ai-content-maker/.venv/Lib/site-packages/mpl_toolkits/mplot3d/proj3d.py

260 lines
6.8 KiB
Python

"""
Various transforms used for by the 3D code
"""
import numpy as np
from matplotlib import _api
def world_transformation(xmin, xmax,
ymin, ymax,
zmin, zmax, pb_aspect=None):
"""
Produce a matrix that scales homogeneous coords in the specified ranges
to [0, 1], or [0, pb_aspect[i]] if the plotbox aspect ratio is specified.
"""
dx = xmax - xmin
dy = ymax - ymin
dz = zmax - zmin
if pb_aspect is not None:
ax, ay, az = pb_aspect
dx /= ax
dy /= ay
dz /= az
return np.array([[1/dx, 0, 0, -xmin/dx],
[0, 1/dy, 0, -ymin/dy],
[0, 0, 1/dz, -zmin/dz],
[0, 0, 0, 1]])
@_api.deprecated("3.8")
def rotation_about_vector(v, angle):
"""
Produce a rotation matrix for an angle in radians about a vector.
"""
return _rotation_about_vector(v, angle)
def _rotation_about_vector(v, angle):
"""
Produce a rotation matrix for an angle in radians about a vector.
"""
vx, vy, vz = v / np.linalg.norm(v)
s = np.sin(angle)
c = np.cos(angle)
t = 2*np.sin(angle/2)**2 # more numerically stable than t = 1-c
R = np.array([
[t*vx*vx + c, t*vx*vy - vz*s, t*vx*vz + vy*s],
[t*vy*vx + vz*s, t*vy*vy + c, t*vy*vz - vx*s],
[t*vz*vx - vy*s, t*vz*vy + vx*s, t*vz*vz + c]])
return R
def _view_axes(E, R, V, roll):
"""
Get the unit viewing axes in data coordinates.
Parameters
----------
E : 3-element numpy array
The coordinates of the eye/camera.
R : 3-element numpy array
The coordinates of the center of the view box.
V : 3-element numpy array
Unit vector in the direction of the vertical axis.
roll : float
The roll angle in radians.
Returns
-------
u : 3-element numpy array
Unit vector pointing towards the right of the screen.
v : 3-element numpy array
Unit vector pointing towards the top of the screen.
w : 3-element numpy array
Unit vector pointing out of the screen.
"""
w = (E - R)
w = w/np.linalg.norm(w)
u = np.cross(V, w)
u = u/np.linalg.norm(u)
v = np.cross(w, u) # Will be a unit vector
# Save some computation for the default roll=0
if roll != 0:
# A positive rotation of the camera is a negative rotation of the world
Rroll = _rotation_about_vector(w, -roll)
u = np.dot(Rroll, u)
v = np.dot(Rroll, v)
return u, v, w
def _view_transformation_uvw(u, v, w, E):
"""
Return the view transformation matrix.
Parameters
----------
u : 3-element numpy array
Unit vector pointing towards the right of the screen.
v : 3-element numpy array
Unit vector pointing towards the top of the screen.
w : 3-element numpy array
Unit vector pointing out of the screen.
E : 3-element numpy array
The coordinates of the eye/camera.
"""
Mr = np.eye(4)
Mt = np.eye(4)
Mr[:3, :3] = [u, v, w]
Mt[:3, -1] = -E
M = np.dot(Mr, Mt)
return M
@_api.deprecated("3.8")
def view_transformation(E, R, V, roll):
"""
Return the view transformation matrix.
Parameters
----------
E : 3-element numpy array
The coordinates of the eye/camera.
R : 3-element numpy array
The coordinates of the center of the view box.
V : 3-element numpy array
Unit vector in the direction of the vertical axis.
roll : float
The roll angle in radians.
"""
u, v, w = _view_axes(E, R, V, roll)
M = _view_transformation_uvw(u, v, w, E)
return M
@_api.deprecated("3.8")
def persp_transformation(zfront, zback, focal_length):
return _persp_transformation(zfront, zback, focal_length)
def _persp_transformation(zfront, zback, focal_length):
e = focal_length
a = 1 # aspect ratio
b = (zfront+zback)/(zfront-zback)
c = -2*(zfront*zback)/(zfront-zback)
proj_matrix = np.array([[e, 0, 0, 0],
[0, e/a, 0, 0],
[0, 0, b, c],
[0, 0, -1, 0]])
return proj_matrix
@_api.deprecated("3.8")
def ortho_transformation(zfront, zback):
return _ortho_transformation(zfront, zback)
def _ortho_transformation(zfront, zback):
# note: w component in the resulting vector will be (zback-zfront), not 1
a = -(zfront + zback)
b = -(zfront - zback)
proj_matrix = np.array([[2, 0, 0, 0],
[0, 2, 0, 0],
[0, 0, -2, 0],
[0, 0, a, b]])
return proj_matrix
def _proj_transform_vec(vec, M):
vecw = np.dot(M, vec)
w = vecw[3]
# clip here..
txs, tys, tzs = vecw[0]/w, vecw[1]/w, vecw[2]/w
return txs, tys, tzs
def _proj_transform_vec_clip(vec, M):
vecw = np.dot(M, vec)
w = vecw[3]
# clip here.
txs, tys, tzs = vecw[0] / w, vecw[1] / w, vecw[2] / w
tis = (0 <= vecw[0]) & (vecw[0] <= 1) & (0 <= vecw[1]) & (vecw[1] <= 1)
if np.any(tis):
tis = vecw[1] < 1
return txs, tys, tzs, tis
def inv_transform(xs, ys, zs, invM):
"""
Transform the points by the inverse of the projection matrix, *invM*.
"""
vec = _vec_pad_ones(xs, ys, zs)
vecr = np.dot(invM, vec)
if vecr.shape == (4,):
vecr = vecr.reshape((4, 1))
for i in range(vecr.shape[1]):
if vecr[3][i] != 0:
vecr[:, i] = vecr[:, i] / vecr[3][i]
return vecr[0], vecr[1], vecr[2]
def _vec_pad_ones(xs, ys, zs):
return np.array([xs, ys, zs, np.ones_like(xs)])
def proj_transform(xs, ys, zs, M):
"""
Transform the points by the projection matrix *M*.
"""
vec = _vec_pad_ones(xs, ys, zs)
return _proj_transform_vec(vec, M)
transform = _api.deprecated(
"3.8", obj_type="function", name="transform",
alternative="proj_transform")(proj_transform)
def proj_transform_clip(xs, ys, zs, M):
"""
Transform the points by the projection matrix
and return the clipping result
returns txs, tys, tzs, tis
"""
vec = _vec_pad_ones(xs, ys, zs)
return _proj_transform_vec_clip(vec, M)
@_api.deprecated("3.8")
def proj_points(points, M):
return _proj_points(points, M)
def _proj_points(points, M):
return np.column_stack(_proj_trans_points(points, M))
@_api.deprecated("3.8")
def proj_trans_points(points, M):
return _proj_trans_points(points, M)
def _proj_trans_points(points, M):
xs, ys, zs = zip(*points)
return proj_transform(xs, ys, zs, M)
@_api.deprecated("3.8")
def rot_x(V, alpha):
cosa, sina = np.cos(alpha), np.sin(alpha)
M1 = np.array([[1, 0, 0, 0],
[0, cosa, -sina, 0],
[0, sina, cosa, 0],
[0, 0, 0, 1]])
return np.dot(M1, V)