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<section id="module-pygame.cursors">
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<span id="pygame-cursors"></span><dl class="definition">
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<dt class="title module sig sig-object">
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<code class="docutils literal notranslate"><span class="pre">pygame.cursors</span></code></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame module for cursor resources</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 31%" />
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<col style="width: 1%" />
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<col style="width: 68%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.compile">pygame.cursors.compile</a></div>
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</td>
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<td>—</td>
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<td>create binary cursor data from simple strings</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.load_xbm">pygame.cursors.load_xbm</a></div>
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</td>
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<td>—</td>
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<td>load cursor data from an XBM file</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor">pygame.cursors.Cursor</a></div>
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</td>
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<td>—</td>
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<td>pygame object representing a cursor</td>
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</tr>
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</tbody>
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</table>
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<p>Pygame offers control over the system hardware cursor. Pygame supports
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black and white cursors (bitmap cursors), as well as system variant cursors and color cursors.
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You control the cursor with functions inside <a class="tooltip reference internal" href="mouse.html#module-pygame.mouse" title=""><code class="xref py py-mod docutils literal notranslate"><span class="pre">pygame.mouse</span></code><span class="tooltip-content">pygame module to work with the mouse</span></a>.</p>
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<p>This cursors module contains functions for loading and decoding various
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cursor formats. These allow you to easily store your cursors in external files
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or directly as encoded python strings.</p>
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<p>The module includes several standard cursors. The <a class="tooltip reference internal" href="mouse.html#pygame.mouse.set_cursor" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code><span class="tooltip-content">set the mouse cursor to a new cursor</span></a>
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function takes several arguments. All those arguments have been stored in a
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single tuple you can call like this:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">pygame</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="o">*</span><span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">arrow</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>The following variables can be passed to <code class="docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor</span></code> function:</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.arrow</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.diamond</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.broken_x</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.tri_left</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.tri_right</span></code></p></li>
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</ul>
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</div></blockquote>
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<p>This module also contains a few cursors as formatted strings. You'll need to
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pass these to <code class="docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code> function before you can use them.
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The example call would look like this:</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">>>> </span><span class="n">cursor</span> <span class="o">=</span> <span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">compile</span><span class="p">(</span><span class="n">pygame</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">textmarker_strings</span><span class="p">)</span>
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<span class="gp">>>> </span><span class="n">pygame</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">((</span><span class="mi">8</span><span class="p">,</span> <span class="mi">16</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="o">*</span><span class="n">cursor</span><span class="p">)</span>
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</pre></div>
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</div>
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<p>The following strings can be converted into cursor bitmaps with
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<code class="docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code> :</p>
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<blockquote>
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<div><ul class="simple">
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.thickarrow_strings</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_x_strings</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_y_strings</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursors.sizer_xy_strings</span></code></p></li>
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<li><p><code class="docutils literal notranslate"><span class="pre">pygame.cursor.textmarker_strings</span></code></p></li>
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</ul>
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</div></blockquote>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.cursors.compile">
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<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">compile</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.compile" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">create binary cursor data from simple strings</span></div>
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<div class="line"><span class="signature">compile(strings, black='X', white='.', xor='o') -> data, mask</span></div>
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</div>
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<p>A sequence of strings can be used to create binary cursor data for the
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system cursor. This returns the binary data in the form of two tuples.
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Those can be passed as the third and fourth arguments respectively of the
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<a class="tooltip reference internal" href="mouse.html#pygame.mouse.set_cursor" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code><span class="tooltip-content">set the mouse cursor to a new cursor</span></a> function.</p>
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<p>If you are creating your own cursor strings, you can use any value represent
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the black and white pixels. Some system allow you to set a special toggle
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color for the system color, this is also called the xor color. If the system
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does not support xor cursors, that color will simply be black.</p>
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<p>The height must be divisible by 8. The width of the strings must all be equal
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and be divisible by 8. If these two conditions are not met, <code class="docutils literal notranslate"><span class="pre">ValueError</span></code> is
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raised.
