp_image(self):
"""Ensures put can place a BMP image into the clipboard."""
sf = pygame.image.load(trunk_relative_path("examples/data/asprite.bmp"))
expected_string = pygame.image.tostring(sf, "RGBA")
scrap.put(pygame.SCRAP_BMP, expected_string)
self.assertEqual(scrap.get(pygame.SCRAP_BMP), expected_string)
def test_put(self):
"""Ensures put can place data into the clipboard
when using a user defined type identifier.
"""
DATA_TYPE = "arbitrary buffer"
scrap.put(DATA_TYPE, b"buf")
r = scrap.get(DATA_TYPE)
self.assertEqual(r, b"buf")
class ScrapModuleClipboardNotOwnedTest(unittest.TestCase):
"""Test the scrap module's functionality when the pygame application is
not the current owner of the clipboard.
A separate class is used to prevent tests that acquire the clipboard from
interfering with these tests.
"""
@classmethod
def setUpClass(cls):
pygame.display.init()
pygame.display.set_mode((1, 1))
scrap.init()
@classmethod
def tearDownClass(cls):
# scrap.quit() # Does not exist!
pygame.quit()
pygame.display.quit()
def _skip_if_clipboard_owned(self):
# Skip test if the pygame application owns the clipboard. Currently,
# there is no way to give up ownership.
if not scrap.lost():
self.skipTest("requires the pygame application to not own the clipboard")
def test_get__not_owned(self):
"""Ensures get works when there is no data of the requested type
in the clipboard and the clipboard is not owned by the pygame
application.
"""
self._skip_if_clipboard_owned()
# Use a unique data type identifier to ensure there is no preexisting
# data.
DATA_TYPE = "test_get__not_owned"
data = scrap.get(DATA_TYPE)
self.assertIsNone(data)
def test_get_types__not_owned(self):
"""Ensures get_types works when the clipboard is not owned
by the pygame application.
"""
self._skip_if_clipboard_owned()
data_types = scrap.get_types()
self.assertIsInstance(data_types, list)
def test_contains__not_owned(self):
"""Ensures contains works when the clipboard is not owned
by the pygame application.
"""
self._skip_if_clipboard_owned()
# Use a unique data type identifier to ensure there is no preexisting
# data.
DATA_TYPE = "test_contains__not_owned"
contains = scrap.contains(DATA_TYPE)
self.assertFalse(contains)
def test_lost__not_owned(self):
"""Ensures lost works when the clipboard is not owned
by the pygame application.
"""
self._skip_if_clipboard_owned()
lost = scrap.lost()
self.assertTrue(lost)
class X11InteractiveTest(unittest.TestCase):
__tags__ = ["ignore", "subprocess_ignore"]
try:
pygame.display.init()
except Exception:
pass
else:
if pygame.display.get_driver() == "x11":
__tags__ = ["interactive"]
pygame.display.quit()
def test_issue_208(self):
"""PATCH: pygame.scrap on X11, fix copying into PRIMARY selection
Copying into theX11 PRIMARY selection (mouse copy/paste) would not
work due to a confusion between content type and clipboard type.
"""
from pygame import display, event, freetype
from pygame.locals import SCRAP_SELECTION, SCRAP_TEXT
from pygame.locals import KEYDOWN, K_y, QUIT
success = False
freetype.init()
font = freetype.Font(None, 24)
display.init()
display.set_caption("Interactive X11 Paste Test")
screen = display.set_mode((600, 200))
screen.fill(pygame.Color("white"))
text = "Scrap put() succeeded."
msg = (
"Some text has been placed into the X11 clipboard."
" Please click the center mouse button in an open"
" text window to retrieve it."
'\n\nDid you get "{}"? (y/n)'
).format(text)
word_wrap(screen, msg, font, 6)
display.flip()
event.pump()
scrap.init()
scrap.set_mode(SCRAP_SELECTION)
scrap.put(SCRAP_TEXT, text.encode("UTF-8"))
while True:
e = event.wait()
if e.type == QUIT:
break
if e.type == KEYDOWN:
success = e.key == K_y
break
pygame.display.quit()
self.assertTrue(success)
def word_wrap(surf, text, font, margin=0, color=(0, 0, 0)):
font.origin = True
surf_width, surf_height = surf.get_size()
width = surf_width - 2 * margin
height = surf_height - 2 * margin
line_spacing = int(1.25 * font.get_sized_height())
x, y = margin, margin + line_spacing
space = font.get_rect(" ")
for word in iwords(text):
if word == "\n":
x, y = margin, y + line_spacing
else:
bounds = font.get_rect(word)
if x + bounds.width + bounds.x >= width:
x, y = margin, y + line_spacing
if x + bounds.width + bounds.x >= width:
raise ValueError("word too wide for the surface")
if y + bounds.height - bounds.y >= height:
raise ValueError("text to long for the surface")
font.render_to(surf, (x, y), None, color)
x += bounds.width + space.width
return x, y
def iwords(text):
# r"\n|[^ ]+"
#
head = 0
tail = head
end = len(text)
while head < end:
if text[head] == " ":
head += 1
tail = head + 1
elif text[head] == "\n":
head += 1
yield "\n"
tail = head + 1
elif tail == end:
yield text[head:]
head = end
elif text[tail] == "\n":
yield text[head:tail]
head = tail
elif text[tail] == " ":
yield text[head:tail]
head = tail
else:
tail += 1
if __name__ == "__main__":
unittest.main()