ai-content-maker/.venv/Lib/site-packages/pygame/tests/surfarray_test.py

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2024-05-12 06:17:42 +03:00
import unittest
import platform
from numpy import (
uint8,
uint16,
uint32,
uint64,
zeros,
float32,
float64,
alltrue,
rint,
arange,
)
import pygame
from pygame.locals import *
import pygame.surfarray
IS_PYPY = "PyPy" == platform.python_implementation()
@unittest.skipIf(IS_PYPY, "pypy skip known failure") # TODO
class SurfarrayModuleTest(unittest.TestCase):
pixels2d = {8: True, 16: True, 24: False, 32: True}
pixels3d = {8: False, 16: False, 24: True, 32: True}
array2d = {8: True, 16: True, 24: True, 32: True}
array3d = {8: False, 16: False, 24: True, 32: True}
test_palette = [
(0, 0, 0, 255),
(10, 30, 60, 255),
(25, 75, 100, 255),
(100, 150, 200, 255),
(0, 100, 200, 255),
]
surf_size = (10, 12)
test_points = [
((0, 0), 1),
((4, 5), 1),
((9, 0), 2),
((5, 5), 2),
((0, 11), 3),
((4, 6), 3),
((9, 11), 4),
((5, 6), 4),
]
@classmethod
def setUpClass(cls):
# Needed for 8 bits-per-pixel color palette surface tests.
pygame.init()
@classmethod
def tearDownClass(cls):
pygame.quit()
def setUp(cls):
# This makes sure pygame is always initialized before each test (in
# case a test calls pygame.quit()).
if not pygame.get_init():
pygame.init()
def _make_surface(self, bitsize, srcalpha=False, palette=None):
if palette is None:
palette = self.test_palette
flags = 0
if srcalpha:
flags |= SRCALPHA
surf = pygame.Surface(self.surf_size, flags, bitsize)
if bitsize == 8:
surf.set_palette([c[:3] for c in palette])
return surf
def _fill_surface(self, surf, palette=None):
if palette is None:
palette = self.test_palette
surf.fill(palette[1], (0, 0, 5, 6))
surf.fill(palette[2], (5, 0, 5, 6))
surf.fill(palette[3], (0, 6, 5, 6))
surf.fill(palette[4], (5, 6, 5, 6))
def _make_src_surface(self, bitsize, srcalpha=False, palette=None):
surf = self._make_surface(bitsize, srcalpha, palette)
self._fill_surface(surf, palette)
return surf
def _assert_surface(self, surf, palette=None, msg=""):
if palette is None:
palette = self.test_palette
if surf.get_bitsize() == 16:
palette = [surf.unmap_rgb(surf.map_rgb(c)) for c in palette]
for posn, i in self.test_points:
self.assertEqual(
surf.get_at(posn),
palette[i],
"%s != %s: flags: %i, bpp: %i, posn: %s%s"
% (
surf.get_at(posn),
palette[i],
surf.get_flags(),
surf.get_bitsize(),
posn,
msg,
),
)
def _make_array3d(self, dtype):
return zeros((self.surf_size[0], self.surf_size[1], 3), dtype)
def _fill_array2d(self, arr, surf):
palette = self.test_palette
arr[:5, :6] = surf.map_rgb(palette[1])
arr[5:, :6] = surf.map_rgb(palette[2])
arr[:5, 6:] = surf.map_rgb(palette[3])
arr[5:, 6:] = surf.map_rgb(palette[4])
def _fill_array3d(self, arr):
palette = self.test_palette
arr[:5, :6] = palette[1][:3]
arr[5:, :6] = palette[2][:3]
arr[:5, 6:] = palette[3][:3]