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An example set of cursor strings looks like this</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">thickarrow_strings</span> <span class="o">=</span> <span class="p">(</span> <span class="c1">#sized 24x24</span>
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<span class="s2">"XX "</span><span class="p">,</span>
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<span class="s2">"XXX "</span><span class="p">,</span>
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<span class="s2">"XXXX "</span><span class="p">,</span>
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<span class="s2">"XX.XX "</span><span class="p">,</span>
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<span class="s2">"XX..XX "</span><span class="p">,</span>
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<span class="s2">"XX...XX "</span><span class="p">,</span>
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<span class="s2">"XX....XX "</span><span class="p">,</span>
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<span class="s2">"XX.....XX "</span><span class="p">,</span>
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<span class="s2">"XX......XX "</span><span class="p">,</span>
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<span class="s2">"XX.......XX "</span><span class="p">,</span>
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<span class="s2">"XX........XX "</span><span class="p">,</span>
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<span class="s2">"XX........XXX "</span><span class="p">,</span>
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<span class="s2">"XX......XXXXX "</span><span class="p">,</span>
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<span class="s2">"XX.XXX..XX "</span><span class="p">,</span>
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<span class="s2">"XXXX XX..XX "</span><span class="p">,</span>
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<span class="s2">"XX XX..XX "</span><span class="p">,</span>
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<span class="s2">" XX..XX "</span><span class="p">,</span>
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<span class="s2">" XX..XX "</span><span class="p">,</span>
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<span class="s2">" XX..XX "</span><span class="p">,</span>
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<span class="s2">" XXXX "</span><span class="p">,</span>
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<span class="s2">" XX "</span><span class="p">,</span>
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<span class="s2">" "</span><span class="p">,</span>
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<span class="s2">" "</span><span class="p">,</span>
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<span class="s2">" "</span><span class="p">)</span>
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</pre></div>
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</div>
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</dd></dl>
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<dl class="py function definition">
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<dt class="sig sig-object py title" id="pygame.cursors.load_xbm">
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<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">load_xbm</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.load_xbm" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">load cursor data from an XBM file</span></div>
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<div class="line"><span class="signature">load_xbm(cursorfile) -> cursor_args</span></div>
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<div class="line"><span class="signature">load_xbm(cursorfile, maskfile) -> cursor_args</span></div>
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</div>
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<p>This loads cursors for a simple subset of <code class="docutils literal notranslate"><span class="pre">XBM</span></code> files. <code class="docutils literal notranslate"><span class="pre">XBM</span></code> files are
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traditionally used to store cursors on UNIX systems, they are an ASCII
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format used to represent simple images.</p>
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<p>Sometimes the black and white color values will be split into two separate
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<code class="docutils literal notranslate"><span class="pre">XBM</span></code> files. You can pass a second maskfile argument to load the two
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images into a single cursor.</p>
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<p>The cursorfile and maskfile arguments can either be filenames or file-like
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object with the readlines method.</p>
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<p>The return value cursor_args can be passed directly to the
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<code class="docutils literal notranslate"><span class="pre">pygame.mouse.set_cursor()</span></code> function.</p>
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</dd></dl>
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<dl class="py class definition">
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<dt class="sig sig-object py title" id="pygame.cursors.Cursor">
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<span class="sig-prename descclassname"><span class="pre">pygame.cursors.</span></span><span class="sig-name descname"><span class="pre">Cursor</span></span><a class="headerlink" href="#pygame.cursors.Cursor" title="Permalink to this definition">¶</a></dt>
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<dd><div class="line-block">
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<div class="line"><span class="summaryline">pygame object representing a cursor</span></div>
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<div class="line"><span class="signature">Cursor(size, hotspot, xormasks, andmasks) -> Cursor</span></div>
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<div class="line"><span class="signature">Cursor(hotspot, surface) -> Cursor</span></div>
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<div class="line"><span class="signature">Cursor(constant) -> Cursor</span></div>
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<div class="line"><span class="signature">Cursor(Cursor) -> Cursor</span></div>
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<div class="line"><span class="signature">Cursor() -> Cursor</span></div>
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</div>
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<table class="toc docutils align-default">
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<colgroup>
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<col style="width: 45%" />
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<col style="width: 2%" />
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<col style="width: 53%" />
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</colgroup>
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<tbody>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.copy">pygame.cursors.Cursor.copy</a></div>
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</td>
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<td>—</td>
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<td>copy the current cursor</td>
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</tr>
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<tr class="row-even"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.type">pygame.cursors.Cursor.type</a></div>
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</td>
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<td>—</td>
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<td>Gets the cursor type</td>
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</tr>
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<tr class="row-odd"><td><div class="line"><a class="toc reference external" href="cursors.html#pygame.cursors.Cursor.data">pygame.cursors.Cursor.data</a></div>
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</td>
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<td>—</td>
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<td>Gets the cursor data</td>
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</tr>
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</tbody>
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</table>
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<p>In pygame 2, there are 3 types of cursors you can create to give your
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game that little bit of extra polish. There's <strong>bitmap</strong> type cursors,
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which existed in pygame 1.x, and are compiled from a string or load from an xbm file.
