ai-content-maker/.venv/Lib/site-packages/numpy/random/_examples/numba/extending.py

85 lines
1.9 KiB
Python

import numpy as np
import numba as nb
from numpy.random import PCG64
from timeit import timeit
bit_gen = PCG64()
next_d = bit_gen.cffi.next_double
state_addr = bit_gen.cffi.state_address
def normals(n, state):
out = np.empty(n)
for i in range((n + 1) // 2):
x1 = 2.0 * next_d(state) - 1.0
x2 = 2.0 * next_d(state) - 1.0
r2 = x1 * x1 + x2 * x2
while r2 >= 1.0 or r2 == 0.0:
x1 = 2.0 * next_d(state) - 1.0
x2 = 2.0 * next_d(state) - 1.0
r2 = x1 * x1 + x2 * x2
f = np.sqrt(-2.0 * np.log(r2) / r2)
out[2 * i] = f * x1
if 2 * i + 1 < n:
out[2 * i + 1] = f * x2
return out
# Compile using Numba
normalsj = nb.jit(normals, nopython=True)
# Must use state address not state with numba
n = 10000
def numbacall():
return normalsj(n, state_addr)
rg = np.random.Generator(PCG64())
def numpycall():
return rg.normal(size=n)
# Check that the functions work
r1 = numbacall()
r2 = numpycall()
assert r1.shape == (n,)
assert r1.shape == r2.shape
t1 = timeit(numbacall, number=1000)
print(f'{t1:.2f} secs for {n} PCG64 (Numba/PCG64) gaussian randoms')
t2 = timeit(numpycall, number=1000)
print(f'{t2:.2f} secs for {n} PCG64 (NumPy/PCG64) gaussian randoms')
# example 2
next_u32 = bit_gen.ctypes.next_uint32
ctypes_state = bit_gen.ctypes.state
@nb.jit(nopython=True)
def bounded_uint(lb, ub, state):
mask = delta = ub - lb
mask |= mask >> 1
mask |= mask >> 2
mask |= mask >> 4
mask |= mask >> 8
mask |= mask >> 16
val = next_u32(state) & mask
while val > delta:
val = next_u32(state) & mask
return lb + val
print(bounded_uint(323, 2394691, ctypes_state.value))
@nb.jit(nopython=True)
def bounded_uints(lb, ub, n, state):
out = np.empty(n, dtype=np.uint32)
for i in range(n):
out[i] = bounded_uint(lb, ub, state)
bounded_uints(323, 2394691, 10000000, ctypes_state.value)