arr[5:, 6:] = palette[4][:3]
def _make_src_array3d(self, dtype):
arr = self._make_array3d(dtype)
self._fill_array3d(arr)
return arr
def _make_array2d(self, dtype):
return zeros(self.surf_size, dtype)
def test_array2d(self):
sources = [
self._make_src_surface(8),
self._make_src_surface(16),
self._make_src_surface(16, srcalpha=True),
self._make_src_surface(24),
self._make_src_surface(32),
self._make_src_surface(32, srcalpha=True),
]
palette = self.test_palette
alpha_color = (0, 0, 0, 128)
for surf in sources:
arr = pygame.surfarray.array2d(surf)
for posn, i in self.test_points:
self.assertEqual(
arr[posn],
surf.get_at_mapped(posn),
"%s != %s: flags: %i, bpp: %i, posn: %s"
% (
arr[posn],
surf.get_at_mapped(posn),
surf.get_flags(),
surf.get_bitsize(),
posn,
),
)
if surf.get_masks()[3]:
surf.fill(alpha_color)
arr = pygame.surfarray.array2d(surf)
posn = (0, 0)
self.assertEqual(
arr[posn],
surf.get_at_mapped(posn),
"%s != %s: bpp: %i"
% (arr[posn], surf.get_at_mapped(posn), surf.get_bitsize()),
)
def test_array3d(self):
sources = [
self._make_src_surface(16),
self._make_src_surface(16, srcalpha=True),
self._make_src_surface(24),
self._make_src_surface(32),
self._make_src_surface(32, srcalpha=True),
]
palette = self.test_palette
for surf in sources:
arr = pygame.surfarray.array3d(surf)
def same_color(ac, sc):
return ac[0] == sc[0] and ac[1] == sc[1] and ac[2] == sc[2]
for posn, i in self.test_points:
self.assertTrue(
same_color(arr[posn], surf.get_at(posn)),
"%s != %s: flags: %i, bpp: %i, posn: %s"
% (
tuple(arr[posn]),
surf.get_at(posn),
surf.get_flags(),
surf.get_bitsize(),
posn,
),
)
def test_array_alpha(self):
palette = [
(0, 0, 0, 0),
(10, 50, 100, 255),
(60, 120, 240, 130),
(64, 128, 255, 0),
(255, 128, 0, 65),
]
targets = [
self._make_src_surface(8, palette=palette),
self._make_src_surface(16, palette=palette),
self._make_src_surface(16, palette=palette, srcalpha=True),
self._make_src_surface(24, palette=palette),
self._make_src_surface(32, palette=palette),
self._make_src_surface(32, palette=palette, srcalpha=True),
]
for surf in targets:
p = palette
if surf.get_bitsize() == 16:
p = [surf.unmap_rgb(surf.map_rgb(c)) for c in p]
arr = pygame.surfarray.array_alpha(surf)
if surf.get_masks()[3]:
for (x, y), i in self.test_points:
self.assertEqual(
arr[x, y],
p[i][3],
(
"%i != %i, posn: (%i, %i), "
"bitsize: %i"
% (arr[x, y], p[i][3], x, y, surf.get_bitsize())
),
)
else:
self.assertTrue(alltrue(arr == 255))
# No per-pixel alpha when blanket alpha is None.
for surf in targets:
blanket_alpha = surf.get_alpha()
surf.set_alpha(None)
arr = pygame.surfarray.array_alpha(surf)
self.assertTrue(
alltrue(arr == 255),
"All alpha values should be 255 when"
" surf.set_alpha(None) has been set."
" bitsize: %i, flags: %i" % (surf.get_bitsize(), surf.get_flags()),
)
surf.set_alpha(blanket_alpha)