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Then there are <strong>system</strong> type cursors, where you choose a preset that will
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convey the same meaning but look native across different operating systems.
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Finally you can create a <strong>color</strong> cursor, which displays a pygame surface as the cursor.</p>
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<p><strong>Creating a system cursor</strong></p>
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<p>Choose a constant from this list, pass it into <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor(constant)</span></code>,
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and you're good to go. Be advised that not all systems support every system
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cursor, and you may get a substitution instead. For example, on MacOS,
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WAIT/WAITARROW should show up as an arrow, and SIZENWSE/SIZENESW/SIZEALL
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should show up as a closed hand. And on Wayland, every SIZE cursor should
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show up as a hand.</p>
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<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Pygame</span> <span class="n">Cursor</span> <span class="n">Constant</span> <span class="n">Description</span>
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<span class="o">--------------------------------------------</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_ARROW</span> <span class="n">arrow</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_IBEAM</span> <span class="n">i</span><span class="o">-</span><span class="n">beam</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_WAIT</span> <span class="n">wait</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_CROSSHAIR</span> <span class="n">crosshair</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_WAITARROW</span> <span class="n">small</span> <span class="n">wait</span> <span class="n">cursor</span>
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<span class="p">(</span><span class="ow">or</span> <span class="n">wait</span> <span class="k">if</span> <span class="ow">not</span> <span class="n">available</span><span class="p">)</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENWSE</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
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<span class="n">northwest</span> <span class="ow">and</span> <span class="n">southeast</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENESW</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
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<span class="n">northeast</span> <span class="ow">and</span> <span class="n">southwest</span>
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZEWE</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
|
|
<span class="n">west</span> <span class="ow">and</span> <span class="n">east</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZENS</span> <span class="n">double</span> <span class="n">arrow</span> <span class="n">pointing</span>
|
|
<span class="n">north</span> <span class="ow">and</span> <span class="n">south</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_SIZEALL</span> <span class="n">four</span> <span class="n">pointed</span> <span class="n">arrow</span> <span class="n">pointing</span>
|
|
<span class="n">north</span><span class="p">,</span> <span class="n">south</span><span class="p">,</span> <span class="n">east</span><span class="p">,</span> <span class="ow">and</span> <span class="n">west</span>
|
|
<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_NO</span> <span class="n">slashed</span> <span class="n">circle</span> <span class="ow">or</span> <span class="n">crossbones</span>
|
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<span class="n">pygame</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_HAND</span> <span class="n">hand</span>
|
|
</pre></div>
|
|
</div>
|
|
<p><strong>Creating a cursor without passing arguments</strong></p>
|
|
<p>In addition to the cursor constants available and described above,
|
|
you can also call <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor()</span></code>, and your cursor is ready (doing that is the same as
|
|
calling <code class="docutils literal notranslate"><span class="pre">pygame.cursors.Cursor(pygame.SYSTEM_CURSOR_ARROW)</span></code>.
|
|
Doing one of those calls actually creates a system cursor using the default native image.</p>
|
|
<p><strong>Creating a color cursor</strong></p>
|
|
<p>To create a color cursor, create a <code class="docutils literal notranslate"><span class="pre">Cursor</span></code> from a <code class="docutils literal notranslate"><span class="pre">hotspot</span></code> and a <code class="docutils literal notranslate"><span class="pre">surface</span></code>.
|
|
<code class="docutils literal notranslate"><span class="pre">hotspot</span></code> is an (x,y) coordinate that determines where in the cursor the exact point is.