# Bug for per-pixel alpha surface when blanket alpha 0.
for surf in targets:
blanket_alpha = surf.get_alpha()
surf.set_alpha(0)
arr = pygame.surfarray.array_alpha(surf)
if surf.get_masks()[3]:
self.assertFalse(
alltrue(arr == 255),
"bitsize: %i, flags: %i" % (surf.get_bitsize(), surf.get_flags()),
)
else:
self.assertTrue(
alltrue(arr == 255),
"bitsize: %i, flags: %i" % (surf.get_bitsize(), surf.get_flags()),
)
surf.set_alpha(blanket_alpha)
def test_array_colorkey(self):
palette = [
(0, 0, 0, 0),
(10, 50, 100, 255),
(60, 120, 240, 130),
(64, 128, 255, 0),
(255, 128, 0, 65),
]
targets = [
self._make_src_surface(8, palette=palette),
self._make_src_surface(16, palette=palette),
self._make_src_surface(16, palette=palette, srcalpha=True),
self._make_src_surface(24, palette=palette),
self._make_src_surface(32, palette=palette),
self._make_src_surface(32, palette=palette, srcalpha=True),
]
for surf in targets:
p = palette
if surf.get_bitsize() == 16:
p = [surf.unmap_rgb(surf.map_rgb(c)) for c in p]
surf.set_colorkey(None)
arr = pygame.surfarray.array_colorkey(surf)
self.assertTrue(alltrue(arr == 255))
for i in range(1, len(palette)):
surf.set_colorkey(p[i])
alphas = [255] * len(p)
alphas[i] = 0
arr = pygame.surfarray.array_colorkey(surf)
for (x, y), j in self.test_points:
self.assertEqual(
arr[x, y],
alphas[j],
(
"%i != %i, posn: (%i, %i), "
"bitsize: %i"
% (arr[x, y], alphas[j], x, y, surf.get_bitsize())
),
)
def test_array_red(self):
self._test_array_rgb("red", 0)
def test_array_green(self):
self._test_array_rgb("green", 1)
def test_array_blue(self):
self._test_array_rgb("blue", 2)
def _test_array_rgb(self, operation, mask_posn):
method_name = "array_" + operation
array_rgb = getattr(pygame.surfarray, method_name)
palette = [
(0, 0, 0, 255),
(5, 13, 23, 255),
(29, 31, 37, 255),
(131, 157, 167, 255),
(179, 191, 251, 255),
]
plane = [c[mask_posn] for c in palette]
targets = [
self._make_src_surface(24, palette=palette),
self._make_src_surface(32, palette=palette),
self._make_src_surface(32, palette=palette, srcalpha=True),
]
for surf in targets:
self.assertFalse(surf.get_locked())
for (x, y), i in self.test_points:
surf.fill(palette[i])
arr = array_rgb(surf)
self.assertEqual(arr[x, y], plane[i])
surf.fill((100, 100, 100, 250))
self.assertEqual(arr[x, y], plane[i])
self.assertFalse(surf.get_locked())
del arr
def test_blit_array(self):
s = pygame.Surface((10, 10), 0, 24)
a = pygame.surfarray.array3d(s)
pygame.surfarray.blit_array(s, a)
# target surfaces
targets = [
self._make_surface(8),
self._make_surface(16),
self._make_surface(16, srcalpha=True),
self._make_surface(24),
self._make_surface(32),
self._make_surface(32, srcalpha=True),
]
# source arrays
arrays3d = []
dtypes = [(8, uint8), (16, uint16), (32, uint32)]
try:
dtypes.append((64, uint64))
except NameError:
pass
arrays3d = [(self._make_src_array3d(dtype), None) for __, dtype in dtypes]
for bitsize in [8, 16, 24, 32]:
palette = None
if bitsize == 16:
s = pygame.Surface((1, 1), 0, 16)
palette = [s.unmap_rgb(s.map_rgb(c)) for c in self.test_palette]
if self.pixels3d[bitsize]:
surf = self._make_src_surface(bitsize)
arr = pygame.surfarray.pixels3d(surf)
arrays3d.append((arr, palette))
if self.array3d[bitsize]:
surf = self._make_src_surface(bitsize)
arr = pygame.surfarray.array3d(surf)
arrays3d.append((arr, palette))
for sz, dtype in dtypes:
arrays3d.append((arr.astype(dtype), palette))
# tests on arrays
def do_blit(surf, arr):
pygame.surfarray.blit_array(surf, arr)
for surf in targets:
bitsize = surf.get_bitsize()
for arr, palette in arrays3d:
surf.fill((0, 0, 0, 0))
if bitsize == 8:
self.assertRaises(ValueError, do_blit, surf, arr)
else:
pygame.surfarray.blit_array(surf, arr)
self._assert_surface(surf, palette)
if self.pixels2d[bitsize]:
surf.fill((0, 0, 0, 0))
s = self._make_src_surface(bitsize, surf.get_flags() & SRCALPHA)
arr = pygame.surfarray.pixels2d(s)
pygame.surfarray.blit_array(surf, arr)
self._assert_surface(surf)
if self.array2d[bitsize]:
s = self._make_src_surface(bitsize, surf.get_flags() & SRCALPHA)
arr = pygame.surfarray.array2d(s)
for sz, dtype in dtypes:
surf.fill((0, 0, 0, 0))
if sz >= bitsize:
pygame.surfarray.blit_array(surf, arr.astype(dtype))
self._assert_surface(surf)
else:
self.assertRaises(
ValueError, do_blit, surf, self._make_array2d(dtype)
)
# Check alpha for 2D arrays
surf = self._make_surface(16, srcalpha=True)
arr = zeros(surf.get_size(), uint16)
arr[...] = surf.map_rgb((0, 128, 255, 64))
color = surf.unmap_rgb(arr[0, 0])
pygame.surfarray.blit_array(surf, arr)
self.assertEqual(surf.get_at((5, 5)), color)
surf = self._make_surface(32, srcalpha=True)
arr = zeros(surf.get_size(), uint32)
color = (0, 111, 255, 63)
arr[...] = surf.map_rgb(color)
pygame.surfarray.blit_array(surf, arr)
self.assertEqual(surf.get_at((5, 5)), color)
# Check shifts
arr3d = self._make_src_array3d(uint8)
shift_tests = [
(16, [12, 0, 8, 4], [0xF000, 0xF, 0xF00, 0xF0]),
(24, [16, 0, 8, 0], [0xFF0000, 0xFF, 0xFF00, 0]),
(32, [0, 16, 24, 8], [0xFF, 0xFF0000, 0xFF000000, 0xFF00]),
]
for bitsize, shifts, masks in shift_tests:
surf = self._make_surface(bitsize, srcalpha=(shifts[3] != 0))
palette = None
if bitsize == 16:
palette = [surf.unmap_rgb(surf.map_rgb(c)) for c in self.test_palette]
self.assertRaises(TypeError, surf.set_shifts, shifts)
self.assertRaises(TypeError, surf.set_masks, masks)
# Invalid arrays
surf = pygame.Surface((1, 1), 0, 32)
t = "abcd"
self.assertRaises(ValueError, do_blit, surf, t)
surf_size = self.surf_size
surf = pygame.Surface(surf_size, 0, 32)
arr = zeros([surf_size[0], surf_size[1] + 1, 3], uint32)
self.assertRaises(ValueError, do_blit, surf, arr)
arr = zeros([surf_size[0] + 1, surf_size[1], 3], uint32)
self.assertRaises(ValueError, do_blit, surf, arr)
surf = pygame.Surface((1, 4), 0, 32)
arr = zeros((4,), uint32)
self.assertRaises(ValueError, do_blit, surf, arr)
arr.shape = (1, 1, 1, 4)
self.assertRaises(ValueError, do_blit, surf, arr)
# Issue #81: round from float to int
try:
rint
except NameError:
pass
else:
surf = pygame.Surface((10, 10), pygame.SRCALPHA, 32)
w, h = surf.get_size()
length = w * h
for dtype in [float32, float64]:
surf.fill((255, 255, 255, 0))
farr = arange(0, length, dtype=dtype)
farr.shape = w, h
pygame.surfarray.blit_array(surf, farr)
for x in range(w):
for y in range(h):
self.assertEqual(
surf.get_at_mapped((x, y)), int(rint(farr[x, y]))
)
# this test should be removed soon, when the function is deleted
def test_get_arraytype(self):
array_type = pygame.surfarray.get_arraytype()
self.assertEqual(array_type, "numpy", f"unknown array type {array_type}")
# this test should be removed soon, when the function is deleted
def test_get_arraytypes(self):
arraytypes = pygame.surfarray.get_arraytypes()
self.assertIn("numpy", arraytypes)
for atype in arraytypes:
self.assertEqual(atype, "numpy", f"unknown array type {atype}")
def test_make_surface(self):