|
|
The hotspot position must be within the bounds of the <code class="docutils literal notranslate"><span class="pre">surface</span></code>.</p>
|
|
<p><strong>Creating a bitmap cursor</strong></p>
|
|
<p>When the mouse cursor is visible, it will be displayed as a black and white
|
|
bitmap using the given bitmask arrays. The <code class="docutils literal notranslate"><span class="pre">size</span></code> is a sequence containing
|
|
the cursor width and height. <code class="docutils literal notranslate"><span class="pre">hotspot</span></code> is a sequence containing the cursor
|
|
hotspot position.</p>
|
|
<p>A cursor has a width and height, but a mouse position is represented by a
|
|
set of point coordinates. So the value passed into the cursor <code class="docutils literal notranslate"><span class="pre">hotspot</span></code>
|
|
variable helps pygame to actually determine at what exact point the cursor
|
|
is at.</p>
|
|
<p><code class="docutils literal notranslate"><span class="pre">xormasks</span></code> is a sequence of bytes containing the cursor xor data masks.
|
|
Lastly <code class="docutils literal notranslate"><span class="pre">andmasks</span></code>, a sequence of bytes containing the cursor bitmask data.
|
|
To create these variables, we can make use of the
|
|
<a class="tooltip reference internal" href="#pygame.cursors.compile" title=""><code class="xref py py-func docutils literal notranslate"><span class="pre">pygame.cursors.compile()</span></code><span class="tooltip-content">create binary cursor data from simple strings</span></a> function.</p>
|
|
<p>Width and height must be a multiple of 8, and the mask arrays must be the
|
|
correct size for the given width and height. Otherwise an exception is raised.</p>
|
|
<dl class="py method definition">
|
|
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.copy">
|
|
<span class="sig-name descname"><span class="pre">copy</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="headerlink" href="#pygame.cursors.Cursor.copy" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">copy the current cursor</span></div>
|
|
<div class="line"><span class="signature">copy() -> Cursor</span></div>
|
|
</div>
|
|
<p>Returns a new Cursor object with the same data and hotspot as the original.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py attribute definition">
|
|
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.type">
|
|
<span class="sig-name descname"><span class="pre">type</span></span><a class="headerlink" href="#pygame.cursors.Cursor.type" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Gets the cursor type</span></div>
|
|
<div class="line"><span class="signature">type -> string</span></div>
|
|
</div>
|
|
<p>The type will be <code class="docutils literal notranslate"><span class="pre">"system"</span></code>, <code class="docutils literal notranslate"><span class="pre">"bitmap"</span></code>, or <code class="docutils literal notranslate"><span class="pre">"color"</span></code>.</p>
|
|
</dd></dl>
|
|
|
|
<dl class="py attribute definition">
|
|
<dt class="sig sig-object py title" id="pygame.cursors.Cursor.data">
|
|
<span class="sig-name descname"><span class="pre">data</span></span><a class="headerlink" href="#pygame.cursors.Cursor.data" title="Permalink to this definition">¶</a></dt>
|
|
<dd><div class="line-block">
|
|
<div class="line"><span class="summaryline">Gets the cursor data</span></div>
|
|
<div class="line"><span class="signature">data -> tuple</span></div>
|
|
</div>
|
|
<p>Returns the data that was used to create this cursor object, wrapped up in a tuple.</p>
|
|
</dd></dl>
|
|
|
|
<div class="versionadded">
|
|
<p><span class="versionmodified added">New in pygame 2.0.1.</span></p>
|
|
</div>
|
|
</dd></dl>
|
|
|
|
<p>Example code for creating and settings cursors. (Click the mouse to switch cursor)</p>
|
|
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="c1"># pygame setup</span>
|
|
<span class="kn">import</span> <span class="nn">pygame</span> <span class="k">as</span> <span class="nn">pg</span>
|
|
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">init</span><span class="p">()</span>
|
|
<span class="n">screen</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_mode</span><span class="p">([</span><span class="mi">600</span><span class="p">,</span> <span class="mi">400</span><span class="p">])</span>
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">set_caption</span><span class="p">(</span><span class="s2">"Example code for the cursors module"</span><span class="p">)</span>
|
|
|
|
<span class="c1"># create a system cursor</span>
|
|
<span class="n">system</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span><span class="n">pg</span><span class="o">.</span><span class="n">SYSTEM_CURSOR_NO</span><span class="p">)</span>
|
|
|
|
<span class="c1"># create bitmap cursors</span>
|
|
<span class="n">bitmap_1</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span><span class="o">*</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">arrow</span><span class="p">)</span>
|
|
<span class="n">bitmap_2</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">(</span>