# How does one properly test this with 2d arrays. It makes no sense
# since the pixel format is not entirely dependent on element size.
# Just make sure the surface pixel size is at least as large as the
# array element size I guess.
#
for bitsize, dtype in [(8, uint8), (16, uint16), (24, uint32)]:
## Even this simple assertion fails for 2d arrays. Where's the problem?
## surf = pygame.surfarray.make_surface(self._make_array2d(dtype))
## self.assertGreaterEqual(surf.get_bitsize(), bitsize,
## "not %i >= %i)" % (surf.get_bitsize(), bitsize))
##
surf = pygame.surfarray.make_surface(self._make_src_array3d(dtype))
self._assert_surface(surf)
# Issue #81: round from float to int
try:
rint
except NameError:
pass
else:
w = 9
h = 11
length = w * h
for dtype in [float32, float64]:
farr = arange(0, length, dtype=dtype)
farr.shape = w, h
surf = pygame.surfarray.make_surface(farr)
for x in range(w):
for y in range(h):
self.assertEqual(
surf.get_at_mapped((x, y)), int(rint(farr[x, y]))
)
def test_map_array(self):
arr3d = self._make_src_array3d(uint8)
targets = [
self._make_surface(8),
self._make_surface(16),
self._make_surface(16, srcalpha=True),
self._make_surface(24),
self._make_surface(32),
self._make_surface(32, srcalpha=True),
]
palette = self.test_palette
for surf in targets:
arr2d = pygame.surfarray.map_array(surf, arr3d)
for posn, i in self.test_points:
self.assertEqual(
arr2d[posn],
surf.map_rgb(palette[i]),
"%i != %i, bitsize: %i, flags: %i"
% (
arr2d[posn],
surf.map_rgb(palette[i]),
surf.get_bitsize(),
surf.get_flags(),
),
)
# Exception checks
self.assertRaises(
ValueError,
pygame.surfarray.map_array,
self._make_surface(32),
self._make_array2d(uint8),
)
def test_pixels2d(self):
sources = [
self._make_surface(8),
self._make_surface(16, srcalpha=True),
self._make_surface(32, srcalpha=True),
]
for surf in sources:
self.assertFalse(surf.get_locked())
arr = pygame.surfarray.pixels2d(surf)
self.assertTrue(surf.get_locked())
self._fill_array2d(arr, surf)
surf.unlock()
self.assertTrue(surf.get_locked())
del arr
self.assertFalse(surf.get_locked())
self.assertEqual(surf.get_locks(), ())
self._assert_surface(surf)
# Error checks
self.assertRaises(ValueError, pygame.surfarray.pixels2d, self._make_surface(24))
def test_pixels3d(self):
sources = [self._make_surface(24), self._make_surface(32)]
for surf in sources:
self.assertFalse(surf.get_locked())
arr = pygame.surfarray.pixels3d(surf)
self.assertTrue(surf.get_locked())
self._fill_array3d(arr)
surf.unlock()
self.assertTrue(surf.get_locked())
del arr
self.assertFalse(surf.get_locked())
self.assertEqual(surf.get_locks(), ())
self._assert_surface(surf)
# Alpha check
color = (1, 2, 3, 0)
surf = self._make_surface(32, srcalpha=True)
arr = pygame.surfarray.pixels3d(surf)
arr[0, 0] = color[:3]
self.assertEqual(surf.get_at((0, 0)), color)
# Error checks
def do_pixels3d(surf):
pygame.surfarray.pixels3d(surf)
self.assertRaises(ValueError, do_pixels3d, self._make_surface(8))