|
|
<span class="p">(</span><span class="mi">24</span><span class="p">,</span> <span class="mi">24</span><span class="p">),</span> <span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="mi">0</span><span class="p">),</span> <span class="o">*</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">compile</span><span class="p">(</span><span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">thickarrow_strings</span><span class="p">)</span>
|
|
<span class="p">)</span>
|
|
|
|
<span class="c1"># create a color cursor</span>
|
|
<span class="n">surf</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">Surface</span><span class="p">((</span><span class="mi">40</span><span class="p">,</span> <span class="mi">40</span><span class="p">))</span> <span class="c1"># you could also load an image </span>
|
|
<span class="n">surf</span><span class="o">.</span><span class="n">fill</span><span class="p">((</span><span class="mi">120</span><span class="p">,</span> <span class="mi">50</span><span class="p">,</span> <span class="mi">50</span><span class="p">))</span> <span class="c1"># and use that as your surface</span>
|
|
<span class="n">color</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">cursors</span><span class="o">.</span><span class="n">Cursor</span><span class="p">((</span><span class="mi">20</span><span class="p">,</span> <span class="mi">20</span><span class="p">),</span> <span class="n">surf</span><span class="p">)</span>
|
|
|
|
<span class="n">cursors</span> <span class="o">=</span> <span class="p">[</span><span class="n">system</span><span class="p">,</span> <span class="n">bitmap_1</span><span class="p">,</span> <span class="n">bitmap_2</span><span class="p">,</span> <span class="n">color</span><span class="p">]</span>
|
|
<span class="n">cursor_index</span> <span class="o">=</span> <span class="mi">0</span>
|
|
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="n">cursors</span><span class="p">[</span><span class="n">cursor_index</span><span class="p">])</span>
|
|
|
|
<span class="n">clock</span> <span class="o">=</span> <span class="n">pg</span><span class="o">.</span><span class="n">time</span><span class="o">.</span><span class="n">Clock</span><span class="p">()</span>
|
|
<span class="n">going</span> <span class="o">=</span> <span class="kc">True</span>
|
|
<span class="k">while</span> <span class="n">going</span><span class="p">:</span>
|
|
<span class="n">clock</span><span class="o">.</span><span class="n">tick</span><span class="p">(</span><span class="mi">60</span><span class="p">)</span>
|
|
<span class="n">screen</span><span class="o">.</span><span class="n">fill</span><span class="p">((</span><span class="mi">0</span><span class="p">,</span> <span class="mi">75</span><span class="p">,</span> <span class="mi">30</span><span class="p">))</span>
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">display</span><span class="o">.</span><span class="n">flip</span><span class="p">()</span>
|
|
|
|
<span class="k">for</span> <span class="n">event</span> <span class="ow">in</span> <span class="n">pg</span><span class="o">.</span><span class="n">event</span><span class="o">.</span><span class="n">get</span><span class="p">():</span>
|
|
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">QUIT</span> <span class="ow">or</span> <span class="p">(</span><span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">KEYDOWN</span> <span class="ow">and</span> <span class="n">event</span><span class="o">.</span><span class="n">key</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">K_ESCAPE</span><span class="p">):</span>
|
|
<span class="n">going</span> <span class="o">=</span> <span class="kc">False</span>
|
|
|
|
<span class="c1"># if the mouse is clicked it will switch to a new cursor</span>
|
|
<span class="k">if</span> <span class="n">event</span><span class="o">.</span><span class="n">type</span> <span class="o">==</span> <span class="n">pg</span><span class="o">.</span><span class="n">MOUSEBUTTONDOWN</span><span class="p">:</span>
|
|
<span class="n">cursor_index</span> <span class="o">+=</span> <span class="mi">1</span>
|
|
<span class="n">cursor_index</span> <span class="o">%=</span> <span class="nb">len</span><span class="p">(</span><span class="n">cursors</span><span class="p">)</span>
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">mouse</span><span class="o">.</span><span class="n">set_cursor</span><span class="p">(</span><span class="n">cursors</span><span class="p">[</span><span class="n">cursor_index</span><span class="p">])</span>
|
|
|
|
<span class="n">pg</span><span class="o">.</span><span class="n">quit</span><span class="p">()</span>
|
|
</pre></div>
|
|
</div>
|
|
</dd></dl>
|
|
|
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</section>
|
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<br /><br />
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<hr />
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<a href="https://github.com/pygame/pygame/edit/main/docs/reST/ref\cursors.rst" rel="nofollow">Edit on GitHub</a>
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