self.assertRaises(ValueError, do_pixels3d, self._make_surface(16))
def test_pixels_alpha(self):
palette = [
(0, 0, 0, 0),
(127, 127, 127, 0),
(127, 127, 127, 85),
(127, 127, 127, 170),
(127, 127, 127, 255),
]
alphas = [0, 45, 86, 99, 180]
surf = self._make_src_surface(32, srcalpha=True, palette=palette)
self.assertFalse(surf.get_locked())
arr = pygame.surfarray.pixels_alpha(surf)
self.assertTrue(surf.get_locked())
surf.unlock()
self.assertTrue(surf.get_locked())
for (x, y), i in self.test_points:
self.assertEqual(arr[x, y], palette[i][3])
for (x, y), i in self.test_points:
alpha = alphas[i]
arr[x, y] = alpha
color = (127, 127, 127, alpha)
self.assertEqual(surf.get_at((x, y)), color, "posn: (%i, %i)" % (x, y))
del arr
self.assertFalse(surf.get_locked())
self.assertEqual(surf.get_locks(), ())
# Check exceptions.
def do_pixels_alpha(surf):
pygame.surfarray.pixels_alpha(surf)
targets = [(8, False), (16, False), (16, True), (24, False), (32, False)]
for bitsize, srcalpha in targets:
self.assertRaises(
ValueError, do_pixels_alpha, self._make_surface(bitsize, srcalpha)
)
def test_pixels_red(self):
self._test_pixels_rgb("red", 0)
def test_pixels_green(self):
self._test_pixels_rgb("green", 1)
def test_pixels_blue(self):
self._test_pixels_rgb("blue", 2)
def _test_pixels_rgb(self, operation, mask_posn):
method_name = "pixels_" + operation
pixels_rgb = getattr(pygame.surfarray, method_name)
palette = [
(0, 0, 0, 255),
(5, 13, 23, 255),
(29, 31, 37, 255),
(131, 157, 167, 255),
(179, 191, 251, 255),
]
plane = [c[mask_posn] for c in palette]
surf24 = self._make_src_surface(24, srcalpha=False, palette=palette)
surf32 = self._make_src_surface(32, srcalpha=False, palette=palette)
surf32a = self._make_src_surface(32, srcalpha=True, palette=palette)
for surf in [surf24, surf32, surf32a]:
self.assertFalse(surf.get_locked())
arr = pixels_rgb(surf)
self.assertTrue(surf.get_locked())
surf.unlock()
self.assertTrue(surf.get_locked())
for (x, y), i in self.test_points:
self.assertEqual(arr[x, y], plane[i])
del arr
self.assertFalse(surf.get_locked())
self.assertEqual(surf.get_locks(), ())
# Check exceptions.
targets = [(8, False), (16, False), (16, True)]
for bitsize, srcalpha in targets:
self.assertRaises(
ValueError, pixels_rgb, self._make_surface(bitsize, srcalpha)
)
def test_use_arraytype(self):
def do_use_arraytype(atype):
pygame.surfarray.use_arraytype(atype)
pygame.surfarray.use_arraytype("numpy")
self.assertEqual(pygame.surfarray.get_arraytype(), "numpy")
self.assertRaises(ValueError, do_use_arraytype, "not an option")
def test_surf_lock(self):
sf = pygame.Surface((5, 5), 0, 32)
for atype in pygame.surfarray.get_arraytypes():
pygame.surfarray.use_arraytype(atype)
ar = pygame.surfarray.pixels2d(sf)
self.assertTrue(sf.get_locked())
sf.unlock()
self.assertTrue(sf.get_locked())
del ar
self.assertFalse(sf.get_locked())
self.assertEqual(sf.get_locks(), ())
if __name__ == "__main__":
unittest.main()